OTTD for Wii?
Moderator: OpenTTD Developers
OTTD for Wii?
Im screwed for a while on my wii,i can use internet but i miss playing ottd.Any idea of where i can find this?
Last edited by jonty-comp on 18 Apr 2009 00:33, edited 1 time in total.
Reason: The "WII" kept annoying me. Power abuse!
Reason: The "WII" kept annoying me. Power abuse!
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- cmoiromain
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Re: OTTD for WII?
does not exist ATM. Maybe, if someone managed to hack the console (as far as I know it hasn't been done) maybe we could use the SD cards to have the game runing some day...
Right now the best solution is to play on you PC with the wiimote (someone had done this some years ago, try searching the forums for wii)
Right now the best solution is to play on you PC with the wiimote (someone had done this some years ago, try searching the forums for wii)
I am little, ugly, and nasty. How do you do?
Re: OTTD for WII?
The problem is that for the moment i dont have my laptop,and i cant always use my sisters one,and hacking...i doubt that,you would have to reprogramme the game.Someone called jamie made it for the psp,but where is this guy?
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Re: OTTD for WII?
@gks: The PSP is a very different animal from the Wii, and his experience with PSP hacking doesn't mean he'd have any clue where to begin on Wii hacking.
@cmoiromain: Wii homebrew is alive and well... Every one of Nintendo's fixes to stop homebrew have been jailbroken.
I'm sure if someone had a Wii that they wanted OpenTTD on, and they didn't mind voiding their warranty, they could port it over with a little bit of work.
@cmoiromain: Wii homebrew is alive and well... Every one of Nintendo's fixes to stop homebrew have been jailbroken.

I'm sure if someone had a Wii that they wanted OpenTTD on, and they didn't mind voiding their warranty, they could port it over with a little bit of work.
Re: OTTD for WII?
good that there is a topic with that already. i just dled the source code of openttd and installed IDE for wii development. but i have to get some experience first before i try to port it. i even didnt learn c/c++ i can only code java, but i will try it a bit. if there are some ppl that want to help me pls let me know.
need some ppl with c/c++ experience
need some ppl with c/c++ experience
Re: OTTD for WII?
If you can program in Java, you can program in C...
Just spend a little time looking at pointers and memory management - they're the only major difference. The rest is just a case of using different libraries and slightly different keywords.
Just spend a little time looking at pointers and memory management - they're the only major difference. The rest is just a case of using different libraries and slightly different keywords.
Jon
Re: OTTD for WII?
yeah i know that. i have support from a friend, he is in 6th semester computer science, i'm second
. he will help me a bit.
i already set up a site on the wiki:
http://wiki.openttd.org/wiki/index.php/Wii

i already set up a site on the wiki:
http://wiki.openttd.org/wiki/index.php/Wii
Re: OTTD for WII?
I would have thought it would make sense to use the "trigger" button (b?) on the bottom of the wiimote as the equivalent of a left mouse click, and use the two nunchuck buttons as ctrl+shift equivalents. You could then use up/down/left/right to select track directions when placing train tracks (otherwise i forsee much frustration at trying to place tracks) and +/- for zoom. Leaving A free for either close all windows or some other (possibly user definable?) use.
One final thought, it might be an idea to build this port on the extra zoom levels patch - the wiimote isn't the most precise input method ever invented, and an extra zoom level or two could help with positioning of fiddly bits of track. Christ knows I make enough of a mess of it with a mouse sometimes.
One final thought, it might be an idea to build this port on the extra zoom levels patch - the wiimote isn't the most precise input method ever invented, and an extra zoom level or two could help with positioning of fiddly bits of track. Christ knows I make enough of a mess of it with a mouse sometimes.
Jon
Re: OTTD for WII?
there is no final control set yet. i will test whats best when we have a running alpha to test. since then there will only be limited button functions like select (thats the one to open menus, place railtracks etc, select trains...) and back (close windows etc) and you have to use the wiimote as mouse. i will have a look at some other controls later, its easy to change controls in code later, i just want something up before i care about details.
Re: OTTD for WII?
Forgive my limited knowledge of the inner workings of OpenTTD and Wii, but would it be possible to have configurable controls? I can imagine different people preferring different configurations with something as novel as the Wii remotes. If it's possible then I guess you would just figure out the most important buttons to have (e.g. most people would find pause very useful, but not so much the shortcut key to the company details), and then let the user choose which buttons and moves control what.
I think it's a good idea, but is this possible?
I think it's a good idea, but is this possible?
Re: OTTD for WII?
there's a "configure hotkeys" patch buried over in the development forum.
Re: OTTD for WII?
i don't really like the idea. and, to tell the truth i don't like the wii
I'm leaning on a lamp.
Re: OTTD for WII?
Hecto, then you don't have to use the wii port or even buy a wii. Nobody's asking you to.
If someone wants to make their own build for their use or academic purposes, that's up to them. They can also give the source/binaries out to others if others are interested: it hardly means the normal version is going to be discontinued does it?
If someone wants to make their own build for their use or academic purposes, that's up to them. They can also give the source/binaries out to others if others are interested: it hardly means the normal version is going to be discontinued does it?
Jon
Re: OTTD for WII?
We will start programming next week, so if you have suggestions or wishes post them here pls
Re: OTTD for WII?
How do i get openTTD to work on my psp? I downloaded the PSP version of OpenTTD from openttd.teamjak.net, followed the instructions, installed it... won't work. What am I doing wrong? I have all of the required files that the readme wants me to put in, and still my PSP comes up with "The game could not be loaded/The data is corrupted." Can someone help me?
Re: OTTD for WII?
well...ask for support on the psp site first. if the files are corrupt maybe the zip folder got corrupt in download or any other file you donwloaded. dl again and try again. if that does not work ask the psp development team. there are different versions for different firmware imo. try that too
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Re: OTTD for WII?
I have openttd running on my Wii (running Gentoo) just fine.
You do not need any special work,
just install linux first, then run openttd, or whatever you want
Second half shows openttd (actually played with mouse, not wiimote):
http://frostregen.darkstars.co.uk/wii.avi
You do not need any special work,
just install linux first, then run openttd, or whatever you want

Second half shows openttd (actually played with mouse, not wiimote):
http://frostregen.darkstars.co.uk/wii.avi
Re: OTTD for WII?
i dont get it. why install linux on the wii? its a console for games not for OS. the wii is a bit too expensive to use it just as a computer...
Re: OTTD for WII?
Because you CAN! MUhahahahah!Rangarid wrote:i dont get it. why install linux on the wii?
Re: OTTD for WII?
I'm looking forward to see OpenTTD on Wii !
I've the wii, and just installed the homebrew channel to play customized game, I hope you will use this channel.
good luck.
I would love to play ottd on my wii.
I've the wii, and just installed the homebrew channel to play customized game, I hope you will use this channel.
good luck.
I would love to play ottd on my wii.
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