[OTTD] Huge Network

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m1ch4el
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[OTTD] Huge Network

Post by m1ch4el »

Thought I would share this game as it can be quite mesmerising to watch...
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Michaels Transport, 16th Mar 2321.png
Michaels Transport, 22nd Mar 2321.png
Michaels Transport, 5th Dec 2331.sav
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Last edited by m1ch4el on 08 Mar 2011 16:54, edited 1 time in total.
sharpysharpy
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Re: [OTTD] Huge Network

Post by sharpysharpy »

Can't even begin to make head nor tail of that! Your right though, could sit and watch it tick for hours!
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Re: [OTTD] Huge Network

Post by bwong »

that's really epic....
....
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m1ch4el
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Re: [OTTD] Huge Network

Post by m1ch4el »

Just thought I'd update this, having tweaked a number of the junctions so it all runs considerably faster.
Attachments
Michaels Transport, 15th Jul 2321#1.png
Michaels Transport, 15th Jul 2321#2.png
Michaels Transport, 15th Jul 2321.sav
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RvP93
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Re: [OTTD] Huge Network

Post by RvP93 »

how did you get that map?
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Chris
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Re: [OTTD] Huge Network

Post by Chris »

Robotic efficiency - you get hypnotized watching it :shock: .
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Meuli
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Re: [OTTD] Huge Network

Post by Meuli »

that must have been a joy when you upgraded your railways to mono's or maglev's :D

gj dude
GoldRush
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Re: [OTTD] Huge Network

Post by GoldRush »

This makes me despise those ugly maglevs even more. :evil: Down with maglevs and those who puts them all over the place!
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Benny
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Re: [OTTD] Huge Network

Post by Benny »

GoldRush wrote:This makes me despise those ugly maglevs even more. :evil: Down with maglevs and those who puts them all over the place!
Just shut the f*** up, dude. Noone agrees with you.

Also, on topic: I saw another game like this yesterday, but this is even more impressive! Good work! :wink:
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2006TTD
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Re: [OTTD] Huge Network

Post by 2006TTD »

I don't mind maglevs, I mind the networks instead.
I can't believe my eyes! That must have been a lot of effort to create such a view!
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Re: [OTTD] Huge Network

Post by insulfrog »

There's nothing more I love is seeing a crazy rail network, whatever the type running in its full glory. By Judging by the screenshots, its excellent work here by m1ch4el will definatly will give inpiration for us all to create such networks :p . Nicely done and I'll have a look at the savegame later :p .
m1ch4el
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Re: [OTTD] Huge Network

Post by m1ch4el »

Just to keep things updated:
Attachments
Michaels Transport, 5th Dec 2331.png
Michaels Transport, 5th Dec 2331#1.png
Michaels Transport, 5th Dec 2331.sav
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Kogut
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Re: [OTTD] Huge Network

Post by Kogut »

My computer is too slow to handle it...
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Hysteresis
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Re: [OTTD] Huge Network

Post by Hysteresis »

i am completely stunned :D (well for one, my computer not crashing after seeing the map/unpausing it)

i was surprised at your use of mahoosive stations as well, i don't think i've seen stations that big...

i simply don't get how everything can be so compact, taking this long, and yet the towns aren't in the way.

i clearly have a looooong way to go with network building lol
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Re: [OTTD] Huge Network

Post by John_Smith »

WOW, breakdown on one of those line must cause tonnes of problems for some time, great job. Keep the updates coming and any other game you do next.

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leonard1369
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Re: [OTTD] Huge Network

Post by leonard1369 »

Very impressive... although my computer cannot keep up with the 1200 train network >_<

Any reason why you don't build longer trains/stations?
m1ch4el
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Re: [OTTD] Huge Network

Post by m1ch4el »

Building longer trains mean's I'd have to have longer corners to stop the train's slowing down round bends, and I don't have the space. As it is pretty much every junction can be taken flat out so long as realistic acceleration is used.
PS Transport
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Re: [OTTD] Huge Network

Post by PS Transport »

I am impressed! I like your passenger-train network style. Complex and acces to every station over one network. Working on a similar network with 1500 trains at the moment too!
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