Ais and Cargodest

Discuss the new AI features ("NoAI") introduced into OpenTTD 0.7, allowing you to implement custom AIs, and the new Game Scripts available in OpenTTD 1.2 and higher.

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donchatryit
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Ais and Cargodest

Post by donchatryit »

How well do AIs perform in cargodest? Are any customised to be able to do well in it?
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fanioz
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Re: Ais and Cargodest

Post by fanioz »

Didn't know exactly. But maybe later if it merged into trunk, or there are Api available to get destination of each cargo.
Correct me If I am wrong - PM me if my English was bad :D

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