OpenTTD Game speed...
Moderator: OpenTTD Developers
OpenTTD Game speed...
Hi,
Anyone knows how to slow down the game speed or simply modify the game speed, in .cfg file or with another method?
Thanks a lot
Anyone knows how to slow down the game speed or simply modify the game speed, in .cfg file or with another method?
Thanks a lot
- HackaLittleBit
- Director
- Posts: 550
- Joined: 10 Dec 2008 16:08
- Location: tile 0x0000
Re: OpenTTD Game speed...
1. Download source code.
2. Edit daylength
3. compile.

2. Edit daylength
3. compile.

- Hamilton2007
- Transport Coordinator
- Posts: 289
- Joined: 16 Nov 2008 10:57
- Location: Belgium
Re: OpenTTD Game speed...
Search the forum for 'daylenght patch'
- Hamilton2007
- Transport Coordinator
- Posts: 289
- Joined: 16 Nov 2008 10:57
- Location: Belgium
Re: OpenTTD Game speed...
or, press ctrl + alt + c and choose build in pause mode, done building unpause..
Re: OpenTTD Game speed...
Just download the compiled binary at this topic (http://www.tt-forums.net/viewtopic.php?f=33&t=42432).
Re: OpenTTD Game speed...
Thanks, I've downloaded, It works fine, but it's something strange about the language, it's in Chech and apparently I can't change it, or I don't know, at least with the options from the menu, but the most important issue or what I used to like it a lot, it's the extra zoom feature along with 32bpp. For that, I'm using "openttd-32bppextrazoom-r17832-windows-win64-v12" build witch is great indeed, but the game runs too fast, that's why I opened this thread with this question regarding game speed.petert wrote:Just download the compiled binary at this topic (http://www.tt-forums.net/viewtopic.php?f=33&t=42432).
I've downloaded even the patch for day length change, but I don't know programming at all and I wanna patch the extra zoom build, to have all the major features enabled. Could you please tell me how to do that with the patch file (I don't even have the sources for "openttd-32bppextrazoom-r17832-windows-win64-v12")? Or someone who knows how to compile, to provide the binaries or installation files for "openttd-32bppextrazoom-r17832-windows-win64-v12" & "openttd-32bppextrazoom-r17832-windows-win32-v12" builds patched with the daylength patch, for 32 & 64 bit platforms?
It will be very helpful
Thank you very much
Last edited by TheJaguar on 15 Dec 2009 20:42, edited 1 time in total.
Re: OpenTTD Game speed...
Strange, not the first time I've heard that problem arise with that binary.TheJaguar wrote: Thanks, I've downloaded, It works fine, but it's something strange about the language, it's in Chech and apparently I can't change it, or I don't know, at least with the options from the menu
You can check out the "Compiling on Windows" tutorials in my signature, but they are a bit complicated. You basically need to download the source that is nearest (revision-wise) to 32bpp extra zoom and the daylength patch, then patch them both and compile. They probably don't go well together, so without some C++ experience, it won't really work.TheJaguar wrote: I've downloaded even the patch for day length change, but I don't know programming at all and I wanna patch the extra zoom build, to have all the major features enabled. Could you please tell me how to do that with the patch file (I don't have the even the sources for "openttd-32bppextrazoom-r17832-windows-win64-v12")? Or someone who knows how to compile, to provide the binaries or installation files for "openttd-32bppextrazoom-r17832-windows-win64-v12" & "openttd-32bppextrazoom-r17832-windows-win32-v12" builds patched with the daylength patch, for 32 & 64 bit platforms?
Re: OpenTTD Game speed...
Wow, I didn't knew that was so complicated and with the need of some C++ experience.petert wrote:Strange, not the first time I've heard that problem arise with that binary.TheJaguar wrote: Thanks, I've downloaded, It works fine, but it's something strange about the language, it's in Chech and apparently I can't change it, or I don't know, at least with the options from the menuYou can check out the "Compiling on Windows" tutorials in my signature, but they are a bit complicated. You basically need to download the source that is nearest (revision-wise) to 32bpp extra zoom and the daylength patch, then patch them both and compile. They probably don't go well together, so without some C++ experience, it won't really work.TheJaguar wrote: I've downloaded even the patch for day length change, but I don't know programming at all and I wanna patch the extra zoom build, to have all the major features enabled. Could you please tell me how to do that with the patch file (I don't have the even the sources for "openttd-32bppextrazoom-r17832-windows-win64-v12")? Or someone who knows how to compile, to provide the binaries or installation files for "openttd-32bppextrazoom-r17832-windows-win64-v12" & "openttd-32bppextrazoom-r17832-windows-win32-v12" builds patched with the daylength patch, for 32 & 64 bit platforms?
Could you please help me with a special build patched with 32bpp extra zoom and daylength patch? When you have time of course.
I'm using an 64 bit OS, but I supposed it's not only me who is interested in a such a special build, so if you want and can help, please..
Or any method to slow down the game without cheating pressing CTRL + ALT + C and trying to build in pause mode. It is really really fast by default
Thank you again
Re: OpenTTD Game speed...
Sorry, I don't have enough C++ experience myself to do it. Besides, I'm using a 32-bit system, so I can't compile for a 64-bit system.TheJaguar wrote:Could you please help me with a special build patched with 32bpp extra zoom and daylength patch? When you have time of course.
I'm using an 64 bit OS, but I supposed it's not only me who is interested in a such a special build, so if you want and can help, please..
Re: OpenTTD Game speed...
but i think 32-bit works on 64-bit...petert wrote: Sorry, I don't have enough C++ experience myself to do it. Besides, I'm using a 32-bit system, so I can't compile for a 64-bit system.
even if it doesn't it should!

AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
Re: OpenTTD Game speed...
Yes, 32-bit will work on 64-bit.
And if you can compile for one, you can compile for the other. It's just a question of forcing the right flags when you run ./configure to make it compile for 64 on 32, and vice versa.
Don't ask me which flags, or how to though.
And if you can compile for one, you can compile for the other. It's just a question of forcing the right flags when you run ./configure to make it compile for 64 on 32, and vice versa.
Don't ask me which flags, or how to though.
Re: OpenTTD Game speed...
It would be worth it, if anyone knows how...
Re: OpenTTD Game speed...
If the configure file is commented (Which it probably is) then a glance through the comments, or possibly a search on the OTTD Wiki could probably reveal the answer. Failing that, ask someone who would know.
Re: OpenTTD Game speed...
On another note...
pavel1269 just updated his daylength patch, and the language bug is fixed...
pavel1269 just updated his daylength patch, and the language bug is fixed...
Re: OpenTTD Game speed...
petert wrote:On another note...
pavel1269 just updated his daylength patch, and the language bug is fixed...
Even so, no 32bpp extra zoom feature on the build:( on either platform
Re: OpenTTD Game speed...
32bpp extra zoom hasn't been updated in a while. If you go make a request at the patch topic for an update, I'll try and patch it for you.
Re: OpenTTD Game speed...
meaning here?... http://www.tt-forums.net/viewforum.php?f=33petert wrote:32bpp extra zoom hasn't been updated in a while. If you go make a request at the patch topic for an update, I'll try and patch it for you.
It's the only place and OpenTTD Graphics where is talking about patches and so on... as far as I looked into the forum. I might be wrong also, so...sorry
It would be very helpful even a newer version of 32bpp extra zoom build... If it's better, why not
Can you compile for both of the platforms, 32 & 64bit? Personally I want the 64bit build, but because I'm not the only one who's playing the game, it will be helpful for all of us compiled for both platforms
Very very big thanks for all you are trying to do for us and the development of the game
Re: OpenTTD Game speed...
No, I meant at this topic (http://www.tt-forums.net/viewtopic.php?f=36&t=35794). So, go check that out and ask nicely for an update to trunk.
Re: OpenTTD Game speed...
I've post the requestpetert wrote:No, I meant at this topic (http://www.tt-forums.net/viewtopic.php?f=36&t=35794). So, go check that out and ask nicely for an update to trunk.
Thank you
Re: OpenTTD Game speed...
hmmm
this is the post with the latest .diff file in it --> here
i know the trunk gets updated nightly but its only a month and a half old (Mon 26 October)
this is the post with the latest .diff file in it --> here
i know the trunk gets updated nightly but its only a month and a half old (Mon 26 October)
AroAI - A really feeble attempt at an AI
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
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