A question regarding buildings' graphics
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A question regarding buildings' graphics
Hello, guys!
I am new on the forum and I have a question.
Is it possible somehow to choose a particular building from a whole set and remove it so that a building would be automatically replaced by another one random available?
I am talking about these two pieces of art...
http://wiki.openttd.org/images/6/61/Futuristictower.png
http://wiki.openttd.org/images/c/c9/Tal ... ilding.PNG
So I don't want them to be in my OTTD games. I've found them ugly - especially in a clump.
Thank you in advance, guys and have a good time!
I am new on the forum and I have a question.
Is it possible somehow to choose a particular building from a whole set and remove it so that a building would be automatically replaced by another one random available?
I am talking about these two pieces of art...
http://wiki.openttd.org/images/6/61/Futuristictower.png
http://wiki.openttd.org/images/c/c9/Tal ... ilding.PNG
So I don't want them to be in my OTTD games. I've found them ugly - especially in a clump.
Thank you in advance, guys and have a good time!
Re: A question regarding buildings' graphics
The simplest solution would be to make a NewGRF that supplies a replacement for the buildings.
Re: A question regarding buildings' graphics
Thanks!
Any easy and fast way how to do that? I hoped that some config change inside unpacked grf file would do the trick.
Any easy and fast way how to do that? I hoped that some config change inside unpacked grf file would do the trick.
Re: A question regarding buildings' graphics
This simple grf should do what you want. It won't get rid of existing buildings if you apply it to a current savegame, but it will stop them from being built.
- Attachments
-
- disable-fut-build.grf
- (87 Bytes) Downloaded 109 times
Last edited by PaulC on 25 Feb 2011 21:21, edited 1 time in total.
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Funny Cars | Mini GRFs | Bits & Bobs
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Re: A question regarding buildings' graphics
YOU SIR are the man! If it works then thanks a lot!
PaulC wrote:This simple grf should do what you want. It won't get rid of existing buildings if you apply it to a current savegame, but it will stop them from being built.
Re: A question regarding buildings' graphics
That just a bit of a quick piece of work, PaulC? Or have you had it for a while?
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Re: A question regarding buildings' graphics
Fast work.Dave W wrote:That just a bit of a quick piece of work, PaulC? Or have you had it for a while?

My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Funny Cars | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Re: A question regarding buildings' graphics
Unfortunately, the file has no intended effect.
It is not functional. What could went wrong?
I use one of the recent cargodist builds. I tried to create several big cities in the scenario editor with the grfs set up and both of the buildings showed up in some of them.
I tried both temperate and arctic climates, where these buildings are present by default.
Any ideas?
Thank you.
edit:
can some of downloaded grf files collide with this one?

I use one of the recent cargodist builds. I tried to create several big cities in the scenario editor with the grfs set up and both of the buildings showed up in some of them.
I tried both temperate and arctic climates, where these buildings are present by default.
Any ideas?
Thank you.
edit:
can some of downloaded grf files collide with this one?
Re: A question regarding buildings' graphics
It's certainly possible. Try it in the scenario editor without any other grfs loaded. It's working for me.Bouben wrote:can some of downloaded grf files collide with this one?
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Funny Cars | Mini GRFs | Bits & Bobs
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Re: A question regarding buildings' graphics
I'll try!PaulC wrote:It's certainly possible. Try it in the scenario editor without any other grfs loaded. It's working for me.Bouben wrote:can some of downloaded grf files collide with this one?
edit:
So, it looks I got it.
Early houses 2.0 did that, obviously.
Without it I've spammed like 25 towns without single futuristic building.
With it, it started to show up.
I'll test it more extensively later. So far very good tho!
Thanks!
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