ECS vectors v1.1.2 (by George) 19/06/2011

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Do you use ECS with TTDP?

I use ECS under TTDP
5
3%
I use ECS under TTDP and OTTD
6
4%
I use ECS under OTTD
158
93%
 
Total votes: 169

MrMox
Transport Coordinator
Transport Coordinator
Posts: 260
Joined: 22 Mar 2007 07:51
Location: Denmark
Contact:

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by MrMox »

ISA wrote: Is there possibility that ECS changes my snow height in arctic?
Second parameter of the town vector controls variable snow line.
ISA wrote: Edit: I did express myself bit wrong! I did want do know is there possible to to raise the snow level so that if theres is winter not all map is covered with snow? Like 5 squares are always without snow!
With the canadian station set you have a number of options, like 7 in winter and 14 in summer. Don't know if there's a GRF in existence that allows you even more control (e.g. 5 in winter, 11 in summer).
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by George »

ISA wrote:Hey!
I have little question! Is there possibility that ECS changes my snow height in arctic?
After I activated it My snow level dropped down to 1 or zero (what's the first level, sea lvl?)
Edit: I did express myself bit wrong! I did want do know is there possible to to raise the snow level so that if theres is winter not all map is covered with snow? Like 5 squares are always without snow!
No. ECS Town vector only allows to enable/disable its' snow line management.
Image Image Image Image
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by George »

Swansea Stu wrote:Hi George, is it possible we can have a decsription of your ECS grf files in the new in game content downloading tool. Thanks.
If you'll provide a text, I can put it in. :roll:
Image Image Image Image
zooks
Transport Coordinator
Transport Coordinator
Posts: 262
Joined: 29 Jun 2006 08:36

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by zooks »

Do other people also have the serious big lags while playing with ecs in ottd? I play with all vectors and every now and then the game freezes for a while.

oh and please please make an option to turn of the location requirements. I build a enormous oil station for the refinery and then it gets closed down because a town has grown a bit nearby. That made me slam my keyboard
Patgreg
Engineer
Engineer
Posts: 12
Joined: 09 May 2008 02:57

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by Patgreg »

zooks

The more you ask ANY computer to do will increase the liklyhood of CPU overload (freezing).
The more "additions" you make to the basic TTD means more chances of freezing.
Perhaps you need to reduce the GRF load?
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by George »

zooks wrote:Do other people also have the serious big lags while playing with ecs in ottd? I play with all vectors and every now and then the game freezes for a while.
AFAIR ECS freezes the game only while map generation.
zooks wrote:oh and please please make an option to turn of the location requirements. I build a enormous oil station for the refinery and then it gets closed down because a town has grown a bit nearby. That made me slam my keyboard
Location conditions are disabled in map editor. Open your save in the editor and place industries anyway you like. :roll:
Image Image Image Image
User avatar
nulio
Traffic Manager
Traffic Manager
Posts: 157
Joined: 23 Aug 2007 21:20
Location: Portugal

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by nulio »

Hi!

First I must admit that I didn't searched to whole thread, it's massive. I also would like to thank all the work on this. :D It's a great addition to the game.

I was about to start a new multiplayer game with a friend when we decided to try some ECS vectors.

I noticed some bugs.

In a .xls I summarized all the industries. I noticed some incongruence.
Picture 3.png
Picture 3.png (105.83 KiB) Viewed 1472 times
Some vectors alter industries of other vectors.
Is the ECS construction beta 5 incomplete?

I would also suggest that industries shouldn't have repeated names, like the two different fishing grounds, banks, factories and food processing plants.

I'm using OTTD r15197 with the following grf:
Picture 4.png
Picture 4.png (20.21 KiB) Viewed 3002 times

Regards :)
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by George »

nulio wrote:In a .xls I summarized all the industries. I noticed some incongruence.
1) Brewery should not produce fruit. Provide a savegame, please
2) Food processing plant will produce paper in temperate if you have paper.grf/alpine/other industry grf loaded. Provide a savegame please if you do not have other industry grfs
3) Brick factory should accept coal. It produces clay itself, no clay transportation needed.
nulio wrote:Is the ECS construction beta 5 incomplete?
It depends what do you mean by that. Beta vectors are incomplete by definition (otherwise they would be a realize), but what did you mean?
nulio wrote:I would also suggest that industries shouldn't have repeated names, like the two different fishing grounds, banks, factories and food processing plants.
They do not. As wiki says, if you have double bames - then you have some other industry grf loaded. ECS is not intended to be used with other industry grfs.
Image Image Image Image
michael blunck
Tycoon
Tycoon
Posts: 5954
Joined: 27 Apr 2005 07:09
Contact:

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by michael blunck »

George wrote:1) Brewery should not produce fruit. Provide a savegame, please
nulio wrote:I would also suggest that industries shouldn't have repeated names, like the two different fishing grounds, banks, factories and food processing plants.
Apparently he´s using the NewCargo Set as well.

regards
Michael
Image
User avatar
nulio
Traffic Manager
Traffic Manager
Posts: 157
Joined: 23 Aug 2007 21:20
Location: Portugal

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by nulio »

George wrote:
nulio wrote:In a .xls I summarized all the industries. I noticed some incongruence.
1) Brewery should not produce fruit. Provide a savegame, please
2) Food processing plant will produce paper in temperate if you have paper.grf/alpine/other industry grf loaded. Provide a savegame please if you do not have other industry grfs
nulio wrote:I would also suggest that industries shouldn't have repeated names, like the two different fishing grounds, banks, factories and food processing plants.
They do not. As wiki says, if you have double bames - then you have some other industry grf loaded. ECS is not intended to be used with other industry grfs.
As michael blunck suggests, it could be the NewCargo Set. I'll test it and if doesn't resolve this I'll post a savegame. Thanks for the quick reply. :)
michael blunck wrote:
George wrote:1) Brewery should not produce fruit. Provide a savegame, please
nulio wrote:I would also suggest that industries shouldn't have repeated names, like the two different fishing grounds, banks, factories and food processing plants.
Apparently he´s using the NewCargo Set as well.
Thanks for the tip. It's my first time using non-vehicles grfs. I'll try removing that grf and see the outcome.
George wrote:
nulio wrote:Is the ECS construction beta 5 incomplete?
It depends what do you mean by that. Beta vectors are incomplete by definition (otherwise they would be a realize), but what did you mean?
I meant incomplete as industries were still being planned to be added in the future. I just asked because that could justify why the Brick factory wouldn't accept/need clay, but you answered it with the next quote.
George wrote:3) Brick factory should accept coal. It produces clay itself, no clay transportation needed.
Very clever. It didn't cross my mind. Very clever indeed. :D
User avatar
nulio
Traffic Manager
Traffic Manager
Posts: 157
Joined: 23 Aug 2007 21:20
Location: Portugal

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by nulio »

The Repeated Industry Names, the Brewery producing fruit and the Food processing plant producing paper were all caused by the New Cargo grf.
Sorry for the false alarm. I really thought that only the Industry grfs would mess with ECS grfs and that New cargo wasn't in that group. The new cargo grf adds the repeated industries that have the "wrong" productions.

Anyway here's a savegame. (the same grf list and ottd version mentioned above)


Michael Blunck, in the afternoon I tested several combinations and in a particular one (that I can't recall and wasn't able to reproduce now), I noticed a Brewery producing Beer. Was it because the New Cargo grf?


Regards
Attachments
01.sav
(407.56 KiB) Downloaded 84 times
michael blunck
Tycoon
Tycoon
Posts: 5954
Joined: 27 Apr 2005 07:09
Contact:

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by michael blunck »

nulio wrote:The Repeated Industry Names, the Brewery producing fruit and the Food processing plant producing paper were all caused by the New Cargo grf. [...] I tested several combinations and in a particular one (that I can't recall and wasn't able to reproduce now), I noticed a Brewery producing Beer. Was it because the New Cargo grf?
NewCargo was the very first .grf providing TTDPatch´s newindustries and newcargoes features. It contained fishing grounds (producing fish), a brewery (producing beer from grain), and changed the factory (taking away grain and adding wood), as well as changing a couple of buildings to accept food and beer.

The ECS scheme had been developing since then, removing beer from its list of cargoes (it´s filed under food now).

Since you were using both NewCargo and George´s ECS vectors, both introducing/modifying the same industries, you got some of them doubled and/or producing the wrong cargoes.

regards
Michael
Image
User avatar
RSpeed tycoonfreak
Transport Coordinator
Transport Coordinator
Posts: 349
Joined: 02 Feb 2006 13:17
Location: Azewijn The netherlands
Contact:

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by RSpeed tycoonfreak »

I read the thing about the parameters at the wiki page,
It says that I have to add up the bits, so if I want to activate all the parameters it would be 1+2+4+8= 15 right?
But somehow it doesent work beacuse if I activated all parameters my glass works should accept cargo always.
but as shown in the screenshot it doesn't, so what am I doing wrong?
Ruben Bruins, 31 Mrt 1960.png
Ruben Bruins, 31 Mrt 1960.png (252.5 KiB) Viewed 1455 times
btw: I've added the parameters to every ECS Vector not only to the town vector.
Visit The Fake Airport Website
Image
Hobbys: being 18 years old, soccer, go karting, and transport tycoon.
MrMox
Transport Coordinator
Transport Coordinator
Posts: 260
Joined: 22 Mar 2007 07:51
Location: Denmark
Contact:

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by MrMox »

You need to specify all the parameters, so for the town vector it should be "0 0 0 15", for the basic vector "0 15" and "15" for the rest.
User avatar
nulio
Traffic Manager
Traffic Manager
Posts: 157
Joined: 23 Aug 2007 21:20
Location: Portugal

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by nulio »

michael blunck wrote:
nulio wrote:The Repeated Industry Names, the Brewery producing fruit and the Food processing plant producing paper were all caused by the New Cargo grf. [...] I tested several combinations and in a particular one (that I can't recall and wasn't able to reproduce now), I noticed a Brewery producing Beer. Was it because the New Cargo grf?
NewCargo was the very first .grf providing TTDPatch´s newindustries and newcargoes features. It contained fishing grounds (producing fish), a brewery (producing beer from grain), and changed the factory (taking away grain and adding wood), as well as changing a couple of buildings to accept food and beer.

The ECS scheme had been developing since then, removing beer from its list of cargoes (it´s filed under food now).

Since you were using both NewCargo and George´s ECS vectors, both introducing/modifying the same industries, you got some of them doubled and/or producing the wrong cargoes.

regards
Michael
Thanks :)

I really thought that could be ECS vectors "messing" with each other because the industries that had the wrong productions appeared when adding extra ECS vectores. Noobness of mine, it was New Cargo all the time. I didn't relate it to industries, a bad interpretation of 'Cargo'.
Chico008
Traffic Manager
Traffic Manager
Posts: 143
Joined: 05 Mar 2008 10:56
Location: France

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by Chico008 »

Hi

i tried the last ECS with total town replacement and canadian set
but i got a problem, i have no tourrists.
i tried putting a train set for tourrist in load near a tourrist center, but nothing loads :s

sets this way :
ECSTown 0 0 0 6
ECSBasic 0 6
Other ECS (wood, chemical, agricultur, machin, ...
TTRS3 1 0 0 1
other GRF (for vehicle)
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by George »

Chico008 wrote:i tried the last ECS with total town replacement and canadian set
but i got a problem, i have no tourrists.
i tried putting a train set for tourrist in load near a tourrist center, but nothing loads :s
You have to transport tourists from hotels to tourist centres.
Image Image Image Image
eshield
Engineer
Engineer
Posts: 32
Joined: 24 Feb 2009 12:41
Contact:

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by eshield »

Hi, George.

According to your cargo movement scheme there must be petrol stations, car shops, shops, hotels, tower (i.e. whole town vector) in towns but there is no such industries in all citities on the map.

I use OpenTTD r15566 with beta 5 vectors in this order:
1. Town
2. Agricult
3. Basic
4. Chemical
5. Construction
6. Wood

No other cargo sets are included, only this ones.

Where is the problem? -.-''

PS: Or i should use TTRS3.02a pack? I think its toooooooo outdated.
Ask, and it shall be given you.
Seek, and ye shall find.
Knock, and it shall open unto you.
Conditional Zenith
Chief Executive
Chief Executive
Posts: 697
Joined: 10 Jun 2003 00:19
Location: Australia

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by Conditional Zenith »

From memory, those things come from TTRS. And why do you say TTRS is outdated?
Chico008
Traffic Manager
Traffic Manager
Posts: 143
Joined: 05 Mar 2008 10:56
Location: France

Re: ECS implementation by George: ECS vectors. Beta 5 25/10/2008

Post by Chico008 »

Hotels ?
i didn't see any hotels on my town :s
and it's pretty big (over 50k hab)
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Amazon [Bot] and 11 guests