Hello Guys
Here i will upload all the heighmap i ve created,
some of them allready have a scenario builded that could be downloaded in one of my signature.
unfortunately, Central Lake on Sea and Paris Squarified heightmap have been lost...
Please do no post unecessary post in this thread, as i d like to make a clean repository for all my heightmap so people can easily find them and create scenario with them (or play a random game)
You can Pm me of course if you have something to ask about my heightmap.
hope many will enjoy them.
OTTD Heightmap made by Romazoon
OTTD Heightmap made by Romazoon
Last edited by romazoon on 23 Jun 2011 22:26, edited 3 times in total.
Re: OTTD Heighmap made by Romazoon
Here three more.
Re: OTTD Heightmap made by Romazoon
here is A parts of Phillipines Islands, Manilla is located next to the bay at the top left corner... also it s missing a bit of inland water (a big lagoa next to manilla)
i believe it could make a great scenario based on reality or not, especially if you use the moreheightpatch (also in chillpatchpack) at a bumpy level or more if your want really high moutains.
the heightmap is 1024x1024, but the map looks great too when generated at 512x512, and that would allow player to build more boats before game would lag.
i believe it could make a great scenario based on reality or not, especially if you use the moreheightpatch (also in chillpatchpack) at a bumpy level or more if your want really high moutains.
the heightmap is 1024x1024, but the map looks great too when generated at 512x512, and that would allow player to build more boats before game would lag.
Re: OTTD Heightmap made by Romazoon
and here is Rio de janeiro's Region, this heightmap is taken from satelite datas.
if you use the moreheightpatch from the patchpack i advice you to tweak the luminosity or/and the contrast to your taste cause you will probably want different tweakings if you use bumpy or mountainous or alpine. (for exemple to not have coast 5 tiles higher than sea level).
tweaking should be made step by step and generating the map after each tweaking is the only way to know if you need to twek more or less.
if you use the moreheightpatch from the patchpack i advice you to tweak the luminosity or/and the contrast to your taste cause you will probably want different tweakings if you use bumpy or mountainous or alpine. (for exemple to not have coast 5 tiles higher than sea level).
tweaking should be made step by step and generating the map after each tweaking is the only way to know if you need to twek more or less.
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