Thanks for the reports. Did you see, even though I forgot to fix the typo, I added your name to the credits?Brumi wrote:The same game is still running, and I encountered this:
The trains can't get back to the producer station because of the one-way signals.
Anyway, both companies are doing nicely, and it seems that with the default train set a lower fiscal restraint is much better.
EDIT: about the random names, I didn't mean the random generation of them, I really like the concept with the historical railway lines, I intended to say that only the ORDER of them should be randomized. I'm saying this because then it's quite improbable that the 'Colorado Kansas & Oklahoma' will appear in the game. Sorry for any misunderstanding.
I think there may be a bug where it didn't find any routes to 28 consumers without even firing up the pathfinder. Good report.
As for the disjointed passing rail, I though I had those bugs all fixed! Another good catch. I need to design a scenario where that happens on the first route so I can experiment with it. On the plus side, the AI will figure out the route is no good in a couple of years and remove it.
I knew exactly what you meant for random names. It was a good idea and I will add it for V1.