Achievement System
Moderator: OpenTTD Developers
Re: Achievement System
Nope, my education is called BIT, Business & IT. So my during my bachelor years I had some Java courses to "understand" programming (40% were CS related courses, 50% Business related courses and 10% BIT specific). Those Java courses were specifically to "learn" to think OO wise and to "know" what developing software is about. The business courses were general courses like Management and Organisation, Internal Organisation, Business Function/Process Support. The more BIT specific courses were an extra emphasis on requirements engineering.
- CommanderZ
- Tycoon
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Re: Achievement System
Nice PDF. You actually made the idea sound good (I especially liked the part where you suggested to use achievements as multiplayer objectives).
Multiplayer is much trickier, because some sort of unique identification of players would be required.
PS: What is that font? I looks really good.
I agree local file is likely the best solution. I would go for a simple unencrypted binary file of some sort. Encryption is for open-source program completely meaningless in this context.Where are the achievements stored?
Multiplayer is much trickier, because some sort of unique identification of players would be required.
I think barely anyone from this forum plays without any GRFs, so removing NewGRF support for achievements would invalidate the whole idea. But I think the achievements should be tracked for each combination of NewGRFs separately.What are the possibilities of compatibility with the NewGRF?
PS: What is that font? I looks really good.
- SaruwatariKaito
- Engineer
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- Location: Aberdeen, Scotland
Re: Achievement System
I love the idea, for a lot of people its the feeling of success.NassimO wrote:Hey peoples !![]()
I get this idea when i check my stats on Steam ; why not add a achievement system on the game ? Ones can be simple like create your first link between 2 industries, and others can be more difficult like be a Chairman in less than 10 years.
I've made some simples to explain my idea.
When you get one, the picture pop up in the news place
That's all !
Ade
Re: Achievement System
You could try the Awards GS. It provides awards for random sometimes fun accomplishments in your game.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Re: Achievement System
Sorry for the digging, but since SaruwatariKaito asked for the PDF, i reuploaded it.
Re: Achievement System
Hello,
now that it is on Steam, maybe there is interest to include Steam achievements? I'm sure many players would appreciate having some things to work towards/try out in a free form game like this.
now that it is on Steam, maybe there is interest to include Steam achievements? I'm sure many players would appreciate having some things to work towards/try out in a free form game like this.
Re: Achievement System
this is extremely unlikely to happen, as this requires tieing in the (unfree) steam api with the game, which is incompatible with the current game license
Re: Achievement System
Thanks for the reply. Too bad, I figured once something is on Steam, all of the features are included to use. I can see it's probably unrealistic in this case.
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Re: Achievement System
In any case, some kind of achievement system could be an internal part of the game itself. This system could be a tutorial-related component where the first tasks would be very easy and the latter would be challenging even for experienced players and would require creative thinking. This could be a series of scenarios for example, where reaching a goal in one unlocks another.
I am sorry for may English. I know is bed.
Re: Achievement System
that is possible with game scripts. there've been a few attempts at that
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Re: Achievement System
I know, but I rather thought about something like this... 

I am sorry for may English. I know is bed.
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