Aaah, you are right. I deleted the wrong quote tag after merging both quotes into one post. I'm sorryZuu wrote:You wrote the wrong name in the quote-tag, it was I who wrote the text you claimed you have quoted Yexo. But I'm not angry or anything, just wanted to point that out, so you are more careful next time you quote.Raccoon wrote:Simple, yet effective solution to start with. However, it only works for those who speak English and have access to the internet (unless the manual is included in the package)...Yexo wrote:I came to the conclusion that the easiest way so far is probably to get around and add OpenURL support to OpenTTD as we then can have a big manual button in the main title screen that opens the wiki page.

About the Wiki tutorial. Like I said, it is a good thing to start with for now. But it will be necessary to update the Wiki regularly to include new features and/or changes. Currently some of the contents are outdated (e.g. the bus tutorial is missing the RoRo-station types and such things). And it would be even more work, if these tutorials would exist in different languages.
An ingame tutorial might be some work to do for now, but it also might be the better long-term solution. If done correctly (dynamic programming to cope with all the custom changes), it won't have to be updated after every change. Only fundamental changes such as the new "Vehicle's Orders" GUI then would require an update of the tutorial script (different buttons, different functions).
Well, these are just a few thoughts and its the wrong topic anyway
