ATTDebug - An Interactive AI debugger

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

Moderator: OpenTTD Developers

Post Reply
Attila7
Engineer
Engineer
Posts: 37
Joined: 31 May 2010 21:06

ATTDebug - An Interactive AI debugger

Post by Attila7 »

As some of you know, I have been working on my own AI, YATT. To help me debug my code, I have developed an interactive debugger called ATTDebug, which I am making available to the community.

I am attaching a screenshot to get you a little interested in trying this out. I am also attaching a zip file that should contain everything for you to be able to do what you see in the screenshot.
Attachments
ATTDebug.png
ATTDebug.png (52.42 KiB) Viewed 363 times
ATTDebug_1_0.zip
(50.1 KiB) Downloaded 105 times
Attila
"Artificial intelligence is no match for natural stupidity."
Attila7
Engineer
Engineer
Posts: 37
Joined: 31 May 2010 21:06

Re: ATTDebug - An Interactive AI debugger

Post by Attila7 »

Has anyone given this a try? If you need any help or more info, just ask.
Attila
"Artificial intelligence is no match for natural stupidity."
Kogut
Tycoon
Tycoon
Posts: 2493
Joined: 26 Aug 2009 06:33
Location: Poland

Re: ATTDebug - An Interactive AI debugger

Post by Kogut »

AIAI is developed in waves - and in next I will try what it is.
Correct me If I am wrong - PM me if my English is bad
AIAI - AI for OpenTTD
Post Reply

Return to “OpenTTD AIs and Game Scripts”

Who is online

Users browsing this forum: No registered users and 7 guests