Big Mad Tony wrote:Well, there could be a STRIPE in the company colour...
Thats pretty cool. It would stop us having bright red/blue/green bridges...
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Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction. - Albert Einstein
Since the buses take a lot of time to park and load/unload and leave from bus stations, it's very common to have stations with several hunderds (if not thousand) of passengers waiting.
Suggestion: It would be very profitable to be able to put 2 or 3 bus stations one next to another (keeping the same station name) AND if the buses would have the ability to determine which is the station with less traffic an make it get intop that station.
Andrex wrote:Since the buses take a lot of time to park and load/unload and leave from bus stations, it's very common to have stations with several hunderds (if not thousand) of passengers waiting.
Suggestion: It would be very profitable to be able to put 2 or 3 bus stations one next to another (keeping the same station name) AND if the buses would have the ability to determine which is the station with less traffic an make it get intop that station.
Patchman what do you think?
I'm afraid this is impossible. We have suggested it to him heaps, and it can't be done. The Patchman could do the multiple bus stations bit, but all the buses would just go to the orginal one, cause there are no "two-way signals" to tell them the bus stop is full.
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Stylesjl wrote:and it would turn into a ghost station
Well, yeah, only if the "original" bus stop was removed. Would be funny to see the buses trying to find a bus stop that *was* there but also *wasn't*
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Stylesjl wrote:and it would turn into a ghost station
Well, yeah, only if the "original" bus stop was removed. Would be funny to see the buses trying to find a bus stop that *was* there but also *wasn't*
You can already observe that. If an AI has a hilicopter flying to an oilrig you then can make this oilrig unavaiilable
to him by placing a truck or busstation just on the left side of the oilrig.(on a bulldozed piece of water)
This way the oilrig becomes a station that belonges to you and the AI helicopter can't land on it anymore.
But it will keep trying to.
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels) Still the best OS around
Making patches changeable in the game would need a lot of space.
(We can't waste space and all patches aren't designed for change their behavior ingame).
-edit-
The Train movement is designed to find a station slot,
the Roadvehicle movement hasn't such a function.
If I have forget a very important suggestion let me know...
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I don't suppose it would be possible for the vehicle movement code to "steal" the station-slot-finding code from the trains, and apply it to bus stalls?
Development Projects Site: http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Or, would it be possible to tell TTD that a bus/truck(lorry) station is say, 2x2, or 4x4, (therefore increasing the amount of vehicles that can be "docked" there) and have George or Michael or someone make a graphic for the big station?
krtaylor wrote:Or, failing that, could you convince the program that there were 6 stalls in there, and just cram the extra busses in on top of each other?
Taking into account that TTDPatch aims for a great deal of realism, this suggestion is sacrilegious. You are hereby sentenced to 48 hours of non-stop manual track conversion.
Saiyan
(TTDPatch Hungarian translator)
"By all means marry. If you get a good wife, you'll be happy. If you get a bad one, you'll become a philosopher." - Socrates
Well, you could make the busses half as wide, they are already a bit disproportionately wide for the roads anyway. Then they would fit in the stalls twice as many.
Oh come on, I'm just kidding.
Development Projects Site: http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
eis_os wrote:
If I have forget a very important suggestion let me know...
check the topic regarding making electrified railways more expensive
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The count is much more complicated, it's not just the right amount of vehicles that is counted, for example a helicopter, the rotor counts as a vehicle too
It's best to start with one and gradually increase it when the game asks you to do this
Well, back to work, lot's of it in the near future