VAST Development
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- zero.eight
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VAST Development
Development thread for VAST.
I'll post ideas for testing here. Complete releases will be in the Release thread (link above). The source repository is https://dev.openttdcoop.org/projects/vast.
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Original post
First up:
The tiles in the Path class are arguably too bright for OTTD's style. I would prefer the paths to be more red than pink, so I've attached some darker test path sprites for people to have a go with. Darker brown tiles are also included in case they look better, although I think they are ok at the moment.
Extra sprites are in the Test class.
I'll post ideas for testing here. Complete releases will be in the Release thread (link above). The source repository is https://dev.openttdcoop.org/projects/vast.
=========
Original post
First up:
The tiles in the Path class are arguably too bright for OTTD's style. I would prefer the paths to be more red than pink, so I've attached some darker test path sprites for people to have a go with. Darker brown tiles are also included in case they look better, although I think they are ok at the moment.
Extra sprites are in the Test class.
Last edited by zero.eight on 26 Sep 2012 10:06, edited 10 times in total.
OpenTTD: VAST - station tiles and objects | MICS - urban monorail graphical conversion | Universal Rail Type - easier train replacement
Re: VAST Development Thread
I think the darker combination's look better and fit in better with both the OpenGFX coloring and most station set's coloring. I would even go so far as to say that a combination of the Red+2 and the Brown+1 might fit in the best with both.
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Re: VAST Development Thread
Not sure. The darker the red is, the better in my opinion. However, I'm not nearly so certain about the brown. Can you give a combination shot of Red +2 and Brown +1, please? Not very good at visualising things like that
Re: VAST Development Thread
I think that grass have even better future.
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AIAI - AI for OpenTTD
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- zero.eight
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Re: VAST Development Thread
Added 3 more tiles:
R + 2 B + 1
R + 1.5 B + 1
R + 1.5 B + 0
I prefer the R + 1.5 versions. R + 2 looks too dark to me and R + 1 looks too light. Still not sure which looks best overall though. What do you think?
Update in first post.
R + 2 B + 1
R + 1.5 B + 1
R + 1.5 B + 0
I prefer the R + 1.5 versions. R + 2 looks too dark to me and R + 1 looks too light. Still not sure which looks best overall though. What do you think?

OpenTTD: VAST - station tiles and objects | MICS - urban monorail graphical conversion | Universal Rail Type - easier train replacement
Re: VAST Development Thread
I suggest R +1.5, B +0,5
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AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
Re: VAST Development Thread
Gotta say, I do agree with thisKogut wrote:I suggest R +1.5, B +0,5
- zero.eight
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Re: VAST Development Thread
Thanks for testing
Check the release thread for the latest version - I think the balance is better there. There's a lot less grey mixed into the red so Path tiles look more even. Brown tiles have been darkened and lost a small amount of detail, but it shouldn't be noticeable.

OpenTTD: VAST - station tiles and objects | MICS - urban monorail graphical conversion | Universal Rail Type - easier train replacement
Re: VAST Development Thread
- FountainsFeedback welcome, especially suggestions on tiles to add.
- Grassy hills
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AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
Re: VAST Development Thread
Nice sprities zero.eight.
Some stairs/ramps would be nice too.
Some stairs/ramps would be nice too.
- Attachments
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- VAST-path-stairs.png (32.79 KiB) Viewed 18797 times
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
- zero.eight
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Re: VAST Development Thread
v0.2.5
New tiles for testing.
New tiles for testing.
- More variations for Italian Cypress (1x and 3x)
- New Station Class: "VAST: Statues and Fountains" and 2 fountains - more to come
- Callery Pear with 2 variations and seasonal changes - bright white flowers in early spring; brilliant red leaves in autumn
- Added seasonal changes to Hornbeams - leaves turn brown in winter
- Added ramps with 1 variation each to Paths - more variations to come
- Hornbeams are darker (when green) - better contrast with Callery Pear.
Not sure what you mean by this. Tiles are drawn at the top of a hill and need foundations, so they won't look like hills. But there could be some small "hills" made as flat tiles. I will have a look at custom foundations as well.Kogut wrote:Grassy hills
- Attachments
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- VAST-0.2.5-1.png (207.71 KiB) Viewed 18625 times
Last edited by zero.eight on 22 Jul 2010 16:04, edited 1 time in total.
OpenTTD: VAST - station tiles and objects | MICS - urban monorail graphical conversion | Universal Rail Type - easier train replacement
Re: VAST Development Thread
That is what I called "grassy hill"But there could be some small "hills" made as flat tiles
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AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
Re: VAST Development Thread
Wow it looks even better than RollerCoaster Tycoon
. Would try them out now but not enough time...

Re: VAST Development Thread
Most impressive. I have added VAST to my list of must have grfs for every game I play. The idea of the sloping walkways works well for those stations that might be on a hill just slightly above the level of the town. In the past I always leveled the station down to the level of the town and now I can just ramp up to the station. Well done.
Humor is the second most subjective thing on the planet
------------------------------------------------------------
Brevity is the soul of wit and obscenity is its downfall
--------------------------------------------------------
Good Night And Good Luck - Read You Soon
------------------------------------------------------------
Brevity is the soul of wit and obscenity is its downfall
--------------------------------------------------------
Good Night And Good Luck - Read You Soon
- Bob_Mackenzie
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Re: VAST Development Thread
I have it loaded for my current game 
Maybe you could have "creeper" climbing up the vertical portions? Its a bit of a stark contrast with the garden at the moment.
I suspect it can't be too showy as I'm guessing that there is only one vertical sprite?
[edit]
Your formal gardens really cry out for a big fat stately home, or a chateau, to go with them

Maybe you could have "creeper" climbing up the vertical portions? Its a bit of a stark contrast with the garden at the moment.
I suspect it can't be too showy as I'm guessing that there is only one vertical sprite?
[edit]
Your formal gardens really cry out for a big fat stately home, or a chateau, to go with them

Re: VAST Development Thread
Try ECS (one of tourist centres)Bob_Mackenzie wrote:Your formal gardens really cry out for a big fat stately home, or a chateau, to go with them
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AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
Re: VAST Development Thread
HQ Gardens during spring.
But why in placed marked with red circles there is no hedge?
And small request - is it possible to have trees with grass, not tiles on the ground?
But why in placed marked with red circles there is no hedge?
And small request - is it possible to have trees with grass, not tiles on the ground?
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AIAI - AI for OpenTTD
AIAI - AI for OpenTTD
- zero.eight
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Re: VAST Development Thread
I was going to put something there, but then I didn't for some reason. I will put them back inKogut wrote:But why in placed marked with red circles there is no hedge?

Like this?Kogut wrote:And small request - is it possible to have trees with grass, not tiles on the ground?
It can be done, but it causes a few problems that I haven't been able to solve nicely yet. But I will try to come up with something.
OpenTTD: VAST - station tiles and objects | MICS - urban monorail graphical conversion | Universal Rail Type - easier train replacement
Re: VAST Development Thread
I thought about using VAST grass. And not super necessary but nice: snow aware version (I prefer to have 1 new tile than 4 old with added snow).
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