32bit Extra Zoom Graphics Works In Progress

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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djpety94
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Re: [32bpp] Extra zoom levels Graphics

Post by djpety94 »

I have remodelled my vehicle depot :) I attached the sketchup file too :D I don't know what is the good texture for windows...
The red bricks is the company color area :) This preview is rendered... but too light :S

Edit: I attachet the files now :)
Edit2: I added some extras to my modell :D
Attachments
depot(2).rar
SketchUP file (.skp) in rar
(422.19 KiB) Downloaded 340 times
Depo view 1
Depo view 1
depo.png (180.64 KiB) Viewed 8067 times
Depo view 2
Depo view 2
depo2.png (201.08 KiB) Viewed 8066 times
Last edited by djpety94 on 22 Aug 2008 12:08, edited 2 times in total.
maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

I have coded the new Varivar's houses. I will release the other file (1517-1518.tar) as a GRF + PNG file. :D
Attachments
Varivar_Temperate_houses_preview.tar
New version of the file.
(344.5 KiB) Downloaded 415 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
Varivar
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Re: [32bpp] Extra zoom levels Graphics

Post by Varivar »

Thanks again! I'm very happy that you're able to code my buildings :) . I've tested it and it worked.
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CommanderZ
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Re: [32bpp] Extra zoom levels Graphics

Post by CommanderZ »

Lol, it seems you have done a mistake. The new house has varivar's construction phase and once it is finished it turns into the orange house :)
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Re: [32bpp] Extra zoom levels Graphics

Post by Varivar »

CommanderZ wrote:Lol, it seems you have done a mistake. The new house has varivar's construction phase and once it is finished it turns into the orange house :)
I don't have that problem. Maybe you forgot to unpack those sprites (1517_z0.png and 1518_z0.png)?
Last edited by Varivar on 20 Aug 2008 19:16, edited 2 times in total.
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Re: [32bpp] Extra zoom levels Graphics

Post by CommanderZ »

Sorry, never mind, I didn't delete the 1517-1518.tar, so they conflicted.
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GeekToo
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Re: [32bpp] Extra zoom levels Graphics

Post by GeekToo »

http://www.tt-forums.net/viewtopic.php?p=720388#p720388 , I've renamed the sprites, so they don't conflict anymore
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

:D I have created the new GRF, and now you can use the two models without loss the original model 1506:
Image
Now, We have one more house in the game, and the original model 1506 can be modeled as three small buildings, like the original.

The TAR file has eight PNG files, a license and a GRF file. This file works like a typical GRF file, You can put It in "data" folder, and load it in New GRF window.

Is coded to show three construction stages and finished building, but these PNG files (8) are four copies of the base and building, because the construction stages haven't been modeled. These construction stages can be easily added replacing the PNG files with other. The 8bbp building is a bit ugly, but It isn't showed in the game.

EDIT: I have updated the file, because the houses has the properties of the statue. Now, it has the properties of the other houses.
Attachments
Screenshot, with the original 1506 and the new 32 bbp buildings.
Screenshot, with the original 1506 and the new 32 bbp buildings.
two_new_houses.jpg (89.71 KiB) Viewed 8652 times
new_town_houses.tar
PNGs + GRF into the TAR file.

NOTE: this file has been updated.
(233 KiB) Downloaded 1196 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
djpety94
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Re: [32bpp] Extra zoom levels Graphics

Post by djpety94 »

Slye_Fox
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Re: [32bpp] Extra zoom levels Graphics

Post by Slye_Fox »

Nice, but those wheels and shelving won't be seen ingame.
Image
maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

Some new 32 bits graphics by Brupje:

They are under GPL license.

If You like, I can create a new GRF of this office building:
http://www.tt-forums.net/viewtopic.php?p=563534#p563534

EDIT: Sorry This building fits better in 3×3 tiles, and I don't know how I can code it:
http://www.tt-forums.net/viewtopic.php?p=562753#p562753
Attachments
brupje_houses_preview.tar
TAR file with sprites, and links to the source code.
(162 KiB) Downloaded 461 times
Last edited by maquinista on 23 Aug 2008 13:35, edited 1 time in total.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Teemes
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Re: [32bpp] Extra zoom levels Graphics

Post by Teemes »

I made a replacement for the default Stanier (or Chaney...) Jubilee for v9 of the extra_zoom_levels patch. z1 and z2 are also included. As usual, released into the public domain under the CC license. Please note that it also overwrites the graphics for the SH8P. As these engines share the same graphics, there is not a lot that can be done about that, unless maquinista writes a .grf file :P (won't be needed until there are new graphics for the 8P, too, though).
Question: the shadows in my renders come out much lighter than the ones by ben_robbins/slye_fox. Fiddling with the Ref and Amb sliders in Blender doesn't fix that. Any ideas? Would be nicer to stick closer to these models...

EDIT: This file is outdated. Download the new version here. (Page 15 of this thread)
Attachments
jubilee_v9.tar
attention: outdated version!
(224 KiB) Downloaded 537 times
jubilee.png
jubilee.png (762.98 KiB) Viewed 8010 times
Last edited by Teemes on 06 Mar 2011 21:31, edited 3 times in total.
maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

Very nice!

I have seen that You have the gray asphalt. The road crossings (with Wotans signals) was created with bluish asphalt that I use (I prefer it, and the TAR file has tunnels). I have created more sprites for the crossings, with gray asphalt.
crossings_wotan_03.tar
Download only if you have GRAY asphalt.
(381.5 KiB) Downloaded 399 times
If You use the bluish asphalt, use this file:
http://www.tt-forums.net/download/file.php?id=94451
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
Slye_Fox
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Re: [32bpp] Extra zoom levels Graphics

Post by Slye_Fox »

that train is awsome and cute.

But i think that some textureign can make it look better.
it seems too bright next to the carrages.
Image
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brupje
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Re: [32bpp] Extra zoom levels Graphics

Post by brupje »

omg that looks great :o
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Re: [32bpp] Extra zoom levels Graphics

Post by Varivar »

Your train looks really nice. :) The red version is indeed a bit too bright compared to the carrages, the blue version is good.

Maquinista, I saw that you have updated the wiki pages with the 32bit buildings and the one with the tars. Very good! Only one thing: you added Brupjes countryhouse to both the "1×1 country house 2" and the "1x1 cottage". I think it should only be for the "1×1 country house 2".

I've started drawing another building, the 1x1 office block. Suggestions and criticism are welcome as always.
Attachments
Not finished and I haven't drawn the construction stages yet.
Not finished and I haven't drawn the construction stages yet.
1460_z0.png (98.15 KiB) Viewed 7896 times
maquinista
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Re: [32bpp] Extra zoom levels Graphics

Post by maquinista »

Varivar wrote:Your train looks really nice. :) The red version is indeed a bit too bright compared to the carrages, the blue version is good.

Maquinista, I saw that you have updated the wiki pages with the 32bit buildings and the one with the tars. Very good! Only one thing: you added Brupjes countryhouse to both the "1×1 country house 2" and the "1x1 cottage". I think it should only be for the "1×1 country house 2".

I've started drawing another building, the 1x1 office block. Suggestions and criticism are welcome as always.
Your model is very good. I think that It doesn't need too many changes.

Also, I have created a GRF for the Jubilee, It only replace the graphics. The 8 bbp graphics (that aren't show in game) are from this locomotive that I have drawn for a Spanish narrow gauge set.
Attachments
jubilee_v9.tar
TAR file, load It as a normal GRF.
(226 KiB) Downloaded 428 times
tren.tar.gz
Source code for the GRF file http://creativecommons.org/licenses/by/3.0/
(2.08 KiB) Downloaded 375 times
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Varivar
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Re: [32bpp] Extra zoom levels Graphics

Post by Varivar »

I've drawn the construction stages of the 1x1 office block. I've also drawn mask files, I hope they're good.

-edit- fixed some glitches
Attachments
All.png
All.png (241.79 KiB) Viewed 7680 times
1x1 office block.zip
(272.65 KiB) Downloaded 492 times
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habell
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Re: [32bpp] Extra zoom levels Graphics

Post by habell »

I've been working on adapting the existing grass from temperate to the desert climate.

They all are just color corrections of existing sprites.

If anyone is interested. See attachment
Attachments
desert_grass_road_palm.tar
desert grass, desert road, palmtree
(3.22 MiB) Downloaded 606 times
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brupje
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Re: [32bpp] Extra zoom levels Graphics

Post by brupje »

Here's my newest building, an office.

Should look a lot like Image
Attachments
officebuilding.png
officebuilding.png (94.43 KiB) Viewed 7652 times
officebuilding.zip
(3.85 MiB) Downloaded 620 times
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