The "biggest" savegame ever?

Post your custom scenarios here. Saved games also welcome. All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
mnhg
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Re: The "biggest" savegame ever?

Post by mnhg »

Hi MrPiggvar,

it's an amazing savegame. I'm really impressed.

Did you ever thought about playing with realistic acceleration and without 90° turns?

Furthermore I would recommend not to mix path and normal signals to much. Usually it's enough if you use normal signal on all "straight" tracks and only one path signal before the crossing/splits (Trains won't turn around in jams, and you don't have to start them all manually). In addition to that, one signal to every second field should be enough for maglev. This doesn't effect the game play or speed but it looks nicer ;)

Great work!!
Last edited by mnhg on 10 Jul 2011 04:51, edited 1 time in total.
mnhg
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Re: The "biggest" savegame ever?

Post by mnhg »

By the way, it is not necessary to connect your large stations. If you hold ctrl while building a new station you can add them to an existing station.
mnhg
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Re: The "biggest" savegame ever?

Post by mnhg »

It's really a great map. I played it some time now and I really enjoy it.

I know that it was not your target, but novice looking at this map will maybe interested in some hint. In general you can make your life easier if you create only trains with on cargo (and one length (or two :))) and advice them to load full before leaving a station. This implies, to avoid blocking, that you have separate station per cargo. Sometimes this makes the track layout more difficult but also more interesting.

Maybe I'll come back with some screen shot of my current save game. Then we can discuss some design decisions, if you are interested.

P.S: Did you know that you can create shared orders with multiple vehicle?
MrPiggvar
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Re: The "biggest" savegame ever?

Post by MrPiggvar »

Mnhg:

Thank you for the good feedback of my savegame. I haven`t been in here for a while, and haven`t seen your messages before now. I`ve also on a "summerbreak" from, the game, but I will be playing again when it`s getting darker and colder outside ;-) I will try to look at your tips later, and I also looking forward to see a screenshot or a savegame.

Enjoy "my" savegame!

I`ll be back!
mnhg
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Re: The "biggest" savegame ever?

Post by mnhg »

Hi,

I uploaded my current savegame to http://www.mheinzerling.de/exchange/ope ... g_3819.sav

Since our summer was dark, or at least cold I played the game the last weeks and refactored some of your tracks. I currently have no time to go into details, but let me give you some hints how to explore my work: I started at the eastern station and reorganized the SO-track to a clean 2/3-lane mainline with some nice priorizied sideline joins. Borders between the old and the new track layout are marked with '<---'. Sometime the look strange or even causes some jams, but in general this are only places where I have to continue my refactorings. I'm not sure if you like such fancy signalling stuff, but I'm a great fan of it and use it regularly.

In addition to that I continued to compress the NO-tracks to 2-lane mainline and in the eastern part a parallel 2-lane sideline. Since you don't use "wait for full"-order, I had to cheat a little and build some buffers to slow the trains. Otherwise I would had to fix the train order which is a lot of work without shared orders. In parallel I rearranged some of the smaller sidelines. (I favour a consequent right-driven (?) system, with one space field between the directions :) ).

After reaching the northern station I continued with the NW-lanes, now a heavy loaded 3 lane mainline. If you will follow the mainline you will see that I didn't finished it by now, but continued to move in direction of the centre of the map.

For some stations I couldn't resist to touch the orders an trains. Stations beginning with a '_' have trains with one cargo, equal length and wait for full order. One station with a '.' at the begin is still in progress, I only need some changes to optimize the track layout.

Ok, I think, this is the short summery. Have fun to explore your old playground ;) Since a screenshot is over 500MB large and none of my tools want to convert it to a jpeg, I can't attach it hear. But if you find interesting part, I would be happy to create some "before/after" shots and discuss my the design with you (and maybe others).

mnhg
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Torben DH
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Re: The "biggest" savegame ever?

Post by Torben DH »

what you have achieved is magnificent, but you really got to join something like openttdcoop to learn network building, balancing and prioritizing!

Its a shame that so many trains are jamming/queuing when there is so much empty track...
TDH
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