***********AcelaExpress*************

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

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Ar4er
Engineer
Engineer
Posts: 45
Joined: 11 Jul 2010 01:48

***********AcelaExpress*************

Post by Ar4er »

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AcelaExpress
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My first Ai but not much of finacial I wanted to make that don't annoy people by stealing cargo and build pretty cool transports
First realese is very weak about 800k in 10 years play what you want from first realese This Ai kinda sets main city as capital and later populates it Most helpful people was Lord Aro, Radicalimero, And Zuu Big cheers for them

(ChangeLog)
1.0.0
Feature
Bus Build
Attachments
AcelaExpress.rar
(6.75 KiB) Downloaded 55 times
Last edited by Ar4er on 22 Aug 2010 19:38, edited 1 time in total.
Ar4er
Engineer
Engineer
Posts: 45
Joined: 11 Jul 2010 01:48

Re: ***********AcelaExpress*************

Post by Ar4er »

Here's better result
Attachments
Feethwaite Springs Transport, 6th Nov 2007.png
Feethwaite Springs Transport, 6th Nov 2007.png (80 KiB) Viewed 1162 times
Feethwaite Springs Transport, 9th Oct 2007.png
(242.39 KiB) Downloaded 1 time
Feethwaite Springs Transport, 12th Dec 2007.png
Feethwaite Springs Transport, 12th Dec 2007.png (134.93 KiB) Viewed 1162 times
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