(Suggest.) Mitlitary Cycle.

Discuss, get help with, or post new modifications, graphics or related tools for Locomotion in this forum.

Moderator: Locomotion Moderators

Is this a good idea?

Poll ended at 06 Apr 2009 13:27

Great!
24
63%
Good!
7
18%
Okay.
3
8%
Not That Much.
1
3%
Useless!
3
8%
 
Total votes: 38

User avatar
Loco Man
Traffic Manager
Traffic Manager
Posts: 244
Joined: 31 Aug 2008 14:47
Location: In the good ol' US of A (FL)

(Suggest.) Mitlitary Cycle.

Post by Loco Man »

Hello, this morning I had an idea for a military cycle, like the automod, and I wanted to hear your comments.
(Note: This is a suggestion, not a request.)
Here Goes:

Steel from the steel mill and explosives from a modded chemical plant go to a munitions plant, which produces munitions & equipment. (the equipment could be tanks on a flat car, or that generator thing that weighs 300 tones & goes 30 Mph, While the explosives & munitions could be in boxcars.)
The munitions and equipment go to the military base.
Passengers go to military academy and become soldiers, which are then transported to the Military base.

There, I'm done, how do you like it?
Just trying to make a living in this world...

And apparently making a living also includes playing locomotion.
Projects: Military Cycle
Image
Image
The Tram man
Chairman
Chairman
Posts: 779
Joined: 09 Apr 2008 17:19
Location: Stockholm, Sweden

Re: (Suggest.) Mitlitary Cycle.

Post by The Tram man »

Sounds great!!!!
User avatar
rdrdrdrd
Tycoon
Tycoon
Posts: 1423
Joined: 09 Mar 2008 15:38
Location: Virginia

Re: (Suggest.) Mitlitary Cycle.

Post by rdrdrdrd »

There are a few more factories and such I would include but it looks good
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

Image
User avatar
Loco Man
Traffic Manager
Traffic Manager
Posts: 244
Joined: 31 Aug 2008 14:47
Location: In the good ol' US of A (FL)

Re: (Suggest.) Mitlitary Cycle.

Post by Loco Man »

I was also thinking of a arms depot that accepts munitions & equipment but not soldiers as a little extra.
Just trying to make a living in this world...

And apparently making a living also includes playing locomotion.
Projects: Military Cycle
Image
Image
bluebeetle
Chairman
Chairman
Posts: 784
Joined: 06 Jan 2008 22:14
Location: Toronto, Canada

Re: (Suggest.) Mitlitary Cycle.

Post by bluebeetle »

you also got to make all the different railroad cars and trucks to carry all the stuff.
Image
User avatar
mmarvelstrain
Director
Director
Posts: 612
Joined: 27 Nov 2008 18:41
Location: South US

Re: (Suggest.) Mitlitary Cycle.

Post by mmarvelstrain »

IF you have railroad tycoon 2 they have army industries. that would be great to have I'd love it.
Locomotion is kool with a capital k TM
Look what I Made (Name That Plane)
http://www.tt-forums.net/viewtopic.php?f=64&t=41042
User avatar
Drury
Tycoon
Tycoon
Posts: 2169
Joined: 09 Dec 2008 16:20
Skype: yes
Location: Slovakia
Contact:

Re: (Suggest.) Mitlitary Cycle.

Post by Drury »

An what about to make some battlefields? You take students from military academy (not soldiers yet) to military base, and if are there some munitions & equipment, they become soldiers. Then you just take them to battlefied (building with fields, like farms or ski centries, where are some foxholes or tanks)
Only dumb people quote themselves, and only the biggest idiots put such quotes in their forum signatures
-Drury
User avatar
Illegal_Alien
Tycoon
Tycoon
Posts: 7824
Joined: 29 Sep 2004 20:07
Location: Kingdom of Far Far Away
Contact:

Re: (Suggest.) Mitlitary Cycle.

Post by Illegal_Alien »

So are you gonna make this for us? If so when is it finished? Cant wait to play with it.



*sarcasm*
:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
User avatar
Train-a-Mania
Tycoon
Tycoon
Posts: 2838
Joined: 02 Mar 2006 22:56
Location: Some town in Pennsylvania
Contact:

Re: (Suggest.) Mitlitary Cycle.

Post by Train-a-Mania »

Illegal_Alien wrote:So are you gonna make this for us? If so when is it finished? Cant wait to play with it.



*sarcasm*
If it isn't your thing, then that's fine, but other people may like it.
Nick - Creator of the virtual railroading review series:

Image
User avatar
Loco Man
Traffic Manager
Traffic Manager
Posts: 244
Joined: 31 Aug 2008 14:47
Location: In the good ol' US of A (FL)

Re: (Suggest.) Mitlitary Cycle.

Post by Loco Man »

Cornflower & I have decided to attempt this project, but if we need help(Mostly in graphics),we would ask for it here.
It's still in the planning stage, so no guarantees we will actually make it.
Just trying to make a living in this world...

And apparently making a living also includes playing locomotion.
Projects: Military Cycle
Image
Image
Xrufuian
Transport Coordinator
Transport Coordinator
Posts: 334
Joined: 18 Sep 2008 23:47
Location: California, USA

Re: (Suggest.) Mitlitary Cycle.

Post by Xrufuian »

Loco Man wrote:Cornflower & I have decided to attempt this project, but if we need help(Mostly in graphics),we would ask for it here.
It's still in the planning stage, so no guarantees we will actually make it.
So I get to add this to my signature :D.

So far the plan is to have these cargoes:
  • Ammunition
  • Weapons
  • Artillery
And these industries:
  • Ammunitions Plant
  • Weapons Factory
  • Artillery Factory
  • Military Depot
User avatar
rdrdrdrd
Tycoon
Tycoon
Posts: 1423
Joined: 09 Mar 2008 15:38
Location: Virginia

Re: (Suggest.) Mitlitary Cycle.

Post by rdrdrdrd »

I could make industries in sketchup
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

Image
Xrufuian
Transport Coordinator
Transport Coordinator
Posts: 334
Joined: 18 Sep 2008 23:47
Location: California, USA

Re: (Suggest.) Mitlitary Cycle.

Post by Xrufuian »

Assistance with graphics would be greatly appreciated, now if only I could find the draft document. :oops:

Well, once I do find it, I'll send a copy to you.
User avatar
Loco Man
Traffic Manager
Traffic Manager
Posts: 244
Joined: 31 Aug 2008 14:47
Location: In the good ol' US of A (FL)

Re: (Suggest.) Mitlitary Cycle.

Post by Loco Man »

I always wanted to make something for locomotion...
As you see, we are well into this project, If you wish to contribute in graphics, PM me, and I will consult with cornflower to see if we need your assistance.

Kinda funny what Illegal Alien said turned out to be true. :o
Just trying to make a living in this world...

And apparently making a living also includes playing locomotion.
Projects: Military Cycle
Image
Image
User avatar
rdrdrdrd
Tycoon
Tycoon
Posts: 1423
Joined: 09 Mar 2008 15:38
Location: Virginia

Re: (Suggest.) Mitlitary Cycle.

Post by rdrdrdrd »

could this work, it's a munitions plant
Attachments
Munitions plant.png
Munitions plant.png (25.02 KiB) Viewed 1931 times
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

Image
The Tram man
Chairman
Chairman
Posts: 779
Joined: 09 Apr 2008 17:19
Location: Stockholm, Sweden

Re: (Suggest.) Mitlitary Cycle.

Post by The Tram man »

Looks good.
User avatar
Loco Man
Traffic Manager
Traffic Manager
Posts: 244
Joined: 31 Aug 2008 14:47
Location: In the good ol' US of A (FL)

Re: (Suggest.) Mitlitary Cycle.

Post by Loco Man »

Maybe it could have large tank rounds sitting outside and other random items.
Just trying to make a living in this world...

And apparently making a living also includes playing locomotion.
Projects: Military Cycle
Image
Image
User avatar
rdrdrdrd
Tycoon
Tycoon
Posts: 1423
Joined: 09 Mar 2008 15:38
Location: Virginia

Re: (Suggest.) Mitlitary Cycle.

Post by rdrdrdrd »

ok
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

Image
User avatar
rdrdrdrd
Tycoon
Tycoon
Posts: 1423
Joined: 09 Mar 2008 15:38
Location: Virginia

Re: (Suggest.) Mitlitary Cycle.

Post by rdrdrdrd »

like this
here is the file for the model
Attachments
Munitions plant.png
Munitions plant.png (194.69 KiB) Viewed 1935 times
munitions plant.zip
(347.33 KiB) Downloaded 431 times
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

Image
User avatar
rdrdrdrd
Tycoon
Tycoon
Posts: 1423
Joined: 09 Mar 2008 15:38
Location: Virginia

Re: (Suggest.) Mitlitary Cycle.

Post by rdrdrdrd »

how about his depot idea
Attachments
Depot.png
Depot.png (362.78 KiB) Viewed 1944 times
May the force be with you.
For little boys, three things reign as supreme attention-keepers: tanks, heavy construction equipment, and trains, we all know why where here.

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

Image
Locked

Return to “Locomotion Graphics, Modifications & Tools”

Who is online

Users browsing this forum: Amazon [Bot] and 7 guests