Aviators Aircraft Set (av8) v2.2 25/02/2013

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
PikkaBird
Graphics Moderator
Graphics Moderator
Posts: 5631
Joined: 13 Sep 2004 13:21
Location: The Moon

Re: Aviators Aircraft Set (av8) v2.0 20/10/11

Post by PikkaBird »

Digitalfox wrote:Antonov An-124 :bow:

Antonov An-225 :bow:
Asked for many times, yes. The Antonovs are a) too obvious and boring a choice, b) not really filling any new niche (especially now we have the Il-76 and the 747-8), and c) not produced or used widely enough to meet the set criteria. Or, to put it more succinctly:

User avatar
Digitalfox
Chief Executive
Chief Executive
Posts: 710
Joined: 28 Oct 2004 04:42
Location: Catch the Fox if you can...

Re: Aviators Aircraft Set (av8) v2.0 20/10/11

Post by Digitalfox »

PikkaBird wrote:
Digitalfox wrote:Antonov An-124 :bow:

Antonov An-225 :bow:
Asked for many times, yes. The Antonovs are a) too obvious and boring a choice, b) not really filling any new niche (especially now we have the Il-76 and the 747-8), and c) not produced or used widely enough to meet the set criteria. Or, to put it more succinctly:

Nooooooooooooo!!!! :cry: :cry: :cry: :cry: :cry:
SniperDJ
Traffic Manager
Traffic Manager
Posts: 223
Joined: 08 Oct 2011 09:21
Location: The Netherlands

Re: Aviators Aircraft Set (av8) v2.0 20/10/11

Post by SniperDJ »

wouldn't a antonov-225 be an amazing addition to the av8-set?
as an superlative for the 747???
then you can use the biggest airplanes in the world (a380 and antonov-225)


you should make it refittable to all cargos except passengers of course
then could really start transporting goods in the air!
ImageImageTake a look at my Australia Scenario (work in progress)Image Proud citizen of The Netherlands
recently aquired the FCE
User avatar
Comm Cody
Tycoon
Tycoon
Posts: 1062
Joined: 07 Mar 2008 22:21
Location: In a galaxy far far away.

Re: Aviators Aircraft Set (av8) v2.0 20/10/11

Post by Comm Cody »

See Pikka's response 2 posts up.

If you want, you can draw and code it.
Something goes here, hell if I know.
User avatar
NekoMaster
Tycoon
Tycoon
Posts: 4001
Joined: 16 Aug 2008 22:26
Skype: neko-master
Location: Oshawa, Ontario, CANADA

Re: Aviators Aircraft Set (av8) v2.0 20/10/11

Post by NekoMaster »

I think it might be a little hard to draw a proper An-225 because of its size in real life, the thing is freaking huge! It would be hard to capture that monstrosity in a limited size sprite without clipping
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Supercheese
Tycoon
Tycoon
Posts: 1660
Joined: 16 Dec 2007 22:24
Location: Idaho, USA

Re: Aviators Aircraft Set (av8) v2.0 20/10/11

Post by Supercheese »

NekoMaster wrote:I think it might be a little hard to draw a proper An-225 because of its size in real life, the thing is freaking huge! It would be hard to capture that monstrosity in a limited size sprite without clipping
Clipping is fine, IMO. I have a Hindenburg sprite for a grf in development that is 160x33 px in the horizontal view, which is absurdly large compared to other aircraft sprites, but hey, the Hindenburg is absurdly large! Since Pikka seems disinclined to make an An-124, maybe I'll take a whack at it... 8)
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects

"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Supercheese
Tycoon
Tycoon
Posts: 1660
Joined: 16 Dec 2007 22:24
Location: Idaho, USA

Re: Aviators Aircraft Set (av8) v2.0 20/10/11

Post by Supercheese »

Emperor Jake wrote:The Russian Planeset already contains both An-124 and An-225 :wink:
Ah, so it does. :)
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects

"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
Michi_cc
OpenTTD Developer
OpenTTD Developer
Posts: 619
Joined: 14 Jun 2004 23:27
Location: Berlin, Germany
Contact:

Re: Aviators Aircraft Set (av8) v2.0 20/10/11

Post by Michi_cc »

Supercheese
Tycoon
Tycoon
Posts: 1660
Joined: 16 Dec 2007 22:24
Location: Idaho, USA

Re: Aviators Aircraft Set (av8) v2.0 20/10/11

Post by Supercheese »

Neat! 1.2 is going to be favorite OTTD release ever, by a large margin. :mrgreen:
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects

"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton
User avatar
Pilot
General Forums Moderator
General Forums Moderator
Posts: 7650
Joined: 04 Aug 2010 15:48
Location: Banbury

Re: Aviators Aircraft Set (av8) v2.0 20/10/11

Post by Pilot »

Hi Pikka,
Don't know if this has been asked before, but would it be possible for a Passenger Version of the Ilyushin Il-76. If you have already been asked this, sorry about repeating it.
User avatar
Buggi
Engineer
Engineer
Posts: 124
Joined: 02 Feb 2005 19:03
Location: Now in North Dakota

Re: Aviators Aircraft Set (av8) v2.0 20/10/11

Post by Buggi »

This set is awesome.

Even adding to the awesome would be a 32bpp version.

Fantastic job!
-Buggi
Programmer and TTD fan...
User avatar
PikkaBird
Graphics Moderator
Graphics Moderator
Posts: 5631
Joined: 13 Sep 2004 13:21
Location: The Moon

Re: Aviators Aircraft Set (av8) v2.0 20/10/11

Post by PikkaBird »

A321Pilot wrote:Hi Pikka,
Don't know if this has been asked before, but would it be possible for a Passenger Version of the Ilyushin Il-76. If you have already been asked this, sorry about repeating it.
The problem with this is that neither the reasons why the Il-76 isn't often used as a passenger plane, nor the reasons why one might want to use the Il-76 as a passenger plane, are representable in TTD. Keeping the Il-76 (and the Hercules) freight-only distinguishes them from the other aircraft in the set.
User avatar
PikkaBird
Graphics Moderator
Graphics Moderator
Posts: 5631
Joined: 13 Sep 2004 13:21
Location: The Moon

Re: Aviators Aircraft Set (av8) v2.0 20/10/11

Post by PikkaBird »

Buggi wrote:Even adding to the awesome would be a 32bpp version.
:roll: Gee, I wonder why every thread on this forum just got spammed by someone requesting 32bpp extra zoom sprites.

I have no interest in providing 32bpp or extra zoom sprites for my GRFs, and although av8 is rendered from 3d models, those models were created for the purpose of rendering low-resolution sprites and are not suitable for the 32bpp project.
Creat
Traffic Manager
Traffic Manager
Posts: 141
Joined: 26 Oct 2009 16:33

Re: Aviators Aircraft Set (av8) v2.0 20/10/11

Post by Creat »

First of thank you for an awesome plane set!

I do have one request (or rather a question) though, if there is any way to disable the fact that all passenger planes also always carry mail? I generally can't be bothered to transport it, and having it pile up in those stations (usually hubs) connected to an airport just kills the station rating. Maybe there is an elegant way I can work around it and I just haven't found it yet? I don't want to move the airport too far from the station, as it would kill the actual time advantage if passengers have to take a bus or two, then the airport feeder train and after the flight the same again to reach the desired house. It might be worth mentioning that I always play with either CargoDist or YACD. Also the cities usually grow enough over time to eventually reach the airport, including mail

Could there be a parameter when loading the NewGRF disabling all 'additional' mail capacities? Of course explicitly refitting for mail should be possible as normal, but some way to disable of the additional mail capacities would be greatly appreciated.
User avatar
Bob_Mackenzie
Chairman
Chairman
Posts: 823
Joined: 25 Mar 2010 13:36

Re: Aviators Aircraft Set (av8) v2.0 20/10/11

Post by Bob_Mackenzie »

I do have one request (or rather a question) though, if there is any way to disable the fact that all passenger planes also always carry mail?
I think refitting the plane to passengers should do the trick
User avatar
NekoMaster
Tycoon
Tycoon
Posts: 4001
Joined: 16 Aug 2008 22:26
Skype: neko-master
Location: Oshawa, Ontario, CANADA

Re: Aviators Aircraft Set (av8) v2.0 20/10/11

Post by NekoMaster »

Bob_Mackenzie wrote:
I do have one request (or rather a question) though, if there is any way to disable the fact that all passenger planes also always carry mail?
I think refitting the plane to passengers should do the trick
That just puts it back to the default refit with passenger and mail.

Its probably a good idea to keep mail in because that can earn a few extra dollars if transported quickly enough.
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Creat
Traffic Manager
Traffic Manager
Posts: 141
Joined: 26 Oct 2009 16:33

Re: Aviators Aircraft Set (av8) v2.0 20/10/11

Post by Creat »

NekoMaster wrote:Its probably a good idea to keep mail in because that can earn a few extra dollars if transported quickly enough.
Yes that part is true, but it removes flexibility. Maybe I need to provide a bit of context for this to become clear.

As I said I'm using either CargoDist or YACD. At least with cargodist (and to a smaller degree with YACD) it's unfeasible to join two separate parts of the network with just planes. The connection will be hopelessly overloaded. So plane based connections can pretty much only be used to join distant towns (or very small groups of towns, for example over mountains) or to provide a sort of express service for slower train routes. This reduces passenger load on the trains somewhat as the faster (or rather shorter routes in terms of stops) planes will be preferred. This has the added effect that planes are the only link for mail, so while the majority of the passengers is transported by train, all mail has to go in planes. I don't want to run trains for mail, I usually have barely enough capacity to transport the passengers as it is, let alone add trains for mail. The second issue is that if I reach newer ages where exceedingly fast trains are available (maglev and the like) and I decide to drop the planes because the added value is no longer worth the effort/running costs/... I can't do that, as then the station rating will drop to basically 0 as mail isn't transported anymore.

There are a few more (similar) problems with the fact that the mail starts piling up and can't ever be stopped. Like using planes for a route where only one end accepts mail (like transporting tourists to a Tourist Center from ECS). Then the mail starts piling up without having any place to go.

I just want to avoid all this in the first place, hence the question if a simple switch can be provided removing the mail capacity either globally or by having a 'fitting' without mail (but the same passenger capacity). It it would be a lot of work this obviously isn't an option, but if it can be done with relative ease I'd very much appreciate it! :bow:
User avatar
Jona L.
Engineer
Engineer
Posts: 52
Joined: 01 May 2009 15:49
Skype: jona.lauterjung
Location: Duisburg near Düsseldorf, West Germany

Re: Aviators Aircraft Set (av8) v2.0 20/10/11

Post by Jona L. »

Creat wrote:
NekoMaster wrote:Its probably a good idea to keep mail in because that can earn a few extra dollars if transported quickly enough.
Yes that part is true, but it removes flexibility. Maybe I need to provide a bit of context for this to become clear.

As I said I'm using either CargoDist or YACD. At least with cargodist (and to a smaller degree with YACD) it's unfeasible to join two separate parts of the network with just planes. The connection will be hopelessly overloaded. So plane based connections can pretty much only be used to join distant towns (or very small groups of towns, for example over mountains) or to provide a sort of express service for slower train routes. This reduces passenger load on the trains somewhat as the faster (or rather shorter routes in terms of stops) planes will be preferred. This has the added effect that planes are the only link for mail, so while the majority of the passengers is transported by train, all mail has to go in planes. I don't want to run trains for mail, I usually have barely enough capacity to transport the passengers as it is, let alone add trains for mail. The second issue is that if I reach newer ages where exceedingly fast trains are available (maglev and the like) and I decide to drop the planes because the added value is no longer worth the effort/running costs/... I can't do that, as then the station rating will drop to basically 0 as mail isn't transported anymore.

There are a few more (similar) problems with the fact that the mail starts piling up and can't ever be stopped. Like using planes for a route where only one end accepts mail (like transporting tourists to a Tourist Center from ECS). Then the mail starts piling up without having any place to go.

I just want to avoid all this in the first place, hence the question if a simple switch can be provided removing the mail capacity either globally or by having a 'fitting' without mail (but the same passenger capacity). It it would be a lot of work this obviously isn't an option, but if it can be done with relative ease I'd very much appreciate it! :bow:
Though I am neither a specialist on CargoDist, nor YACD, nor Tourists/ECS I can make three simple suggestions:

a) use cargo only planes (refit!) to fly the mail into another airport (maybe create a mail-hub where you only unlaod the mail)

b) plainly add one or two mail carts to your PAX trains (erase PAX carts to level the train length or extend stations)

c) use North American City Set. This set massively increases the rate of passenger production per building and in the same time massively reduces the produced mail per building. Having an intercontinental Airport in the MIDDLE of a 440.000 Citizen town (with bus stops as satelitization) makes me have a plenty rate of passengers but I also have plenty of cargo space in my aircraft that is free. Besides this capacity being unused I see nearly no disadvantages.



The city size named is only supposed to show the limitation of mail, towns will of course be smaller as well, dependent on growth-rate settings.
kind regards
Jona L.
Image

Disclaimer:
Every text/s/comment/s I write are and remain my own intellectual property/ies and are not to be used or reproduced (exception: quotings in replies or quotings while giving full credit). I do not speak for any group, institution, parties or government I am/was/may be part of if not otherly marked. If you or a group, institution, party or government you are part of feel/s insulted or offended by (one of) my texts I apologize in all forms and kindly ask you to inform me via a private message in order to give me a chance to change/remove the specific parts.
User avatar
Buggi
Engineer
Engineer
Posts: 124
Joined: 02 Feb 2005 19:03
Location: Now in North Dakota

Re: Aviators Aircraft Set (av8) v2.0 20/10/11

Post by Buggi »

Spammed Every thread? I think not. I just like the extra new-ness of vehicles with detail. :) So I just wish the _really_ good sets out there had the option. :/ And this set is one of the _really_ good ones.

On another note, my games always go well into the 2100's, and I've discovered that cargo is hard to haul via air in those late years. Particularly my dependance on the 747 for freight like the ECS vehicles as none of the airbus models or futuristic models carry them.

I rely on air to deposit vehicles at all the mines I service, helps lower the number of rail lines I have to keep track of. Aside from the cargo issue I'm thoroughly enjoying the set.
-Buggi
Programmer and TTD fan...
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 14 guests