Request for industry grf coders

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Post Reply
User avatar
Korenn
Tycoon
Tycoon
Posts: 1735
Joined: 26 Mar 2004 01:27
Location: Netherlands
Contact:

Request for industry grf coders

Post by Korenn »

This is a request for those few people who have experience coding grfs using the newindustries functionality. - I apologize for posting this here while it concerns OTTD mostly, but the most experienced coders use this forum, not the ottd ones. :oops: The intended grf will be fully usable by ttdpatch, however.

More than three years ago I wrote the Openttd Challenge Spinoff (OCS). It added a different gameplay goal to the game, other than making lots of money or getting your company rating up. It was a spinoff because the code changes were terribly invasive and a lot was hardcoded, which meant it was impossible to include in the main trunk. Fun was had, but it was of a temporary nature, because all the pretty new features in the trunk could not be added to the spinoff.

Fastforward to about half a year ago and peter1138 noticed that with a number of key functions added, implementing the OCS gameplay became much less work. So much less so infact, that it just might be possible to create it as a proper patch setting.

Skip to the present, and we're at the point where it's worth the effort of seeing how feasible it is. To work on this, we need a grf that implements the industry chain from OCS. The details can be found here. Other information about what this is all about and how this grf will be used is also on that page.

Is there anyone willing to build this grf for us and speed along the development of a different game goal? Full credits will be given, ofcourse. :D

No mineral exhaustion or stockpiling mechanic is required, no new graphics either, just reuse of the existing graphics. No special ottd features need be supported, it can be coded as a ttdpatch industry grf (this is afaik, I might be wrong). I'll be glad to answer any other questions.
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Re: Request for industry grf coders

Post by DaleStan »

If no new graphics are required, what graphics do you intend to use for the Jewellery and Chemicals?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
User avatar
Korenn
Tycoon
Tycoon
Posts: 1735
Joined: 26 Mar 2004 01:27
Location: Netherlands
Contact:

Re: Request for industry grf coders

Post by Korenn »

for the industries, they will use the sub-arctic and tropical industry graphics, for the cargoes, the chemicals will use oil and the valuables (which is what the jeweler produces) will use the old valuables graphics. If the set is done and works, other graphics can ofcourse be introduced, should the demand arise and the supply exist.

Thanks for noting that, I'll add the relevant graphics info to the wiki page.
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Re: Request for industry grf coders

Post by DaleStan »

fuzzle.org/o has vanished -- where can I find the reference grf/nfo for cargos?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
User avatar
Korenn
Tycoon
Tycoon
Posts: 1735
Joined: 26 Mar 2004 01:27
Location: Netherlands
Contact:

Re: Request for industry grf coders

Post by Korenn »

I'm not sure, I'll ask peter1138
User avatar
Korenn
Tycoon
Tycoon
Posts: 1735
Joined: 26 Mar 2004 01:27
Location: Netherlands
Contact:

Re: Request for industry grf coders

Post by Korenn »

The cargo nfo and compiled grf file are now available again, thanks to peter1138
User avatar
DJ Nekkid
Tycoon
Tycoon
Posts: 2141
Joined: 30 Nov 2006 20:33

Re: Request for industry grf coders

Post by DJ Nekkid »

where where?

i would like to learn industry codeing, but it's a bit up for me without some real (commented) examples.
Member of the
ImageImage
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Re: Request for industry grf coders

Post by DaleStan »

As you may have guessed, I did start working on this, but I am currently stalled because I cannot for the life of me find the shopping mall sprites. Can anyone give me some sprite numbers?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
michael blunck
Tycoon
Tycoon
Posts: 5954
Joined: 27 Apr 2005 07:09
Contact:

Re: Request for industry grf coders

Post by michael blunck »

Aren´t these 4406 - 4417?

regards
Michael
Image
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Re: Request for industry grf coders

Post by DaleStan »

Yep. There they are. ... Now to dig the up bounding boxes.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
User avatar
Korenn
Tycoon
Tycoon
Posts: 1735
Joined: 26 Mar 2004 01:27
Location: Netherlands
Contact:

Re: Request for industry grf coders

Post by Korenn »

DJ Nekkid wrote:where where?

i would like to learn industry codeing, but it's a bit up for me without some real (commented) examples.
The best* starting point would probably be downloading one of the working industry grfs and using grf2html on it.

However, if DaleStan is already working on this, I wouldn't invest too much time into building the whole thing. I'm not sure if the lack of new graphics makes coding of it easier or more difficult so I'm not sure if this request is a good exercise. Other people will have to comment on that ;)

* I'm not an expert though.

DaleStan: Great to hear you started working on this. I hope you don't have a problem with releasing the grf file (and nfo preferably) as GPL? It would be a requirement if we want to release it with trunk at some point.
Perfk
Engineer
Engineer
Posts: 1
Joined: 30 Jan 2009 06:56

Re: Request for industry grf coders

Post by Perfk »

Hey, How far did this project go?, or is ther another project that has taken over?

Cant seem to find a nice working "Towngrowth Challenge" patch for my lan game. (we are a few friends that have been playing OTTD standard, for way to long, time to make it more fun :)
User avatar
Korenn
Tycoon
Tycoon
Posts: 1735
Joined: 26 Mar 2004 01:27
Location: Netherlands
Contact:

Re: Request for industry grf coders

Post by Korenn »

Perfk wrote:Hey, How far did this project go?, or is ther another project that has taken over?

Cant seem to find a nice working "Towngrowth Challenge" patch for my lan game. (we are a few friends that have been playing OTTD standard, for way to long, time to make it more fun :)
I ended up making the grf myself, it can by found here: http://www.tt-forums.net/viewtopic.php?f=36&t=44069

However, I've been very busy with work and other endeavours, so this has been on a backburner for last couple of months.

In the meantime, there has been a server-side patch that implements city building goals on a very simple level, you could give that a try. ( http://www.tt-forums.net/viewtopic.php?f=33&t=44319 )
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Amazon [Bot], Google [Bot] and 6 guests