rini17 wrote:There is IMHO a bug related to industry production changes. I like to play large sparsely populated maps and I can't deliver coal or similar cargo to more than 1-2 destinations in the start of game (other dests are too far). Thus I get low transported percentage and all serviced coal mines quickly decrease production or close.
I tried to read the source and found that setting
in openttd.cfg helped. Original value was 2407 .
What the code seems to do, it does try to create some routes to "nearby" industries. They have squared distance roughly lower than ind_nearby_dist. As I like to play 1024x1024 map with Very Low industries, almost all industries were outside this value. In that case it picked randomly some industry, usually very far.
This is perhaps not a solution for everyone, I propose to scale ind_nearby_dist according to mean distance between industries - on dense maps it can be lower, on sparse maps higher. Maybe I will be able to code this myself, dunno. But please,
I need feedback from you whether this is acceptable.
At least for primary cargo like coal/livestock/water/etc. I have no problem with transporting secondary products like goods/paper/food all across the map. Incidentally this is also the case in real life (except only for oil).