The 2ccSet: The Trains of the World in 2cc (Alpha available)
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
Some train horns?
Btw do you want one sound for a group of locomotives or do you want customs for every loco?
Btw do you want one sound for a group of locomotives or do you want customs for every loco?
Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
well, tbh, i dont ever play with sounds, as they are usually too annoying, but if anyone wants to make some sounds, i can implement them with ease, but a single sound for each loco would most likely be a bit overkill, but one sound for, perhaps 10ish engines or so would be nice?
Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
DJ Nekkid wrote:well, tbh, i dont ever play with sounds, as they are usually too annoying, but if anyone wants to make some sounds, i can implement them with ease, but a single sound for each loco would most likely be a bit overkill, but one sound for, perhaps 10ish engines or so would be nice?


But yeah, some extra sounds are nice. I like them in UKRS and NARS, though they aren't something I miss in 2cc.
Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
Updated the set to Beta 2.02, and added something i've wanted to add for a long time, but didnt know how to do, etc...
New features:
New bugs?
MU's with non-symmetric heads/compositions will keep their formation when turning around
* X2000
* BM73
* mDDm/DD-AR
New features:
New bugs?
MU's with non-symmetric heads/compositions will keep their formation when turning around
* X2000
* BM73
* mDDm/DD-AR
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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
Lemme see if I got this straight.DJ Nekkid wrote: MU's with non-symmetric heads/compositions will keep their formation when turning around
Suppose I build two consists of... mDDM's* and put them together into one train composed like this: 3 cars in the front + 4 cars in the rear,
When they turn around they become a 4 car + 3 car mDDM?
'Cause if so, that would be awesome on MU's.
* ignoring the fact that an mDDM only has one steering cab, as it is in a pull-push combo with a 1600, BUT WORK WITH ME HERE!
Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
Ha, probably not best to add them!DJ Nekkid wrote:Updated the set to Beta 2.02, and added something i've wanted to add for a long time,
New features:
New bugs?

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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
but you know, in generic programming, once one add a new feautre, one usually add new bugs as well
Altho, mine is "possible" 


Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
I checked out newest version and ... well, the "CD Class 680" is usually called "Pendolino" :)
BTW I saw these warning messages on console:
dbg: [grf] [2cc_trainset.beta_2.02/2ccdj.grf:1] ReserveChangeInfo: Invalid pseudo sprite length 4 (expected 6)!
dbg: [grf] [2cc_trainset.beta_2.02/2ccdj.grf:1] FeatureChangeInfo: Invalid pseudo sprite length 4 (expected 6)!
Perhaps there is some little bug in the GRF ...
BTW I saw these warning messages on console:
dbg: [grf] [2cc_trainset.beta_2.02/2ccdj.grf:1] ReserveChangeInfo: Invalid pseudo sprite length 4 (expected 6)!
dbg: [grf] [2cc_trainset.beta_2.02/2ccdj.grf:1] FeatureChangeInfo: Invalid pseudo sprite length 4 (expected 6)!
Perhaps there is some little bug in the GRF ...
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
any remote idea on what line that bug might be in/around?
Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
I think the :1 is the first sprite, I tried running opentts with -d 6 option and part of the debugging output was like this:
Code: Select all
dbg: [grf] LoadNewGRFFile: Reading NewGRF-file '2cc_trainset.beta_2.02/2ccdj.grf'
dbg: [grf] [2cc_trainset.beta_2.02/2ccdj.grf:1] FeatureChangeInfo: Invalid pseudo sprite length 4 (expected 6)!
dbg: [grf] GRFInfo: Loaded GRFv7 set 27711002 - 2cc-Set BETA 2.02 4th april 2009 (palette: Windows)
dbg: [grf] [2cc_trainset.beta_2.02/2ccdj.grf:3] SkipIf: Not skipping sprites, test was false
dbg: [grf] [2cc_trainset.beta_2.02/2ccdj.grf:4] SkipIf: Skipping 1 sprites, test was true
dbg: [grf] [2cc_trainset.beta_2.02/2ccdj.grf:6] FeatureChangeInfo: feature 8, 1 properties, to apply to 0+43
dbg: [grf] [2cc_trainset.beta_2.02/2ccdj.grf:7] FeatureChangeInfo: feature 8, 1 properties, to apply to 15+1
dbg: [grf] [2cc_trainset.beta_2.02/2ccdj.grf:8] FeatureChangeInfo: feature 8, 1 properties, to apply to 16+1
dbg: [grf] [2cc_trainset.beta_2.02/2ccdj.grf:9] FeatureChangeInfo: feature 8, 1 properties, to apply to 42+1
...
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
here are the first few lines ...
Code: Select all
// Automatically generated by GRFCODEC. Do not modify!
// (Info version 7)
// Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel
0 * 4 DA 12 00 00
// Initial sprite with line count. Leave it empty because NFORenum will fix it for you.
-1 * 0 00 00 00 00
// Action 8: define GRF version (07), GRFID (number), Name and Description.
-1 * 137 08 07 27 71 10 02 "2cc-Set BETA 2.02 4th april 2009" 00 "Drawn by Purno, Snail, Wile E Coyote and DanMack\nCoded by DJ Nekkid\n"
8E "Check the readme for parameters\nHowever, Parameter1 (Prices: 0 = default, 9 = Double, 7 = Half, 6 = 1/4th, 5 = 1/8th, etc" 00
-1 * 0 07 A1 04 \7= FF FF FF FF 01
-1 * 0 07 A1 04 \7> \w13500 00 07 01
-1 * 0 0B 00 7F FF 8B "Notice: Version not detected, Use Nightly r13500/0.7.x Stables/Cargodest" 00
Last edited by Lakie on 06 Apr 2009 14:03, edited 1 time in total.
Reason: Split the line which caused the pre block to break the forum table (on my widescreen 1680x1050).
Reason: Split the line which caused the pre block to break the forum table (on my widescreen 1680x1050).
Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
Code: Select all
0 * 4 DA 12 00 00
Code: Select all
-1 * 0 00 00 00 00

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Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
oki, thanx
i'll remove it on the next release? As far as i can see isnt it anything big?

Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
What is new in the beta release... also shouldnt the title now say beta available...
Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
Can i make a suggestion for the next release, something simple (i think...) But can you add the country name to each train information, so that they can be filtered as such?
Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
Oh yea, sorry, you know when you select to build a train, it tells its power and everything. Add an extra caption that shows the name of the country the train is from. And then add a sort list option, to sort by Country. (I do know the flags, but it's annoying trying to check all the UK trains, etc.)
Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
Something like that cannot be archieved by the means of newGRF.
Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
Well, this looks odd to me (OTTD r15966, with only the 2CC GRF loaded):DJ Nekkid wrote:Updated the set to Beta 2.02, and added something i've wanted to add for a long time, but didnt know how to do, etc...
New features:
New bugs?
For some reason the wagons and the train itself are shrunk, except on the straight section of track (wagons 3 to 5). I tested with the previous version of 2CC and did not see the problem in that version.
Re: The 2ccSet: The Trains of the World in 2cc (Alpha available)
That must be entierly concidentian. I did not touch anything but the mentioned trains from2.01 to 2.02 (mddm, x2000 and bm73)
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