32 bit integrated

Got an idea for OpenTTD? Post it here!

Moderator: OpenTTD Developers

Post Reply
cesar_e_p
Engineer
Engineer
Posts: 1
Joined: 29 Jan 2011 23:17
Location: Santa Catarina , Brazil
Contact:

32 bit integrated

Post by cesar_e_p »

hi people here is my idea: why don't make the 32 bits graphics (the extra zoom levels etc...) integrated in the 1.1 version ?
put a button in the advanced options that enable the 32 bits graphics stuff,otherwise the game keeps normal
so we don't have to do all those complicated things ( in my opinion )
what do you think? :D
sorry bad english (or not :P)
User avatar
kamnet
Moderator
Moderator
Posts: 8705
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: 32 bit integrated

Post by kamnet »

If it was ready for inclusion in trunk, it would have been. It's not ready and perfected yet, though.
SmatZ
OpenTTD Developer
OpenTTD Developer
Posts: 351
Joined: 03 Oct 2006 18:26
Location: Prague, Czech Republic
Contact:

Re: 32 bit integrated

Post by SmatZ »

cesar_e_p wrote:hi people here is my idea: why don't make the 32 bits graphics (the extra zoom levels etc...) integrated in the 1.1 version ?
You can use 32bpp graphics already if you put them in the data folder and run OpenTTD with a 32bpp blitter. Extra zoom levels are not available though.
Image
Post Reply

Return to “OpenTTD Suggestions”

Who is online

Users browsing this forum: No registered users and 15 guests