My friend seems to have a problem when it comes to OpenTTD's internet play.
It worked fine the first few times, and it didn't have any problems - we were able to play fine for ten years each time...and now, he joins, and it usually fails within 10 seconds to 5 minutes. It's very inconvenient to have him constantly rejoin over and over just so we can play another 5 minutes...it's also this way with online public servers as well. Other games have no problems when it comes to net play, and he's running on a very stable wireless connection.
How can we make it so OpenTTD's net play is more stable, like it was the first few times we played?
OpenTTD has unstable multiplayer
Moderator: OpenTTD Developers
Re: OpenTTD has unstable multiplayer
Then get your friend to post here. It's hard enough talking to the person who is having the problem; we don't need our instructions shoveled through an extra set of mangling.Kangaroo wrote:My friend seems to have a problem
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Re: OpenTTD has unstable multiplayer
*chuckles to self...*Kangaroo wrote:...very stable wireless connection.
We Am De Best
Host of ThroughTheTube site
Host of ThroughTheTube site
Re: OpenTTD has unstable multiplayer
it is funny how, as soon as some networking issue shows up, of course it's OpenTTD's fault!
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