Simutrans : pak 96 comic
Re: Simutrans : pak 96 comic
You can run normal trains on them instead ...
I like to look at great maps and see how things flow. A little like a finished model railway, but it is evolving and actually never finished. http://www.simutrans.com
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Re: Simutrans : pak 96 comic
usecubes.com 3-D Pixel Design Software
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Re: Simutrans : pak 96 comic
just saw this now, am amazed how good they are looking
sim-psons coming to sim-utrans
sim-psons coming to sim-utrans
what are you looking at? it's a signature!
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Re: Simutrans : pak 96 comic
Thanks for your feedbacks .
Pak.96 comic wouldn't exist without Sojo's dedication and A. Brose's simply amazing graphics .
There's a lot of people joining the project in Simutrans Forum, so if you are interested in pak.96 comic and would like to contribute, register in the forum and look for pak 96 section .
Pak.96 comic wouldn't exist without Sojo's dedication and A. Brose's simply amazing graphics .
There's a lot of people joining the project in Simutrans Forum, so if you are interested in pak.96 comic and would like to contribute, register in the forum and look for pak 96 section .
usecubes.com 3-D Pixel Design Software
Re: Simutrans : pak 96 comic
There's one thing that I've found rather frustrating with the pak.96 (can't remember if it was also in pak 64): you can't judge city population by their visual size. This is because in several climates the city hall seems to account for a huge portion of the population so that a 3000+ people city looks like a 400 people village. This lack of visual cues is counterintuitive not only compared to other games, but to real life too: small villages are <i>not</i> entirely made of high-rises, even in the tropics!
Re: Simutrans : pak 96 comic
This happens only, when a city has not place to grow. You will see similar things in TT too.
I like to look at great maps and see how things flow. A little like a finished model railway, but it is evolving and actually never finished. http://www.simutrans.com
Re: Simutrans : pak 96 comic
Certainly not. Cities reaching a certain in certain architecture style systematically acquire certain building that make them visually way, way smaller than those in other architecture style/climates of the same population.prissi wrote:This happens only, when a city has not place to grow. You will see similar things in TT too.
Re: Simutrans : pak 96 comic
This looks great, and is the sort of thing I'd love to see for OpenTTD's 32bpp graphics support, instead of the rendered stuff that people seem to think it needs...
He's like, some kind of OpenTTD developer.
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Re: Simutrans : pak 96 comic
Let me join my voice to the opinion expressed by peter1138.
This would really look good in OpenTTD.
This would really look good in OpenTTD.
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
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Music from the Bloody Time Zones
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
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Music from the Bloody Time Zones
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Re: Simutrans : pak 96 comic
Photorealistic 32bpp is good, somebody could give a shot to this too though. I would love to see how it would look in OTTD.peter1138 wrote:This looks great, and is the sort of thing I'd love to see for OpenTTD's 32bpp graphics support, instead of the rendered stuff that people seem to think it needs...
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Re: Simutrans : pak 96 comic
Frankly? Boring, at least in my opinion. Look at some of the industries of ECS, namely the sand pit or something...
But THIS, this is something I would really play with.
But THIS, this is something I would really play with.
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
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Re: Simutrans : pak 96 comic
It is a different story. The sand pit looks ugly, because it doesn't fit into the graphical style. The ultimate aim of the photo-realistic 32bpp replacement is to replace everything, so this issue would be over.belugas wrote:Frankly? Boring, at least in my opinion. Look at some of the industries of ECS, namely the sand pit or something...
But THIS, this is something I would really play with.
And comic graphics would look even more ugly if combined with old good 8bpp graphics.
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Re: Simutrans : pak 96 comic
In both cases, as I can see, we agree that incomplete sets are not really worth it, since they all provide a new view/look/feel of the game.
Now... I would prefer to use the comics (hypothetical OpenTTD but HIGHLY hoped) set, simply because it matches very well the feel of the classic game, like almost cartoonish.
For me photo realistic set does not have the same childish-almost atmosphere.
So it is really a question of personal preference, I guess.
And by the way, if you are using some grfs as add-on, no matter what the base set you are using, it will always feel odd
Now... I would prefer to use the comics (hypothetical OpenTTD but HIGHLY hoped) set, simply because it matches very well the feel of the classic game, like almost cartoonish.
For me photo realistic set does not have the same childish-almost atmosphere.
So it is really a question of personal preference, I guess.
And by the way, if you are using some grfs as add-on, no matter what the base set you are using, it will always feel odd
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
Re: Simutrans : pak 96 comic
A small city, german scenario.
Please click bigger image below.
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Re: Simutrans : pak 96 comic
Its all so, sketch-upy!
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Re: Simutrans : pak 96 comic
Hi @all
Now I'm registered here. I'm sojo the maintainer from pak96.comic.
My english is a little bit terrible.
Thank you all. That you love pak96.comic.
Now I'm registered here. I'm sojo the maintainer from pak96.comic.
My english is a little bit terrible.
Thank you all. That you love pak96.comic.
"English is a easy language. But not for me." sojo
Visit Simutrans in German: http://www.simutrans.de
Visit Simutrans in German: http://www.simutrans.de
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Re: Simutrans : pak 96 comic
Hello sojo
Welcome on the forums.
I must congratulate the work you and your team did.
It's fantastic
As said before, that set, once adapted to OPenTTD's measures, would be wonderful.
Welcome on the forums.
I must congratulate the work you and your team did.
It's fantastic
As said before, that set, once adapted to OPenTTD's measures, would be wonderful.
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
Re: Simutrans : pak 96 comic
Thank you.belugas wrote: As said before, that set, once adapted to OpenTTD's measures, would be wonderful.
Why play you not Simutrans? I think it is a lot of work to make OpenTTD ready for grafics like pak96.comic. Or is it not so much work?
Can anybody tell me short why a graficset for TT works? Use TT pngs? And wich tile-size will used?
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Visit Simutrans in German: http://www.simutrans.de
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Re: Simutrans : pak 96 comic
The big work would be resizing.sojo wrote:I think it is a lot of work to make OpenTTD ready for grafics like pak96.comic. Or is it not so much work?
Short answer? Magic.sojo wrote:Can anybody tell me short why a graficset for TT works?
Long answer? http://wiki.ttdpatch.net/tiki-index.php ... phicsSpecs
Well, if you write a program that can encode pngs into a GRF.sojo wrote:Use TT pngs?
Decode one of TTD's data files[0] and look at the sprites in the resultant PCX. It looks to me about like pak64.sojo wrote:And wich tile-size will used?
[0] Yes. Unlike paks, grfs can be decomposed into their constituent parts.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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