In beta 4 it was much harder to make mines' production grow, and many users were asking to make it easier. So, I made it easier in beta 5.Rista wrote:However, there is one thing I'm not sure whether it's a feature or I'm doing something wrong. Coal mines seem to be hyperactive in my game! I get 1000+t coal mines very early in the game.
I also find it too easy now, but looks like other users like it. I do not know how to manage it well. Any ideas?
No, power plants acceptance is limited.Rista wrote:It wouldn't be that bad if I had nowhere to transport all that coal to but I do. The power plant seems to accept very large (infinite?) amounts of coal. My friend and I are trying to set up a long term multiplayer game and this kind of makes it get boring quickly.
Well, I can review multipliers as soon as someone would suggest other values. Just to remind, max production of secondary industries was divided by 4 already. So, I see no problem to divide primary industries too. Also, I have a plan to provide smaller industries for the earlier years, with the lower production and capacity.Rista wrote: So what I'm asking is, is this the way ECS vectors are supposed to work? Iron mines produce half as much and it's still a lot. Is there any way to lower the production amounts or that's just the way it is?
Summery: Suggest other values and they would be a point for discussion.