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Post by Saiyan »

Raichase wrote:While on the topic of electrified railways (well, before it went OT), I think that electrified railways should be a tad more expensive than regular railways to factor in the cost of putting up the pylons and maintaing them, paying for electricity etc.
Two notes on your post:

1., AFAIK you don't pay maintenance for your tracks/roads at all.
2., Paying the electricity is part of engine running costs (the engine eats up power and not the track)

However, electric tracks SHOULD be more expensive, say 1.5 times the cost of normal tracks. Also, this should be taken into account when doing track conversion. Meaning you would only pay half the track price if you change from normal to elrails and you'd get a half normal track price refund if reverting to standard rails from elrails.


* AFAIK means As Far As I Know and yes, it's an "official" chat lingo abbreviation (Cheers, Owen :) )
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Post by Raichase »

Saiyan wrote:
Two notes on your post:

1., AFAIK you don't pay maintenance for your tracks/roads at all.
Yes, you are right. "Property Maintenence is deducted from your budget for stations and stuff like that, bt not tracks.
Saiyan wrote: 2., Paying the electricity is part of engine running costs (the engine eats up power and not the track)
What I was talking about is the maintenece of the pylons - they must be replaced periodically to stop them rusting and falling down on trains.
Saiyan wrote: However, electric tracks SHOULD be more expensive, say 1.5 times the cost of normal tracks. Also, this should be taken into account when doing track conversion. Meaning you would only pay half the track price if you change from normal to elrails and you'd get a half normal track price refund if reverting to standard rails from elrails.
I agree with the price increase, but given the advantages, I am more inclined to agree with krtaylor, and double the price of the tracks. I also agree with you for the track conversion idea, because in that case you are only paying for the pylons, so the "track" cost part has already been payed for ;)
Saiyan wrote: * AFAIK means As Far As I Know and yes, it's an "official" chat lingo abbreviation (Cheers, Owen :) )
Also, as a friendly note, "AFAIK" :lol: , double posting is looked down on here ;)
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Post by Saiyan »

Raichase wrote:Also, as a friendly note, "AFAIK" :lol: , double posting is looked down on here ;)
I didn't double post. Double posting is when you post the same stuff twice (correct me if I'm wrong). Sorry if my two subsequent posts get you down, but that's the way things turned out. Don't tell me you've never done a subsequential post before...
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Post by krtaylor »

Question - Right now, if you have a normal track you want to make electrified (without using the cheat), you have to bulldoze the normal track, and then re-lay electrified track where it was. Would it be possible to fix it so that if you selected an electrified-track cursor, and clicked on normal track, it would upgrade it to electrified track, by paying the difference between the two? This would work for stations, tunnels, etc. And by selecting an electrified-track cursor and the Remove button, clicking on a segment of electrified track would remove the pylons but not the actual track.

Does this make sense? Is it possible?
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Post by SHADOW-XIII »

krtaylor wrote:.... you have to bulldoze the normal track, and then re-lay electrified track where it was.
now you don't ahve to buldoze it ... you can put newer one on the older without buldozing ... (manualconvert switch)
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Post by Dinges »

krtaylor wrote:Question - Right now, if you have a normal track you want to make electrified (without using the cheat), you have to bulldoze the normal track, and then re-lay electrified track where it was. Would it be possible to fix it so that if you selected an electrified-track cursor, and clicked on normal track, it would upgrade it to electrified track, by paying the difference between the two? This would work for stations, tunnels, etc. And by selecting an electrified-track cursor and the Remove button, clicking on a segment of electrified track would remove the pylons but not the actual track.

Does this make sense? Is it possible?
It is already like this.
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Post by Sokko »

But only for normal tracks. Methinks that will be fixed soon.
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Post by krtaylor »

OK, I'm confused. I haven't gotten any behavior other than what you would expect - you have to blow up one type before you can lay down another. Can someone explain how it is thought to work?
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Post by Raichase »

krtaylor wrote:OK, I'm confused. I haven't gotten any behavior other than what you would expect - you have to blow up one type before you can lay down another. Can someone explain how it is thought to work?
Everyone else means the sign cheat "cht:tracks 1" unless I am mistaken, while you are talking about manually laying the tracks over the top of the older track. I like your idea, but it would really only be usefull if we upped the cost for the elctric rails. Perphas we should make a poll on weather or not the price should be upped...
Saiyan wrote:I didn't double post. Double posting is when you post the same stuff twice (correct me if I'm wrong). Sorry if my two subsequent posts get you down, but that's the way things turned out. Don't tell me you've never done a subsequential post before...
Whoa, easy tiger... I was just trying to help you. You posted twice in a row which is still annoying to most people here. Theres an "edit" button in a completed post that you have made (look in the top right corner, near the quote button), so if you need to add anything, you can use that. I was just trying to stop you from going down the wrong path. Ya know, friendly like ;)

Oh, and BTW, when I was new, I made posts like that, and I was told by a more senior member what I was doing wrong too. Just wanna tell you know and stop people getting annoyed.

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Post by krtaylor »

OK, let me clarify. Yes, Raichase, you are absolutely correct - I am NOT talking about using any cheat codes. I NEVER use the cheat codes this way. I'm not offended if anyone else uses them, and really they aren't cheating if you have the costs turned on - but I don't use them because they are a very blunt instrument. I don't want EVERYTHING converted, just SOME things. And that you have to do by hand.

I don't think we need a poll as to whether to raise the price of electrified rails, it seems so self-evidently obviously a good idea we should just go ahead and do it. I say electrified rails should be twice the cost of normal rails, NOT including the price of the real estate which I think is calculated separately. This is based on my understanding of the conversion costs on the Northeast Corridor.

Then, that done, I would like the construction to work as I described previously, which makes much more sense I think.
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Post by Saiyan »

Raichase wrote:Whoa, easy tiger... I was just trying to help you. You posted twice in a row which is still annoying to most people here. Theres an "edit" button in a completed post that you have made (look in the top right corner, near the quote button), so if you need to add anything, you can use that. I was just trying to stop you from going down the wrong path. Ya know, friendly like ;)

Oh, and BTW, when I was new, I made posts like that, and I was told by a more senior member what I was doing wrong too. Just wanna tell you know and stop people getting annoyed.

P.S. Did I remember to Welcome you? If not, Welcome :D
No offense meant and certainly none taken. :) I know about the edit button, but I felt lazy enough to ignore it. Sorry about that.

I will not fall for the dark side master Raichase! :)

Oh, and thx for the welcome.
Last edited by Saiyan on 31 May 2003 22:03, edited 1 time in total.
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Post by Raichase »

krtaylor wrote:I don't want EVERYTHING converted, just SOME things. And that you have to do by hand.
I strongly agree with you on this. I mean, especially if the electric railways DO increase in cost, you won't want to convert tracks that you will never put electric trains on.
I mean, If you own a historical railway line, where you kee the worlds last working steam locomotive running, you won't want to fork out a few thousand dollars to put electricity on that railway line will you?

And if the "Some things" you want to convert are roughly equal to the things you don't want to convert, then you have a lot of manual labout ahead of you ;)
Saiyan wrote:No offense meant and certainly none taken. I know about the edit button, but I felt lazy enough to ignore it. Sorry about that.
Good to see I didn't offend you ;). Oh and you are lazy? Welcome to my world :lol:
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Post by Lilman424 »

With the nesest alphas, you can lay Elec rails right on top of nomal rails, and they'll become elec rails, you're just adding pylons.
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Obsolete vehicles

Post by Darryl256 »

:idea: Instead of the way that TTD handles obsolete vehicles, there could be a switch that, once a new vehicle is deigned, the older vehicles price drops and its runnings costs increase. This would be similar to modern technology ie computers, where new ones make older models cheaper.
However after a certain number of years, maybe 50 or so, that vehicle becomes a "classic" and the price is once again increased.
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Post by krtaylor »

I disagree with your pricing suggestion, darryl, I like it the way it is now with the Patch. Anyway, I'm not sure they can be independently priced this way.

Something I would like, but is probably impossible, is, rather than having the engines (and cars) automatically replace themselves when they get old, to have a dialog pop up saying it was old and giving the loco selector so you could pick what you wanted to replace it with - then it would go and do that automatically.
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Post by Lilman424 »

the wagons don't replace themsleves over time
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Post by krtaylor »

Hmmm.

Here's a patch suggestion.

Make a setting somewhere IN THE GAME, like in the company screen, that declares how old you let the traincars get before they are automatically replaced (and you get charged for new ones). Particularly since you can't easily tell how old they are, this would be nice. Yes, I know there is a "replace all" cheat, but not only is that expensive, it's not efficient to replace them all at once since you didn't build them all at once in the first place.

You could have some sort of slider - 1 through 15 years, then "not at all, I'll do it myself."
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Post by Raichase »

krtaylor wrote:Hmmm.

Here's a patch suggestion.
Here? In this topic? You monster!
krtaylor wrote:Make a setting somewhere IN THE GAME, like in the company screen, that declares how old you let the traincars get before they are automatically replaced (and you get charged for new ones). Particularly since you can't easily tell how old they are, this would be nice. Yes, I know there is a "replace all" cheat, but not only is that expensive, it's not efficient to replace them all at once since you didn't build them all at once in the first place.
I like it! It would be very usefull. The only problem is, what happens when you don't have the money? The computer isn't smart enough to put it off, i'd say it would just let them get really old and not tell you. Perhaps instead, use the earlier idea:
krtaylor wrote:Something I would like, but is probably impossible, is, rather than having the engines (and cars) automatically replace themselves when they get old, to have a dialog pop up saying it was old and giving the loco selector so you could pick what you wanted to replace it with - then it would go and do that automatically.
darryl256 wrote:Instead of the way that TTD handles obsolete vehicles, there could be a switch that, once a new vehicle is deigned, the older vehicles price drops and its runnings costs increase.
While I like it, I fear it may be dubbed: "Too much work for too little effect". Although, it would add a serious touch of realism to the game, as long as the price didn't get too high.
darryl256 wrote:However after a certain number of years, maybe 50 or so, that vehicle becomes a "classic" and the price is once again increased.
Nah. I don't agree with you here though ;) Welcome to the forums BTW, I hope you enjoy being here ;)
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Post by Hyronymus »

krtaylor wrote:Hmmm.

Here's a patch suggestion.

Make a setting somewhere IN THE GAME, like in the company screen, that declares how old you let the traincars get before they are automatically replaced (and you get charged for new ones). Particularly since you can't easily tell how old they are, this would be nice. Yes, I know there is a "replace all" cheat, but not only is that expensive, it's not efficient to replace them all at once since you didn't build them all at once in the first place.

You could have some sort of slider - 1 through 15 years, then "not at all, I'll do it myself."
Strongly agree, that would take a bite out of the things you have to do yourself and add a bit of realism as well.

NEW IDEA: bridges in company colour, would look nice!
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Post by krtaylor »

I don't think you really want bridges in the company color, then you REALLY wouldn't be able to tell the various suspension bridges apart.
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