SimuTrans
- orudge
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Simutrans doesn't render its graphics like, say, Railroad Tycoon 2 or T{E/M/T2}, it stores them as bitmaps, like TT[D]. It also has a maximum colour depth of 65K colours at present, so photo-realistic images can be used. This is just a photograph that has been made into a graphic for the game, basically.
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- Engineer
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Question about Industry
What does an industry's max prod. value indicate?
is it how fast the industry produces its resources?
Or does it mean something else?
is it how fast the industry produces its resources?
Or does it mean something else?
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- Engineer
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max prod.
max prod. is he producivity of the factory or mine. The higher the number the faster it produces but it also depends on being fully fed with its need resourses.
ATM they are constant.Stylesjl wrote:what factors influence industry production increases/descreases?
We've planned the following:
- steady supply with goods will raise productivity
- good transport service for workers will raise productivity
- supply with electric power will raise productivity (once the powerlines work properly).
- supply with water (for some industries, once pipelines are implemented)
- garbage cleanup service (garbage will pile up at factories, and the player can send vehicles to move it to a garbage dump - if there is too much garbage, factories will lower production.)
Simutrans is still in development ... but I can't give dates when some certain feature will be implemented. I just can say we want to implement the list from above.
c.u.
Hajo
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I'm schocked ... (in positive meaning of this word)Hajo wrote:ATM they are constant.Stylesjl wrote:what factors influence industry production increases/descreases?
We've planned the following:
- steady supply with goods will raise productivity
- good transport service for workers will raise productivity
- supply with electric power will raise productivity (once the powerlines work properly).
- supply with water (for some industries, once pipelines are implemented)
- garbage cleanup service (garbage will pile up at factories, and the player can send vehicles to move it to a garbage dump - if there is too much garbage, factories will lower production.)
Simutrans is still in development ... but I can't give dates when some certain feature will be implemented. I just can say we want to implement the list from above.
c.u.
Hajo
what are you looking at? it's a signature!
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- Tycoon
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Congratulations Hajo & Team !!!
Today I seen an short info about Simutrans in one of Games Magazine in my country ... you get 4+ (scale is from 1 to 6, where 6 is the best and hardly never is given) ... I can bet that after all changes you planning you will get 5 for sure ....
btw. if you wanna you can consider to release it in this order: all private user using for free, magazines (if they want to include it to cd) and companies for a small fee
Today I seen an short info about Simutrans in one of Games Magazine in my country ... you get 4+ (scale is from 1 to 6, where 6 is the best and hardly never is given) ... I can bet that after all changes you planning you will get 5 for sure ....
btw. if you wanna you can consider to release it in this order: all private user using for free, magazines (if they want to include it to cd) and companies for a small fee
what are you looking at? it's a signature!
SHADOW-XIII wrote:Congratulations Hajo & Team !!!
Today I seen an short info about Simutrans in one of Games Magazine in my country ... you get 4+ (scale is from 1 to 6, where 6 is the best and hardly never is given) ... I can bet that after all changes you planning you will get 5 for sure ....
It'd be very difficult to distribute any income fairly among the contributors ... some of the former contributors even have left the team and for some I don't even have a valid email address anymore, so couldn't give them their share.SHADOW-XIII wrote: btw. if you wanna you can consider to release it in this order: all private user using for free, magazines (if they want to include it to cd) and companies for a small fee
I think it's probaly better that no money is involved. It avoids a lot of trouble
c.u.
Hajo
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