The coal piles do need more work... The texture is visibly stretched from the planar texture mapping and loose coal would be visible as individual lumps at that scale.
Thread freeze agin
posting my new sprites to code...
image include varivar's trucks to compare. It is difficult to do the same materials but I think I made it similar enought
Rom 1:16 For I am not ashamed of the gospel of Christ, for it is the power of God unto salvation to every one that believes...
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
CryingCorvus wrote:Thread freeze agin
posting my new sprites to code...
image include varivar's trucks to compare. It is difficult to do the same materials but I think I made it similar enought
They are awesome!
CommanderZ wrote:
maquinista wrote:Do You like these tram tracks?
I only have these three sprites.
They are fine. But I guess straight pieces are the easier part
Yes, It was the easier part. It would be better (and easier) render all the sprites with Blender.
Also, these sprites was done with the current railway crossings sprites.
Are those trees rendered in blender? If they are you might want to turn down the ambient occlusion distance a bit, you can see the edges of the shadow plane... I would also be interested in seeing the textures your using...
CryingCorvus wrote:Thread freeze agin
posting my new sprites to code...
image include varivar's trucks to compare. It is difficult to do the same materials but I think I made it similar enought
ZxBiohazardZx wrote:added textures to the construction state of the oil-long thingy (2082)
not sure what color i will give the construction supports yet...., they are black now because they were in the original sprite....
EDIT:
also made the completed sprite (2083)
TODO: add a oil-shaped logo on the top ring (like a refinery company logo if you please)
QUESTION:
are the refineries blue only or are there any color overlays?
1) can someone make the company colors+code these 2 sprites please, i only have to texture the base-sprite of this one, then i think its a job done:)
I will try it.
Also, I have tried model a bridge of Total Bridge Renewal Set. I only have coded 6 sprites, but there is a preview:
thx for that, im doing civil engineering so i would LOVE doing bridges, is there a standard setup that i can use to make the ramps+bridge sprites, does anyone know what seperate sprites are needed?
I'm searching for correct camera settings for 3dsmax. Could someone post the coordinates of the camera position (not the target) with regard to the different zoom levels.
Below is a test (photo shopped) for the highest zoom level:
trainboy2004 wrote:I'm searching for correct camera settings for 3dsmax. Could someone post the coordinates of the camera position (not the target) with regard to the different zoom levels.
Below is test (photo shopped) for the highest zoom level:
Bigger smaller or perfect? (Camera coordinates: X=1500, Z= 870)
Way too big man doors are in the size of my trucks
I can't say in %, but the Siemens Combino or whatever it is is not much wider then tracks, so it should by more narrow. Length seem ok, each articulated part should be not longer than half a tile long, and yours are a little longer than that. And if it is a Siemens Combino, could you make it also in Poznań MPK configuration/livery? Photo is here http://pl.wikipedia.org/w/index.php?tit ... 0506212521 and here http://pl.wikipedia.org/w/index.php?tit ... 0928164836.
edit: @maquinista the slope part of the bridge seems to be a little shifted to the up/right.
Last edited by Dabas on 09 Mar 2009 18:35, edited 1 time in total.