South Australia Scenario: Work In Progress (help required)

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Sabre_Justice
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Re: South Australia Scenario: Work In Progress (help require

Post by Sabre_Justice »

Beats me, also I seem to have had two versions of Sailing Ships, one of which had all ships properly refittable to all cargos. I mean, I don't see a problem with different ship types catering to different resources and some being better than others, adds variety, but it is annoying to have outright gaps.

Lately I've been playing with 'Vehicles Never Expire' on, since a lot of cool GRF vehicles start expiring at annoying times with no replacement. I can guess it's a pain for the developers to make new vehicles for every single time period, but it's still annoying at times.

...huh, I forgot to add North American Roads Set to that GRF list, since rural Australia wouldn't be complete without dirt roads! I can't quite figure out how to turn off the American streetcars that come with it... but I kinda like how those look anyway, they're the closest thing to the old Adelaide trams.

Anyway, since I'm bored, I've decided I'll start on the first version of this scenario, geographically at least. Gotta actually make the Murray a river and that.

EDIT: ...wait, how EXACTLY do I change tropical desert to grass and make it stay that way?
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Re: South Australia Scenario: Work In Progress (help require

Post by NekoMaster »

In the scenario editor, when using the desertification landscaping tool (the tool that makes deserts in tropical grass), just hold CTRL while placing desert to reverse it and place grass (sorta like demolishing desert\planting grass)
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Re: South Australia Scenario: Work In Progress (help require

Post by Comm Cody »

May I suggest the Pineapple set? The creator, Pikkabird said it's suppose to be based on Queensland Rails.

To find it, look around on the forums for a link, or look for Pikkabird's livejournal page.

But it is very buggy with some of your stations being called 4-6-2 Pacific Steam, but it is stable.
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Re: South Australia Scenario: Work In Progress (help require

Post by NekoMaster »

Though all of the trains are very slow. Besides, this is suppose to be a South Australia Scenario, QLR trains wont work on SAR's broad gauge
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Re: South Australia Scenario: Work In Progress (help require

Post by Sabre_Justice »

...oooh, I see, the lighthouse icon is the desert. Weird.

EDIT: ...woo, thanks to a satellite photo and guesswork I've got the basic terrain to my satisfaction... I've taken some, let's say, creative liberties with the geography in some areas (took some fudging to make an actual Murray, and Lake Eyre is half dried up as it tends to be half the time, I think)

This is gonna take a while, not least thanks to ADD and the sheer scope of it, but it should be worth it. Here, I'll attach what I've done so far. (just raw terrain)
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Re: South Australia Scenario: Work In Progress (help require

Post by NekoMaster »

Looks good so far, though some bits of the coast could use a little cleaning up (can tell you used the levelling tool a lot in some parts)
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Re: South Australia Scenario: Work In Progress (help require

Post by Sabre_Justice »

NekoMaster wrote:Looks good so far, though some bits of the coast could use a little cleaning up (can tell you used the levelling tool a lot in some parts)
Yeah, wasn't sure how to make the Coorong believable. Plus, was like 1am. Anywhere in particular I should be focusing on?
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Re: South Australia Scenario: Work In Progress (help require

Post by Supercheese »

After further Newships research, I have come across a test release that was expressly designed with FIRS (and ECS) compatibility in mind. It can be found here (the website is in German): http://www.tt-ms.de/forum/showthread.php?tid=4929

There are a couple quirks, an obvious one being that the Reefer still cannot carry Fish. Also, there are new parameters that are apparently documented only in German. From what I can tell, one parameter restores the Hovercraft ferry which was replaced by the new 'de Mol' barge, disabling the barge. The other disables the new Ship Depot graphics (the floating dock) and restores the default depot graphics. Google translate works very well on the above-linked thread, and more information with regards to the parameters can be found therein.
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Re: South Australia Scenario: Work In Progress (help require

Post by NekoMaster »

Sabre_Justice wrote:
NekoMaster wrote:Looks good so far, though some bits of the coast could use a little cleaning up (can tell you used the levelling tool a lot in some parts)
Yeah, wasn't sure how to make the Coorong believable. Plus, was like 1am. Anywhere in particular I should be focusing on?
Just the rougher squared areas along the coasts that look less then realistic. in the on the north east side of the map theres some coasts, and I think theres some roughness around south west.
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Re: South Australia Scenario: Work In Progress (help require

Post by Sabre_Justice »

Damn, some help with NewShips? I've been testing the GRF set for the scenario and I'm getting an error message:
Matching file not found (compatible GRF loaded)

The ship depots suddenly look different and I can't build any NewShips boats. Did FISH update and break it?

EDIT: Here's a screenie of the GRF list and error.

EDIT 2: ...huh, looking at my data folder a set of folders starting with 'Eigene Dateien' has mysteriously appeared.
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ottd error.PNG
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Re: South Australia Scenario: Work In Progress (help require

Post by Supercheese »

You seem to be running up against the "changing NewGRFs in a scenario still being developed" problem(s). I'm not sure there's much to be done about it... :?
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Re: South Australia Scenario: Work In Progress (help require

Post by Sabre_Justice »

But I didn't change any GRFs that I know of!

...and I loaded a new game and got an error involving Sailing Ships. Huh, no problem when it's just NewShips and FISH though...
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Re: South Australia Scenario: Work In Progress (help require

Post by Supercheese »

If you've replaced an older version of a grf with a newer one, overriding or otherwise replacing the file in your data folder(s), then that qualifies as "changing a newgrf" since the old one used to be loaded, but now only the newer version can be found -- hence the "compatible files found" message. I am admittedly just guessing that is what happened; if you didn't replace the file then that message shouldn't appear...
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