n00b needs help!

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keifla
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Location: Scotland

n00b needs help!

Post by keifla »

Hi, I've been playing openttd for a week or so and am getting into the deeper parts of the game I never got into before in TTDLX. I've got a game I've worked on for a few hours yesterday and today and am looking to make the system I've got run more efficiently. Is it possible for you guys to help me out? I've reached a ceiling in as much as my own understanding goes I think and I'm in need of some input :) If you could have a look at the Central station, I haven't got anywhere to expand the station to but the queuing system may need some work :oops:

Many thanks if you take the time to do so, I appreciate it greatly! I LOVED TTDLX when I was a kid and I'm loving the fact there are still things to learn all these years later! 8)

Also, side note lol, how the heck do you keep the trains from breaking down all the time?! I've got them running through depots but it doesn't seem to help much? Thanks again!

Keith
x
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Trial.sav
Small system, 5 stations 22 trains.
(1.69 MiB) Downloaded 120 times
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ShadowSpawn
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Joined: 24 Jul 2007 14:37
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Re: n00b needs help!

Post by ShadowSpawn »

well, i dunno how to improve the Central station, im not so experienced with that kind of stations, but the breakdown thingy: Go to difficulty settings, then find ''Vehicle breakdowns'' and set it to reduced to lower the amount of breakdowns, or none to disable them completley. :wink:
Wold
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Re: n00b needs help!

Post by Wold »

Well this should somehow lighten the load of the main station. The other thing I've noticed is that the mail trains take ages to load and thus block the flow to the station. Keep in mind that the game requires at least r19268 ( the nightly I use ).
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Trial.sav
(1.71 MiB) Downloaded 81 times
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keifla
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Joined: 20 Feb 2007 14:39
Location: Scotland

Re: n00b needs help!

Post by keifla »

Thanks Wold, I have a Mac, how do I go about getting that nightly?

What exactly is a nightly? :oops:
Kogut
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Re: n00b needs help!

Post by Kogut »

Correct me If I am wrong - PM me if my English is bad
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leonard1369
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Joined: 07 Jan 2008 10:41

Re: n00b needs help!

Post by leonard1369 »

This should work slightly better than your original one. Typically, ROROs work better at higher traffic stations. Also, you might want to remove the "full load" command on your mail trains.

I would normally "cheat" by building 2 stations under the same station name... (you can do this by building the station first then removing the parts you do not need)
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Trial 2.sav
(1.71 MiB) Downloaded 75 times
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hectobar
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Joined: 04 Apr 2008 15:18
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Re: n00b needs help!

Post by hectobar »

you know you can just legally do that by building a station then holding shift or ctrl (don't remember which) and build another station nearby, which gives you the option to join them.
I'm leaning on a lamp.
thefluffycontroller
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Re: n00b needs help!

Post by thefluffycontroller »

2 main things i noticed that were really causing backlogs, without even looking at the track layout.

1-Already mention, the full load orders. I would use full load any cargo rather than simply full load. Especially when you have 2 potential cargo's you can load on 1 train.
For passenger networks in particular i tend not to use full load orders as congestion caused by trains queuing at a station is usually more costly then trains leaving when not full sometimes.

2-You've tried to be a bit too clever with the signalling :wink:
The exit/entry system is ok for your queuing area but for actual entry to your staion it actually restricts the efficency of the station. Your much better of using path signals instead. With them up to 4 trains could be moving through that junction...2 in and 2 out, instead of ot being restricted to 1 train at all times.

With some minimal track redesign, some better orders and some better signalling the station could become much more efficient.
Part of the problem your current design has is that your trains are sitting around waiting too much which increases breakdowns which blocks the junction to your station. Using path signal also helps to prevent broken trains from totally blocking the junction. It doesn't stop it 100% but it makes it better. Personally i would turn breakdowns off as their not really very realistic.

The save is a slight redesign of the track, with 2 main issues improved. It could likely be made more efficient but that would involve a whole redesign of the track outside your station.
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Trial 3.sav
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