starter project

Post your custom scenarios here. Saved games also welcome. All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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maginot
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Posts: 5
Joined: 03 Nov 2011 14:21

starter project

Post by maginot »

This is one of my first real projects. I'd like to hear your thoughts on it, and a way to improve it. Basically i connected much of the industry, and haven't really been connecting cities - those i have connected doesn't really grow. Maybe i should just give it some time.
Anyways, I think it's pretty decent, not very original thou.
Attachments
Kannington Magnetic, 4. dec 1986.sav
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maginot
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Joined: 03 Nov 2011 14:21

Re: starter project

Post by maginot »

70 views no comments ?!
Junafani
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Joined: 29 Sep 2007 15:02

Re: starter project

Post by Junafani »

Downloaded and watched for a bit.
Deadlock!
Deadlock!
Bontborough Transport, 6th Jul 2065.png (55.73 KiB) Viewed 380 times


Your crossing locked few minutes after I started watching. I suggest that you should use path signals. Also you do not have enough waiting space. That passenger train is currently waiting at signal (that never turns green) but end of train is on mainline and is blocking it. And when it blocks mainline it also blocks that rubber train above it as it tries to enter same signal block that passenger train end is on. And rubber train`s end is on same signal block that passenger train is trying to enter...

OpenTTD wiki about path signals

-Prendston East doest not have signal at the end of one platform. This means all other trains on station need to wait until that one train has finished loading and has left.

-Same thing on Little Grindingstone Bay West and Little Grindingstone Bay Transfer.

-Your cities do not grow, because they do not get good service. For example Nufingford has station far away from town. If you enable station coverage from station build menu and check Nufingford Halt`s coverage by placing "new" station over it, you can see that it only covers only two houses from town. I suggest that you build bus feeder service.

Feeder service on OpenTTD wiki

Also, some towns are on desert so they need water and food to grow. If town does not have water tower, you can build one.
SniperDJ
Traffic Manager
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Posts: 223
Joined: 08 Oct 2011 09:21
Location: The Netherlands

Re: starter project

Post by SniperDJ »

like junafani said you have little passenger and mail and food/water services and you being block by 2 AI's (i always turn them of)
and you should use path signals so that your network is improved and faster.
and i don't know your starting date but, it is little progress if you started at 1950.
ImageImageTake a look at my Australia Scenario (work in progress)Image Proud citizen of The Netherlands
recently aquired the FCE
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