[Release] Rachel Plains 1

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Martoon
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[Release] Rachel Plains 1

Post by Martoon »

Hello.

Here we go , here is Rachel Plains!
If you ever played with Plastikman's Western Ohio Map you will fin this a bit familiar.
This is a nice big Plain with a River in it. 8) You can build pretty nice routes within the cities or the industries. :wink:

1950,No stupid opponents,Nice Trains - Long Railways,No Industry close downs,Fun Guaranteed.

You can transport: Passangers/Mail , Lumber , Paper , Woodchips.
:!: You will need:
Plastikman's Megapack with all of it's components (you don't need thr advanced pack in amtrak.)
Plastikman's Paper Cycle Industries.
Provo Utah Map.
PikkaBird's Mk2 Carriages.
Zimmlock's Depots

You can find everything on amitrains.co.uk

Have fun with it! It's Guaranteed.
Problems with it :?: Post it :!: :idea:
:!: Known problem:
This Scenario starts in 1950, but the woodchip gondola's are come in the '76-s :roll:
Sorry for it, I have no idea how to fix it. By the way I enabled the normal Saw Mills so befora 1976 you can transport just lumber to them! :wink:

Pictures Later.
Attachments
Rachel Plains - only with Provo Utah.zip
(261.31 KiB) Downloaded 210 times
Rachel Plains 1.zip
(284.05 KiB) Downloaded 205 times
Last edited by Martoon on 01 Jan 2011 19:08, edited 3 times in total.
Aye!
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flint
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Re: [Release] Rachel Plains 1

Post by flint »

Hi Martoon,
When I go into the menu to select it, it doesont show up. :?:
And i put it in the scenarios folder.
So, when i load it up in the scenario editor, it gives me an error saying:
Missing Data:
USATBG03/GO3/Many Numbers :evil:
One of
these two.
Thanks,
Flint
Long Live CNW!!!
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kingmush360
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Re: [Release] Rachel Plains 1

Post by kingmush360 »

When making a scenario, always make it in a clean install of locomotion, save it as unmodded, then mod it and save the modded version.
Hi, I'm Steve. I can't change my username so imagine it says Steve Emfore.
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Martoon
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Re: [Release] Rachel Plains 1

Post by Martoon »

I'm sorry for that. Have you tried to search it in the Chicago Locomotive Works folder on your Locos Map? : /
Okay, the modfree version is coming soon today.
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Martoon
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Re: [Release] Rachel Plains 1

Post by Martoon »

Martoon wrote: Okay, the modfree version is coming soon today.
I haven't done a clean rachel plains it's impossible to fully unmod it. I can't deselect the Bridgesof ProvoUtah :roll:
But I will make it just with the Provo Utah and everything else is going to be standard.

Happy New Year !!!
Aye!
TheSpeedy09
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Re: [Release] Rachel Plains 1

Post by TheSpeedy09 »

Hi,
flint wrote:Hi Martoon,
When I go into the menu to select it, it doesont show up. :?:
And i put it in the scenarios folder.
So, when i load it up in the scenario editor, it gives me an error saying:
Missing Data:
USATBG03/GO3/Many Numbers :evil:
The most of the vehicles you will find in the megapack 1.1.1 from plastikman.

Martoon wrote:Hello.
... No stupid opponents, ...
So. then I play the wrong scenario. Because there are opponents. :( .

Image


A further screenshot:
Image
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flint
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Re: [Release] Rachel Plains 1

Post by flint »

Hello again Martoon,
Thanks for posting the unmodded version.
I modded it to use Plastik's US stuff and LJS'S stuff. :twisted:
Thanks very much. :D
Flint
Long Live CNW!!!
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Martoon
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Re: [Release] Rachel Plains 1

Post by Martoon »

TheSpeedy09: I'm so sorry about that. Now it's fixed. Please redownload it than enjoy! :wink:

flint: You're welcome. :wink:

I hope that everybody will like it! 8)
Aye!
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