QR Tilt Train & Rail Set (Broken and Dead)

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Re: QR Tilt Train [Hi Speed Narrow Gauge]

Post by NekoMaster »

coalroads artist wrote:Not even the QR tilt trains?
Nope, the only thing I found that i know on there that is a high speed train is the XPT

But yeah, the QR Tilt Train isn't on there
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Re: QR Tilt Train [Hi Speed Narrow Gauge]

Post by NekoMaster »

andythenorth wrote:Not bad. Now you should learn to code it ;)
That would be nice, then i would make stuff like Generic Train Sets for Rail, Elec Rail, Monorail and maglev ( narrow guage) and also, something Ive been thinking, How about using the tram ways for heavy duty fright by putting narrow guage trains with a certin amoutn of cars, that way you can have more trains per square then with regular rail :p
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Re: QR Tilt Train [Hi Speed Narrow Gauge]

Post by DJ Nekkid »

Here you are.

I coded it for you while i were sitting on a ferry on my way to work :)

Its probably not the most basic code, but it's farily well commented, tho dalestan and the seasoned guys might find my terms not 100% accurate :)
As the only thing you knew were the entry year, i did some guesstimates on the rest. It currently runs on monorail as (afaik) does most sets use monorail for the NG... I can make a parameter for that if wanted tho. (takes about 3 new lines). It's running/P-costs are also comparable to the standard prices.

It's compatible with, and shallow tested with openttd, tho I have no idea if patch will take it, in that case will it replace the two first engines. Same applies if engine pool isnt activated.
It currently does:
Engine - mail capable wagon - 4x pax - mail capable wagon - Engine. Tho, the mail capable wagons is default pax wagons.
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qr.nfo
(5.98 KiB) Downloaded 233 times
qr.pcx
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qr.grf
(5.85 KiB) Downloaded 286 times
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Re: QR Tilt Train [Hi Speed Narrow Gauge]

Post by DJ Nekkid »

NekoMaster wrote:...and also, something Ive been thinking, How about using the tram ways for heavy duty fright by putting narrow guage trains with a certin amoutn of cars, that way you can have more trains per square then with regular rail ...
two and a half problem on that tho...
Road vehicles (and also trams) are limited to 127kmh
One can't use livery overrides (correct me if this have been implemented, but it werent about a year and a half ago)
Would require fixed consists (like this train), as one cant add wagons to road vehicles :)
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Re: QR Tilt Train [Hi Speed Narrow Gauge]

Post by NekoMaster »

DJ Nekkid wrote:
two and a half problem on that tho...
Road vehicles (and also trams) are limited to 127kmh
One can't use livery overrides (correct me if this have been implemented, but it werent about a year and a half ago)
Would require fixed consists (like this train), as one cant add wagons to road vehicles :)
Why are they limited to 127Km\h? Im gonna guess its they way openttd handles the road vehicles, but, I remeber seeing a bus that went 500 Km\h and it was a bus, not a tram or train, a bus.

Anyways, if thats true, then I guess its a little hard to make something like I think it was called the Euro Tram? bascially a tram that looks more like train and is used to connect the sub urbs to the urbs :p

As for the fixed amount, I know that, though it would be nice if they made a patch, but have something like a Loco and then maybe like 8 cars (hoppers, Tankers, etc) and they dont have to be fast, stuff like the GL8 should be good.

BTW, thanks A LOT for coding my train! ^_^ Ill work on improving the graphics, and maybe by then Ill be able to code my self, but for that I want to know something. What programs do I need and could you show me the code for my train in a text file so that maybe I can figure this out easily :p
(Btw, i just noticed this, the little line above the front window happens to have a colour from the water effects :p so it flashs in the buy menu and while its running, oh well, I guess it can add effect :D )
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Re: QR Tilt Train [Hi Speed Narrow Gauge]

Post by coalroads artist »

NekoMaster wrote:
coalroads artist wrote:Not even the QR tilt trains?
Nope, the only thing I found that i know on there that is a high speed train is the XPT

But yeah, the QR Tilt Train isn't on there
So you don't see the two variants of the tilt train in the picture in my sig?

There are two versions diesel and electric. The electric trains can achieve 210km/hr but not sure the diesel units have that capability.
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Re: QR Tilt Train [Hi Speed Narrow Gauge]

Post by DJ Nekkid »

NekoMaster wrote:Why are they limited to 127Km\h? Im gonna guess its they way openttd handles the road vehicles, but, I remeber seeing a bus that went 500 Km\h and it was a bus, not a tram or train, a bus.
As i saied, that limit _may_ have been liften, but it's basicly because of the way RV code work... I dont have a much better awnser then that.
NekoMaster wrote:What programs do I need and could you show me the code for my train in a text file so that maybe I can figure this out easily
If you download the attached file; qt.nfo you can see the code for the train. It will open in most normal text editors. Notepad works well if you are driving Windows. Download the file, and drag'n'drop it to notepad.

I've PM'ed you a zipped file with all needed tools. (renum, grfcoded, a batfile, the pcx and the nfo file)
NekoMaster wrote:(Btw, i just noticed this, the little line above the front window happens to have a colour from the water effects so it flashs in the buy menu and while its running, oh well, I guess it can add effect )
I didnt notice this, but i also have turned off animation, as it makes the "fast forward" (TAB or the >> button) not so fast anymore :)
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Re: QR Tilt Train [Hi Speed Narrow Gauge]

Post by peter1138 »

DJ Nekkid wrote:Road vehicles (and also trams) are limited to 127kmh
Changed in January (r14869)
DJ Nekkid wrote:One can't use livery overrides (correct me if this have been implemented, but it werent about a year and a half ago)
Changed in February (r15516)
He's like, some kind of OpenTTD developer.
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Re: QR Tilt Train [Hi Speed Narrow Gauge]

Post by DJ Nekkid »

okidoki :)

the refrence i had in my head were about a year and a half old (as i wrote), but its nice to see that theese limits have been lifted...
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Re: QR Tilt Train [Hi Speed Narrow Gauge]

Post by NekoMaster »

DJ Nekkid wrote: If you download the attached file; qt.nfo you can see the code for the train. It will open in most normal text editors. Notepad works well if you are driving Windows. Download the file, and drag'n'drop it to notepad.

I've PM'ed you a zipped file with all needed tools. (renum, grfcoded, a batfile, the pcx and the nfo file)
I still haven't got the message yet, are you sure you sent it?
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Re: QR Tilt Train [Hi Speed Narrow Gauge]

Post by DJ Nekkid »

yes, im sure that i forgot it... did resend it tho
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Re: QR Tilt Train [Hi Speed Narrow Gauge]

Post by Doorslammer »

Hmmm, draw a version lying on it's side after falling over and it might be the most realistic train yet... :lol:
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Re: QR Tilt Train [Hi Speed Narrow Gauge]

Post by NekoMaster »

Monaro Doorslammer wrote:Hmmm, draw a version lying on it's side after falling over and it might be the most realistic train yet... :lol:
Lol, you tlaking about how it f'ed up after crashing into a truck a while back? :p
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Re: QR Tilt Train [Hi Speed Narrow Gauge]

Post by SirXavius »

This is actually a very interesting thread. It shows how to go from idea to graphics to code. I think all of us "codophobics" could learn something here. When all is said and done, it seems to be an easy process for one item. And it always helps to heavily commented code to lower the learning curve.

Good job guys! I hope we can see this working perfectly in a game soon! :wink:
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Re: QR Tilt Train [Hi Speed Narrow Gauge]

Post by NekoMaster »

SirXavius wrote:This is actually a very interesting thread. It shows how to go from idea to graphics to code. I think all of us "codophobics" could learn something here. When all is said and done, it seems to be an easy process for one item. And it always helps to heavily commented code to lower the learning curve.

Good job guys! I hope we can see this working perfectly in a game soon! :wink:
It is working in a game, though there might be a few sets that dont like this one, like the Swedish set, but that one has too expensive trains anyways...

Anyways for now, its just the graphics that make it 0.1b
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Re: QR Tilt Train [Hi Speed Narrow Gauge]

Post by DaleStan »

SirXavius wrote:I think all of us "codophobics" could learn something here.
So we're going to be seeing some code from you in the next couple months?
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Re: QR Tilt Train [Hi Speed Narrow Gauge]

Post by NekoMaster »

DaleStan wrote:
SirXavius wrote:I think all of us "codophobics" could learn something here.
So we're going to be seeing some code from you in the next couple months?

Who me? Idk, I suck at programing, and also....its very confusing ._.
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Re: QR Tilt Train [Hi Speed Narrow Gauge]

Post by SirXavius »

No, he's talking to me.... :)

I feel like the daughter who's mother keeps asking her, "When you gonna have a baby!?" :P
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Re: QR Tilt Train [Hi Speed Narrow Gauge]

Post by NekoMaster »

Alright, Its been a long time but I think Im going to get this set up dated! Im going to draw both the diesel and electric Tilt trains
THe Diesel one is possilby cheaper but less reliable, more expensive to run and probably lower reliablilty, oh and will be slower
The Electric one will probably cost more but better reliability, cheaper to run, and will go faster (125 MPH I think)
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