Slight Problem with locotool (again)
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- kingmush360
- Route Supervisor
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Slight Problem with locotool (again)
I have been making some new, stock for locomotion, and tried
converting the Ce 2/2 tram to run on narrow guage and to be Rack
compatible. I finally got to the stage where I can select it in
scenario Editor, i got in to the scenario i just mad to use the tram
and it wasn't in the list of build able trains. And before you say
anything, i was looking in the correct section, i was in the narrow
gauge part of the menu. Is this like the station problem? Or is
there something else.
This is the code for the trams useobject section. Is this correct?
<useobject desc="tracktype" class="17">TRACKNG </useobject> <--- The trackng is class="17", is it?
<useobject desc="trackmod" class="19">RDEXCAT1</useobject> <--- what does this mean, over head electric wires?
<useobject desc="rackrail" class="16">TREXRACK</useobject> <--- Rackrail
converting the Ce 2/2 tram to run on narrow guage and to be Rack
compatible. I finally got to the stage where I can select it in
scenario Editor, i got in to the scenario i just mad to use the tram
and it wasn't in the list of build able trains. And before you say
anything, i was looking in the correct section, i was in the narrow
gauge part of the menu. Is this like the station problem? Or is
there something else.
This is the code for the trams useobject section. Is this correct?
<useobject desc="tracktype" class="17">TRACKNG </useobject> <--- The trackng is class="17", is it?
<useobject desc="trackmod" class="19">RDEXCAT1</useobject> <--- what does this mean, over head electric wires?
<useobject desc="rackrail" class="16">TREXRACK</useobject> <--- Rackrail
Hi, I'm Steve. I can't change my username so imagine it says Steve Emfore.
Re: Slight Problem with locotool (again)
I would think that is the issue "RDEXCAT1" is probably the type of overhead electric wires used by tram tracks, so how can a vehicle be using tram overhead wires while on narrowguage track?kingmush360 wrote:<useobject desc="trackmod" class="19">RDEXCAT1</useobject> <--- what does this mean, over head electric wires?

I can't be sure but I think you should change it to "TREXCAT1".
edit, you should probs change the class to 17 or something aswell.
Locomotion err... stuff: Brisbane Scenario~~~noofnoof's room scenario~~~Saunders-Row SR-N4 mark I hovercraft~~~Alpine Island Scenario
Project: Australian buses

Project: Australian buses
- kingmush360
- Route Supervisor
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- Joined: 02 Sep 2008 13:20
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Re: Slight Problem with locotool (again)
Thanks again noofnoof, you are my saviour today! Answering all my problems.
Anywho, thank you for the pointer of the overhead electrics,
but the class="17" is for the Narrow Gauge. In the other topic
you posted in, there are two NG locos in there with class="17"
so... meh, i have not a clue.
thanks once again (feel warm and fuzzy inside now?)
Anywho, thank you for the pointer of the overhead electrics,
but the class="17" is for the Narrow Gauge. In the other topic
you posted in, there are two NG locos in there with class="17"
so... meh, i have not a clue.
thanks once again (feel warm and fuzzy inside now?)
Hi, I'm Steve. I can't change my username so imagine it says Steve Emfore.
Re: Slight Problem with locotool (again)
teeheeheekingmush360 wrote:(feel warm and fuzzy inside now?)

well yeah,
Locomotion err... stuff: Brisbane Scenario~~~noofnoof's room scenario~~~Saunders-Row SR-N4 mark I hovercraft~~~Alpine Island Scenario
Project: Australian buses

Project: Australian buses
- kingmush360
- Route Supervisor
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- Joined: 02 Sep 2008 13:20
- Location: At the computer, playing Locomotion!
Re: Slight Problem with locotool (again)
Erm.. Error.
Trexcat1 does not exist. What is the Narrow gauge one?
NGexcat1 perhaps, and wouldn't the HG 4/4 have it in it's xml,
but would that be compatible with the tram?
Trexcat1 does not exist. What is the Narrow gauge one?
NGexcat1 perhaps, and wouldn't the HG 4/4 have it in it's xml,
but would that be compatible with the tram?
Hi, I'm Steve. I can't change my username so imagine it says Steve Emfore.
Re: Slight Problem with locotool (again)
I'm confisent it's TREXCAT1
make sure It's capitals
make sure It's capitals
Locomotion err... stuff: Brisbane Scenario~~~noofnoof's room scenario~~~Saunders-Row SR-N4 mark I hovercraft~~~Alpine Island Scenario
Project: Australian buses

Project: Australian buses
- kingmush360
- Route Supervisor
- Posts: 471
- Joined: 02 Sep 2008 13:20
- Location: At the computer, playing Locomotion!
Re: Slight Problem with locotool (again)
Your right (mine was small), but now, i have this:
Edit: Road Train
So no ideas then, so converting the Ce 2/2 from
tram track to NG is all but impossible?
Edit: Road Train
![Pleased :]](./images/smilies/pleased.gif)
So no ideas then, so converting the Ce 2/2 from
tram track to NG is all but impossible?
Last edited by kingmush360 on 22 Oct 2009 08:48, edited 1 time in total.
Hi, I'm Steve. I can't change my username so imagine it says Steve Emfore.
Re: Slight Problem with locotool (again)
very intriguing...
Locomotion err... stuff: Brisbane Scenario~~~noofnoof's room scenario~~~Saunders-Row SR-N4 mark I hovercraft~~~Alpine Island Scenario
Project: Australian buses

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- Illegal_Alien
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Re: Slight Problem with locotool (again)
Rather obvious to me though.
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Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
Re: Slight Problem with locotool (again)
Barney5UK did some conversions.b
Locomotion err... stuff: Brisbane Scenario~~~noofnoof's room scenario~~~Saunders-Row SR-N4 mark I hovercraft~~~Alpine Island Scenario
Project: Australian buses

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