Minecraft

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CommanderZ
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Re: Minecraft

Post by CommanderZ »

Does this development branch support multiplayer?
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Benjamin
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Re: Minecraft

Post by Benjamin »

Registered last night and joined a multiplayer map (I've not parted with any cash yet).

The free multiplayer bit is just free form building, while the paying customers get monsters attacking them in their multiplayer section (from what I've read).
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lobster
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Re: Minecraft

Post by lobster »

CommanderZ wrote:Does this development branch support multiplayer?
Not yet, but he's working on it. T'is the main thing on the agenda.
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Drury
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Re: Minecraft

Post by Drury »

Notch is working really fast these days... I think he made about 3-4 big updates this week (like ladders, signs, doors, dynamic water, buckets, mega-ultra awesome water, level previewer, 3D clouds...)... And there are still two more days in this week :-)
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jonty-comp
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Re: Minecraft

Post by jonty-comp »

Map visualiser. :D
mapvis.png
(Most of this map is underground at the moment. I might start a forest fire today.

Now if you don't mind, I'm going to make a waterslide.
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Drury
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Re: Minecraft

Post by Drury »

Some people use water as conveyor belts for their fully automated farms. Here is wood farm for example:
Image
And here's link to automatic mob farm:
http://www.minecraftforum.net/viewtopic ... 35&t=14638
At night, mob falls into hole filled with flowing water, then it's automatically moved to mob filter with window to the surface where he'll wait until daylight. When it comes, mob burns and drops funny stuff which can flow through mob filter wherever you want it.
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Benjamin
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Re: Minecraft

Post by Benjamin »

Playing on "Dungeon keeper" server where I had 3 griefers come in and completely wreck the map. As there was no admin on there I gave them some "grief" back :)

BTW, nice screenshots!
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Drury
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Re: Minecraft

Post by Drury »

http://notch.tumblr.com/post/712687607/ ... oooooooooo
Lobster? Jonty? Looks like we have MINECARTS!!!
Well, you have. I still have to buy the game :/
Tracks recipe:
Image
Carts recipe:
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That's that big seecret

And smaller seecret is realistic gravity-affected block behavior.

EDIT: +Awesome vid:
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jonty-comp
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Re: Minecraft

Post by jonty-comp »

Drury wrote:Carts recipe:
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Cart icon looks like a beard. Will play lots tomorrow, after I've helped dad cut the hedge (it being father's day and all!).
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lobster
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Re: Minecraft

Post by lobster »

Seriously, mine carts and tracks are the best thing since sliced bread, although all browser in OS X are currently being a c*** about running the game. But seriously, s***'s awesome. :D
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Drury
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Re: Minecraft

Post by Drury »

Not implemented yet, but still awesome... Notice the RCT physics, like lower friction.
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Re: Minecraft

Post by Drury »

Only dumb people quote themselves, and only the biggest idiots put such quotes in their forum signatures
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Re: Minecraft

Post by Drury »

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My screenie... Too bad, mobs are spawning way too often on servers :/
My screenie... Too bad, mobs are spawning way too often on servers :/
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Re: Minecraft

Post by lobster »

lobstarooo, that's me. Looks like the page was deleted though. Also, multiplayer survival looks brilliant. Wish I had time to play atm.
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Re: Minecraft

Post by Drury »

Actually, it's something like glitch. Replacing Creative with Survival testing minecraft.jar file causes Creative multiplayer to act like Survival singleplayer. But it's very buggy. Other players (mostly playing Creative) can't see mobs, they don't hurt them (they cannot die, unless they're on D3 server where are some games like blob survival), and it's pretty hard to prove that you're playing survival (from their point of view, you're just crazy fool running around and shouting "I NEED SHROOMS, GIMME SHROOMS!" or "OMG THERE'S CREEPER ARMY!", but they don't see you falling to the ground when you die). You can "kill" other players too, but they don't notice it. I'm not sure if TNT really works.
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Drury
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Re: Minecraft

Post by Drury »

I started making Transport Tycoon reskin. Here's what I made so far (quick Paint, so no transparent blocks yet. I'll make them as soon as I'll leave work).

Almost all credit goes to Simon Foster. But there are two blocks drawn originally by PikkaBird (gravel texture stolen from gravel quarry) and OzTransLtd (bedrock texture stolen from North American Roads Set)(funny, isn't it? :D ).
Some early screens:
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I love that sand... And grass!
I love that sand... And grass!
Little stone cave.
Little stone cave.
Quick (and ugly) cobblestone castle.
Quick (and ugly) cobblestone castle.
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lobster
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Re: Minecraft

Post by lobster »

Doesn't look too shabby, actually. Get some rails on that grass! :wink:

Also, more new items:

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"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

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<orudge> make love to me while I surf, dear lobster
Tyyppi
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Re: Minecraft

Post by Tyyppi »

Minecraft is awesome. I'm having mixed feelings about the upcoming survival multiplayer though. On the other hand it looks like it's going to be awesome but on the other hand (judging by the forums) it looks like it will be nothing but a massive murderfest.
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Drury
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Re: Minecraft

Post by Drury »

I think it will be murderfest, but Notch will take control over it. It will probably take a very long time.


By the way, TTMC is now available!
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lobster
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Re: Minecraft

Post by lobster »

Played some today, got far, have loads of diamond and redstone mined and more waiting for me because of a lucky cave. Anyway, thing i learned is most important is to make sure you've got a recognizable HQ thing for distant travels. This works quite well.
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Screen shot 2010-07-23 at 2.49.18 AM.png
(791.07 KiB) Not downloaded yet
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

Image

<orudge> make love to me while I surf, dear lobster
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