Code: Select all
40 * 4 01 03 01 08
41 c:\igre\ttwin95\sprites/sasw.pcx 738 8 01 57 54 -27 -29
42 c:\igre\ttwin95\sprites/sasw.pcx 2 88 09 45 86 -48 -27
43 c:\igre\ttwin95\sprites/sasw.pcx 98 88 01 42 119 -60 -21
44 c:\igre\ttwin95\sprites/sasw.pcx 226 88 09 60 86 -43 -37
45 c:\igre\ttwin95\sprites/sasw.pcx 322 88 01 58 54 -27 -29
46 c:\igre\ttwin95\sprites/sasw.pcx 386 88 09 60 86 -43 -37
47 c:\igre\ttwin95\sprites/sasw.pcx 482 88 01 42 119 -60 -21
48 c:\igre\ttwin95\sprites/sasw.pcx 610 88 09 45 86 -38 -31
49 * 9 02 03 00 01 01 00 00 00 00 //aircraft sprites
50 * 4 01 03 01 02
51 c:\igre\ttwin95\sprites/sasw.pcx 738 88 01 1 1 -1 -1
52 c:\igre\ttwin95\sprites/sasw.pcx 754 88 09 1 1 -1 -1
53 * 9 02 03 01 01 01 00 00 00 00 //fake rotor sprites
54 * 14 02 03 10 81 10 00 FF 01 49 FF 00 0A 06 FF //set sound effects
55 * 14 02 03 11 81 E2 00 FF 01 03 FF 17 1C 05 FF //use 03 for taking off, preparing to land and landing,
else use 05
56 * 26 02 03 12 81 E2 00 FF 04 01 FF 18 19 01 FF 1B 1C 06 FF 17 17 06 FF 1A 1A 04 FF //use 01 when
preparing to land and land from airport or heliport, use 06 when taking off from airport or heliport, else use 04
57 * 18 02 03 13 81 10 00 FF 02 11 00 0C 0C 12 00 0E 0E 00 00 //use c-id 11 to set speed (prop. 0C),
use c-id 12 to set running costs (prop. 0E), else return real sprite
58 * 14 02 03 15 81 0C 00 FF 01 10 FF 23 23 00 00 //display D0 10 string in purchase list (cb 23)
59 * 18 02 03 20 81 0C 00 FF 02 10 00 33 33 13 00 36 36 00 00 //use c-id 10 for sound effects callback
(cb 33), use c-id 13 to change vehicle properties (cb 36), else use real sprite
60 * 10 03 03 01 00 01 FF 15 00 20 00 //use c-id 15 for purchase list, else use c-id 20
61 * 7 03 03 81 00 00 01 00 //rotor override
Bad behaviour is next: when aircraft lands, it stays stucked on airport in place where it was landed. I tried with 2,4 and 8 fake rotor sprites. I tried to replace FF with 80 when add real values in callbacks. I tried one variation in sprite 57 with changing one property and return other. I even tried code without any callbacks, but same thing happens. Same thing also happens with approximately last 100 Nightly versions (last version I tried is Nightly 2019). With OTTD aircraft is working normal (don't gets stucked). Please help. Thanx in advance!