So i created another model - Ikarus-435/Moskovit 6222 (it is two name of one bus modification). Ikarus-435 was building in Hungary, Moskovit 6222 copyed in Russia.
Maquinista, your turn
Length 17850 мм 17850 mm
Width 2500 мм 2500 mm
Height 3037 мм 3037 mm
Total weight of the bus 27160 кг 27,160 kg
Build date: 1990
Life time: 20 years (first buses still working in our days)
Class bus: Particularly large
Appointment: City
The total number of passengers (sitting&standing): 180 (40)
Engine Model: RABA-MAN
Environmental standard: EURO 0
Engine: 10349 см3
Engine power: 250 hp
Supply system: Diesel
Cylinders: 6
Fuel: Diesel fuel
Nice bus, but you should stick to one topic, if you do a new topic for each individual vehicle it will start to get messy. Just make a set and post them all in one place as you complete the vehicles.
Cool.
What about "mask" for Company colour? Do you have any problem with mask? If you had problems with it i can do sprites in another way. Now i render model in high resolution (384x384 pixel) but vehicle use only ~1/4 of this space. I see that you cut image resolution to ~120x120. I can zoom in (till it will fit into the screen)and render vehicle with resolution 120x120 then it will occupy almost all screen.
Last edited by akaction on 13 Apr 2010 12:36, edited 1 time in total.
Do not go with the flow, do not go against the flow, go across it, if you want to reach the coast (С)Vantala
akaction wrote:Cool.
What about "mask" for Company colour? Do you have any problem with mask? If you had problems with it i can do sprites in another way. Now i render model in high resolution (384x384 pixel) but vehicle use only ~1/4 of this space. I see that you cut image resolution to ~120x120. I can zoom in (till it will fit into the screen)and render vehicle with resolution 120x120 then it will occupy almost all screen.
Not, the mask has a good size. The only problem is that They must be in indexed (palette) mode (RGB images doesn't work). But They are very easy to convert with this script for GIMP. It's very fast, the difficult part is to create the script, but I have used other that I have used previously for locomotion.
This script converts all PNG images of a directory.
maquinista wrote:
The only problem is that They must be in indexed (palette) mode (RGB images doesn't work). But They are very easy to convert with this script for GIMP. It's very fast, the difficult part is to create the script, but I have used other that I have used previously for locomotion.
This script converts all PNG images of a directory.
Thanks for the script. If OTTD uses for the "mask" the same palette as Locomotion, then i can use photoshop "Actions" set. I usually use this Photoshop actions set http://forums.ttdrussia.net/download/file.php?id=1372 It converts colour to indexed palette. I used AA1 and after that AA2-palette action from this file.
As i see i do everything in the another way . I use 3DsMax & photoshop while other Blender & GIMP.
Do not go with the flow, do not go against the flow, go across it, if you want to reach the coast (С)Vantala
maquinista wrote:
The only problem is that They must be in indexed (palette) mode (RGB images doesn't work). But They are very easy to convert with this script for GIMP. It's very fast, the difficult part is to create the script, but I have used other that I have used previously for locomotion.
This script converts all PNG images of a directory.
Thanks for the script. If OTTD uses for the "mask" the same palette as Locomotion, then i can use photoshop "Actions" set. I usually use this Photoshop actions set http://forums.ttdrussia.net/download/file.php?id=1372 It converts colour to indexed palette. I used AA1 and after that AA2-palette action from this file.
As i see i do everything in the another way . I use 3DsMax & photoshop while other Blender & GIMP.
It's a different palette. I use two conversions for mask files:
1: RGB -> Palette with only Company colours.
2: Palette with only Company colours -> RGB.
3: RGB -> OpenTTD palette.
I installed the GIMP, copy palettes&script to the corresponding folders but i don`t understand how to use script.
I found how to convert it manually (pic1+Pic2).
Pic1
pic1.png (29.23 KiB) Viewed 7675 times
Pic2
pic2.png (35.66 KiB) Viewed 1064 times
But how to activate "action" script i don`t know. I Find script windows (see pic.3) but what to do next - i don`t know. It looks like i shall use executive command with parameters in console(like it was in DOS).
Attachments
Pic3 (script window)
Do not go with the flow, do not go against the flow, go across it, if you want to reach the coast (С)Vantala
ED-2T is in working process (i hope:) )
I sent new set of sprites of the train ED2-T to maquinista.
Also I created new train "legend" ER1. This train was producing 1957- 1973. But this type of train still working at ex-USSR republic till our days.
To make my work easier I created only “Head” wagon carriage, another type of carriages (Motor wagon & without motor wagon) will be the same for ED2-T, ER1 and few other train models because there is no visible difference in Motor wagon & without motor wagon.
So waiting for maquinista…
Attachments
ED2T
00016.png (17.28 KiB) Viewed 6238 times
ER1
EP1.jpg (42.71 KiB) Viewed 6238 times
Do not go with the flow, do not go against the flow, go across it, if you want to reach the coast (С)Vantala