Problem with coding helicopter (gets stucked when landing)

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Wile E. Coyote
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Problem with coding helicopter (gets stucked when landing)

Post by Wile E. Coyote »

I tried to code helicopter-like behaving aircraft, but something wrong happens. I used following code:

Code: Select all

   40 * 4	 01 03 01 08
   41 c:\igre\ttwin95\sprites/sasw.pcx 738 8 01 57 54 -27 -29
   42 c:\igre\ttwin95\sprites/sasw.pcx 2 88 09 45 86 -48 -27
   43 c:\igre\ttwin95\sprites/sasw.pcx 98 88 01 42 119 -60 -21
   44 c:\igre\ttwin95\sprites/sasw.pcx 226 88 09 60 86 -43 -37
   45 c:\igre\ttwin95\sprites/sasw.pcx 322 88 01 58 54 -27 -29
   46 c:\igre\ttwin95\sprites/sasw.pcx 386 88 09 60 86 -43 -37
   47 c:\igre\ttwin95\sprites/sasw.pcx 482 88 01 42 119 -60 -21
   48 c:\igre\ttwin95\sprites/sasw.pcx 610 88 09 45 86 -38 -31
   49 * 9	 02 03 00 01 01 00 00 00 00 //aircraft sprites
   50 * 4	 01 03 01 02
   51 c:\igre\ttwin95\sprites/sasw.pcx 738 88 01 1 1 -1 -1
   52 c:\igre\ttwin95\sprites/sasw.pcx 754 88 09 1 1 -1 -1
   53 * 9	 02 03 01 01 01 00 00 00 00 //fake rotor sprites
   54 * 14	 02 03 10 81 10 00 FF 01 49 FF 00 0A 06 FF //set sound effects
   55 * 14	 02 03 11 81 E2 00 FF 01 03 FF 17 1C 05 FF //use 03 for taking off, preparing to land and landing,
else use 05
   56 * 26	 02 03 12 81 E2 00 FF 04 01 FF 18 19 01 FF 1B 1C 06 FF 17 17 06 FF 1A 1A 04 FF //use 01 when
preparing to land and land from airport or heliport, use 06 when taking off from airport or heliport, else use 04
   57 * 18	 02 03 13 81 10 00 FF 02 11 00 0C 0C 12 00 0E 0E 00 00 //use c-id 11 to set speed (prop. 0C),
use c-id 12 to set running costs (prop. 0E), else return real sprite
   58 * 14	 02 03 15 81 0C 00 FF 01 10 FF 23 23 00 00 //display D0 10 string in purchase list (cb 23)
   59 * 18	 02 03 20 81 0C 00 FF 02 10 00 33 33 13 00 36 36 00 00 //use c-id 10 for sound effects callback
(cb 33), use c-id 13 to change vehicle properties (cb 36), else use real sprite
   60 * 10	 03 03 01 00 01 FF 15 00 20 00 //use c-id 15 for purchase list, else use c-id 20
   61 * 7	 03 03 81 00 00 01 00 //rotor override
I hope I commented NFO good.

Bad behaviour is next: when aircraft lands, it stays stucked on airport in place where it was landed. I tried with 2,4 and 8 fake rotor sprites. I tried to replace FF with 80 when add real values in callbacks. I tried one variation in sprite 57 with changing one property and return other. I even tried code without any callbacks, but same thing happens. Same thing also happens with approximately last 100 Nightly versions (last version I tried is Nightly 2019). With OTTD aircraft is working normal (don't gets stucked). Please help. Thanx in advance!
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
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PikkaBird
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Re: Problem with coding helicopter (gets stucked when landing)

Post by PikkaBird »

Helicopters will get stuck in TTD if they try to land at less than 80mph (0x0A).
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Wile E. Coyote
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Re: Problem with coding helicopter (gets stucked when landing)

Post by Wile E. Coyote »

Thanx, Pikka! That was mystery for me! :D
Serbian rail set with Serbian scenario (ECS, PBI, FIRS and Tourist set compatible) Website | Topic and download | Latest version: 03.06.2015.
Serbian tram set Tracking table | TTD Patch tram set Latest version: 17.06.2015. | Open TTD Remix Latest version: 11.07.2015.
WIN-DOS GRF Converter Topic and download | Version 0.2.1: 09.01.2005.


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