please how to get yellow line roads
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please how to get yellow line roads
the screen is from swiss scenario, i spent hours to find out which grf make such roads but didnt find. I though it is the north american roads set but it isnt as 10 other roads grf arent.
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- Sabret00th
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Re: please how to get yellow line roads
You thought right. It is the NA Road Set 

Re: please how to get yellow line roads
and iirc, each era has its own type of roads, so the date matters.
- SwissFan91
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Re: please how to get yellow line roads
I wonder who's screenshot that is ?
AND i wonder who rashaverak could have asked instead of making a thread about it ? 


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Re: please how to get yellow line roads
[quote="jake.grimshaw"]I wonder who's screenshot that is ?
AND i wonder who rashaverak could have asked instead of making a thread about it ?
[/quote]
I am sorry to use our screenshot without copyright
but i still jope it isnt big problem and at least i wrote from where i took it. Btw I am looking forward to your swiss scenario, just returned from grindelwald vacation.
But back to the problem, I tried the NA road set and it doesnt look that way. It looks the same as the default roads, wherever I place it in the grf list. I checked the params of the grf but didnt see any which could be responsible.


I am sorry to use our screenshot without copyright

But back to the problem, I tried the NA road set and it doesnt look that way. It looks the same as the default roads, wherever I place it in the grf list. I checked the params of the grf but didnt see any which could be responsible.
- SwissFan91
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Re: please how to get yellow line roads
I don't mind you using it, although i could have had a mention. You could have just asked in my screenshot thread or PM'ed me though instead of making a thread about it. Try starting a game with just the NA road set, and then try posting us a screenshot if the problem persists.
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Re: please how to get yellow line roads
ok I am sorry for that
this is result of 1 grf file NA roads
this is result of 1 grf file NA roads
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Re: please how to get yellow line roads
Did you read about the road-type grf parameters of the NA road set?
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Re: please how to get yellow line roads
1 - bridges (i will care as soon as normal roads works)
2 - desert towns (i do not care)
3 - (i tried both and no change)
4 - one way road (i will care as soon as normal roads works)
5 - trams (i will care as soon as normal roads works)
6 - headquater (i dont care)
original readme
Parm 1 - Bridges Option :
0 - [default] update TTD 'Original' Bridges with NA road surfaces.
1 - do not update TTD 'Original' Bridges with NA road surfaces.
Parm 2 - City Roads in Desert Towns Option :
0 - [default] do not display city roads in desert towns.
1 - display city roads in desert towns.
Parm 3 - Multiple Road Surfaces Option :
0 - [default] road surfaces change over time.
1 - use era 1 'dirt' road surface for entire game.
2 - use era 2 'bitumen' road surface for entire game.
Parm 4 - One Way Road Option :
0 - do not show arrows from the NA Roads Set; the green default arrows will be shown.
1 - [default] show custom arrows for one way roads, with road works for blocked roads.
2 - show custom arrows for one way roads, but with police attended road block.
Parm 5 - Tram Tracks Option :
BEWARE: this parameter has been changed to a bit switch !! Now, you need to add together all applicable values.
0 - disable tram tracks from the NA Roads Set.
1 - [default] enable tram tracks from the NA Roads Set; display normal TTD fences for off-road tram tracks, and enable streetcars.
2 - display small fences [instead of normal TTD fences] for off-road tram tracks, same fences used for Canadian Station Platforms (TTDPatch only).
4 - display hedges (in temperate) or stone walls (in arctic) [instead of normal TTD fences] for off-road tram tracks (TTDPatch only).
8 - display no fences for off-road tram tracks (TTDPatch only).
128 - disable set internal Streetcars.
Note : values 2, 4 and 8 are mutually exclusive; valued values are :
0 = disable feature
1, 3, 5, 9 = enable feature, you get tracks, your choice of fences and streetcars.
129, 131, 133, 137 = enable feature, you get tracks, your choice of fences but NO streetcars.
Parm 6 - US Headquarters Option :
This parameter is a bit switch, you need to add together all applicable values.
0 - [default] do not replace TTD 'original' headquarters.
1 - enable US Headquarters.
2 - in an arctic game, use snowy headquarter instead of grassy one.
4 - in a sub-tropical game, use rainforest headquarter instead of desert one.
8 - as final stage headquarter display the 'White House' instead of tall office tower.
2 - desert towns (i do not care)
3 - (i tried both and no change)
4 - one way road (i will care as soon as normal roads works)
5 - trams (i will care as soon as normal roads works)
6 - headquater (i dont care)
original readme
Parm 1 - Bridges Option :
0 - [default] update TTD 'Original' Bridges with NA road surfaces.
1 - do not update TTD 'Original' Bridges with NA road surfaces.
Parm 2 - City Roads in Desert Towns Option :
0 - [default] do not display city roads in desert towns.
1 - display city roads in desert towns.
Parm 3 - Multiple Road Surfaces Option :
0 - [default] road surfaces change over time.
1 - use era 1 'dirt' road surface for entire game.
2 - use era 2 'bitumen' road surface for entire game.
Parm 4 - One Way Road Option :
0 - do not show arrows from the NA Roads Set; the green default arrows will be shown.
1 - [default] show custom arrows for one way roads, with road works for blocked roads.
2 - show custom arrows for one way roads, but with police attended road block.
Parm 5 - Tram Tracks Option :
BEWARE: this parameter has been changed to a bit switch !! Now, you need to add together all applicable values.
0 - disable tram tracks from the NA Roads Set.
1 - [default] enable tram tracks from the NA Roads Set; display normal TTD fences for off-road tram tracks, and enable streetcars.
2 - display small fences [instead of normal TTD fences] for off-road tram tracks, same fences used for Canadian Station Platforms (TTDPatch only).
4 - display hedges (in temperate) or stone walls (in arctic) [instead of normal TTD fences] for off-road tram tracks (TTDPatch only).
8 - display no fences for off-road tram tracks (TTDPatch only).
128 - disable set internal Streetcars.
Note : values 2, 4 and 8 are mutually exclusive; valued values are :
0 = disable feature
1, 3, 5, 9 = enable feature, you get tracks, your choice of fences and streetcars.
129, 131, 133, 137 = enable feature, you get tracks, your choice of fences but NO streetcars.
Parm 6 - US Headquarters Option :
This parameter is a bit switch, you need to add together all applicable values.
0 - [default] do not replace TTD 'original' headquarters.
1 - enable US Headquarters.
2 - in an arctic game, use snowy headquarter instead of grassy one.
4 - in a sub-tropical game, use rainforest headquarter instead of desert one.
8 - as final stage headquarter display the 'White House' instead of tall office tower.
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- Engineer
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Re: please how to get yellow line roads
ok thank you all, problem solved, toggle palette was THE button
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