Show exsisting Catchment Area
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Show exsisting Catchment Area
It would be Great to have the option to show the Catchment Area of exsisting Stations - thus you could easily see where to best place a new Station
Re: Show exsisting Catchment Area
Every once in a while, someone actually makes a good suggestion. 

Re: Show exsisting Catchment Area
If only it wouldn't be a duplicate...
Re: Show exsisting Catchment Area
My Bad - I wasnt looking for the right Keywords in search http://www.tt-forums.net/viewtopic.php?t=32363
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Re: Show exsisting Catchment Area
And there was even a patch having this. At least I remember having contributed such a part to a patch called "zoning" or something similar, but I'm not sure whether it was published.
"The bigger the island of our knowledge, the longer the shore of our ignorance" - John A. Wheeler, Physicist, 1911-2008
Re: Show exsisting Catchment Area
Yup - found it http://www.tt-forums.net/viewtopic.php?f=33&t=33701
looks like it died with the MiniIn one
Looks like this is the latest(August 28th 2007) diff: http://www.tt-forums.net/download/file.php?id=77531 with the grf: http://www.tt-forums.net/download/file.php?id=77532
looks like it died with the MiniIn one
Looks like this is the latest(August 28th 2007) diff: http://www.tt-forums.net/download/file.php?id=77531 with the grf: http://www.tt-forums.net/download/file.php?id=77532
Re: Show exsisting Catchment Area
You beat me posting it Skyruner2..
But it seems you found something else than I did:
http://www.tt-forums.net/viewtopic.php?f=33&t=27806
http://bugs.openttd.org/task/1165
But that one is also pretty old now and (according to a dev's post in the flyspray topic) seems to have had some issues as well..
But it seems you found something else than I did:
http://www.tt-forums.net/viewtopic.php?f=33&t=27806
http://bugs.openttd.org/task/1165
But that one is also pretty old now and (according to a dev's post in the flyspray topic) seems to have had some issues as well..
Re: Show exsisting Catchment Area
Reminds me of an idea i had....have park and ride stations....like normal stations except they can only be placed so many tiles from a city/town centre and they have much larger catchment areas for passengers.
Gets complicated though...because with a large catchment you could end up drawing passengers from the city you're trying to get them too.
In fact...bad idea...forget it..i'll keep using feeder buses to get my passengers to my park and ride stations.
The only way to do it would be to create a wholenew industry and cargo called 'commuters'...and i don't see that being popular.
Gets complicated though...because with a large catchment you could end up drawing passengers from the city you're trying to get them too.
In fact...bad idea...forget it..i'll keep using feeder buses to get my passengers to my park and ride stations.
The only way to do it would be to create a wholenew industry and cargo called 'commuters'...and i don't see that being popular.
Re: Show exsisting Catchment Area
"Commuters" as well as "Tourists" should not be different cargo than "Passengers". they should be able to be mixed in the same wagons, i.e. be subclasses of the same cargo
the only difference should be when they are used in Cargodest, the possible destinations are generated differently.
other possible passenger classes could be pupils (go to a near school and back in large groups at the same time)
the only difference should be when they are used in Cargodest, the possible destinations are generated differently.
- commuters (outbound) are generated in houses and should go to a near industry
- commuters (inbound) are generated in industries and should go to a near house
- tourists (outbound) are generated in houses and should go to a far away tourist centre
- tourists (inbound) are generated in tourist centres and should go to a far away house
- other passengers are generated in houses and should go to a medium distance house
other possible passenger classes could be pupils (go to a near school and back in large groups at the same time)
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