32bit Extra Zoom Graphics Works In Progress

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Szvengar
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Re: [32bpp] Extra zoom levels Graphics

Post by Szvengar » 26 Mar 2010 20:58

I recommend you test with the last nighlty r31 http://bundles.openttdcoop.org/32bpp-extra/

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GeekToo
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Re: [32bpp] Extra zoom levels Graphics

Post by GeekToo » 26 Mar 2010 21:02

I see a r0 revision, I do use a r30 version, that should be a bit better
They can be found here: http://bundles.openttdcoop.org/32bpp-extra/nightlies/

Edit: Szvengar was faster.. :D

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Re: [32bpp] Extra zoom levels Graphics

Post by Antonio1984 » 26 Mar 2010 21:03

Yes, you're right..with the last version the problem disappears...thank you guys!

maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista » 12 Apr 2010 02:23

I have finished the Oil pumps ground. It's finished, with all zoom levels and no lines version.

About pumps: Do You think that They needs z1 and z2 sprites?

The Arctic sprites could be done with a modification of the temperate tiles, but I prefer to wait for a "official" Arctic landscape. I think that the current Arctic landscape are too yellow. A script of GIMP or Photoshop could convert all temperate tiles into Arctic tiles easily, and some BAT scripts can renumber all sprites in few seconds.

EDIT: Yes, the pumps needs z1 and z2 sprites, because They don't have the same position in all animation stages. I have updated it.
Attachments
Oil_pumps_ground.zip
Source files for grounds and PNG files without lines. These PNG files will be added in the TAR file without lines.
(271.13 KiB) Downloaded 261 times
Screenshot.
Screenshot.
oil_preview.tar
TAR file, with all zoom levels.
(515.5 KiB) Downloaded 419 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]

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Zephyris
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Re: [32bpp] Extra zoom levels Graphics

Post by Zephyris » 12 Apr 2010 13:32

Looking very nice :) Do you think the animation looks good?

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Re: [32bpp] Extra zoom levels Graphics

Post by Jupix » 12 Apr 2010 13:50

maquinista wrote:About pumps: Do You think that They needs z1 and z2 sprites?
Unless I'm missing something, everything needs z1 and z2 sprites... :P
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista » 12 Apr 2010 15:03

Zephyris wrote:Looking very nice :) Do you think the animation looks good?
Yes It looks good. I think that this industry is finished.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]

Bad_Brett
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Re: [32bpp] Extra zoom levels Graphics

Post by Bad_Brett » 13 Apr 2010 14:52

Jupix wrote:Unless I'm missing something, everything needs z1 and z2 sprites... :P
The game automatically scales z0 sprites when you zoom out. The problem is that the contrast gets too low sometimes as many details just get blurry. Also, semi-transparent parts of the sprite tend to look weird, so trees and such should always have z1 and z2 as well.

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Re: [32bpp] Extra zoom levels Graphics

Post by Jupix » 13 Apr 2010 15:24

I know, I was just making a joke there. Because of the degrading quality I've written everywhere of relevance (dev documents, repo guidelines, etc.) about the necessity of renders for all zoom levels. I don't consider anything a completed all-zooms release if some sprites need to be scaled on the fly by the game client.
#################

Bad_Brett
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Re: [32bpp] Extra zoom levels Graphics

Post by Bad_Brett » 13 Apr 2010 16:20

Jupix wrote:I know, I was just making a joke there. Because of the degrading quality I've written everywhere of relevance (dev documents, repo guidelines, etc.) about the necessity of renders for all zoom levels. I don't consider anything a completed all-zooms release if some sprites need to be scaled on the fly by the game client.
Whoops...! My bad. :oops:

maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista » 13 Apr 2010 16:49

Jupix wrote:I know, I was just making a joke there. Because of the degrading quality I've written everywhere of relevance (dev documents, repo guidelines, etc.) about the necessity of renders for all zoom levels. I don't consider anything a completed all-zooms release if some sprites need to be scaled on the fly by the game client.
It would be nice something to rescale the sprites without need of add the offsets. Doing it by hand needs too many work.

The main problem is that if the sprite has a odd offset, it needs to add a extra pixel in the border. I will explain this with a graphic, I have seen this problem in some Spainset EMUs. The wagons with pantograph sometimes looks at a different level (a single pixel, but noticeable) than wagons without it, at z2 zoom level.

I have tried to scale the bridges with this trick, so they looks better. Other wise, It would be seen subpixel displacements.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]

maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista » 04 May 2010 02:52

I have updated the default station GRF with z1 and z2 zoom level sprites:
http://jupix.info/openttd/gfxdev-repo/i ... ile&id=129

I think that It's a lot of work to convert the sprites one by one. I have spent some hours in these sprites. :?
Attachments
Screenshot.
Screenshot.
station_z1.jpg (86.36 KiB) Viewed 6429 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]

Wasila
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Re: [32bpp] Extra zoom levels Graphics

Post by Wasila » 04 May 2010 05:43

Sorry maquinista, I'm slightly confused. The sprites are 24-43 but my sprite list says that the station is 1069-1086! Clarification please?

Also that file needs sources and to be in the 'standard tar' format before it can be releaed.

maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista » 04 May 2010 11:21

Wasila wrote:Sorry maquinista, I'm slightly confused. The sprites are 24-43 but my sprite list says that the station is 1069-1086! Clarification please?

Also that file needs sources and to be in the 'standard tar' format before it can be releaed.
It's a TAR+GRF file. It solves the problem of the station over the grass.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]

Jupix
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Re: [32bpp] Extra zoom levels Graphics

Post by Jupix » 04 May 2010 11:42

Where is the specification for this tar+grf format?
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maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista » 04 May 2010 12:30

Jupix wrote:Where is the specification for this tar+grf format?
It's just a TAR file with a GRF file and some PNGs inside. :lol:

I can try to include the default sprites that doesn't match with the GRF sprites. The other sprites (roofs) should be added with link files.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]

maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista » 11 May 2010 19:26

I have updated the file with Spain set trains:
http://rapidshare.com/files/386117881/S ... 8_rev2.zip
http://www.mediafire.com/download.php?53jnytjtzz4

I will add some screenshots and links.

The shadows are very light, I will try to change them.
I have updated the locomotive 260 and I have added some passenger wagons, the locomotive class 333 and class 281.

ed2k://|file|Spainset-0_28_rev2.zip|23231595|462E33CF9289506BF29BDBA1B21A4AA9|h=HIHB57WLKBLHQD5XGRJYWTN76HUCQ7HE|/
Attachments
Screenshot. The small hopper and livestock wagon are in the previous versions.
Screenshot. The small hopper and livestock wagon are in the previous versions.
trains_2.jpg (149.97 KiB) Viewed 6131 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]

maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista » 15 May 2010 19:52

I have finished the z1 and z2 zoom levels of the industry. The files are in the repository:
Attachments
Screenshot.
Screenshot.
factory.JPEG (100.79 KiB) Viewed 5968 times
Last edited by maquinista on 16 May 2010 03:03, edited 1 time in total.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]

maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista » 16 May 2010 02:59

I have fixed the forest ground (the random color pixels) and I have added two zoom levels. I have used the interpolation sinc (Lanzos 3) and applying a sharpening filter.
Attachments
forest_ground.zip
ZIP file with ground tiles.
(59.3 KiB) Downloaded 188 times
z2 zoom level.
z2 zoom level.
forest2.jpg (53.24 KiB) Viewed 5937 times
z0 zoom level.
z0 zoom level.
forest1.jpg (128.5 KiB) Viewed 5937 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]

maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista » 16 May 2010 23:35

I have updated the ground airport sprites with z1 and z2 levels for ground tiles, with lines and without them.
Attachments
Preview with z2 sprites and without them. This animation is based in APNG standard.
Preview with z2 sprites and without them. This animation is based in APNG standard.
animation_airport.png (50.04 KiB) Viewed 5854 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]

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