2CC Ship Set (Former North American Ship Set) - *Relaunched*
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- lead@inbox
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Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*
Fabulous idea!DJ Nekkid wrote:Another idea:
What about makeing some sort of "logger" ? Basicly a small "ship", could perhaps take aprox 5 tons of logs, and when full it is a floating log, and when empty it's a small boat with like 3 ppl and a outboard engine? That way we could simulate "loggers" that move logs from a forrest upstream to a sawmill downstream. Perhaps with a few different random "liveries". I.e. different logs in the water
I thought about it just yesterday and I did want to suggests it! Glad I read those older post before!
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Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*
bigmover addon - wood
Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*
I think the captain will have some issues with docking with that poor visibility! 

- CommanderZ
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Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*
These logs have at least several metres in diameter 

Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*
But drawing realistic sized longs relative to the size of the ships is impossible, these are good.CommanderZ wrote:These logs have at least several metres in diameter
Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*
why not have the underwaterline in 2nd CC ?:)

Unrealistic? Dont we chop down rainforest about a footballstadium a minute or something?logs are too large

Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*
Looks good! But the logs do seem to be piled a bit too high compared to the supersturcture of the ship.
Regards,
Dan MacKellar
================
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Dan MacKellar
================
Projects in Progress
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Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*
You could try using a log from the OpenGFX industries, i think they are smaller. I'll post a .png when I get home (tomorow) if people are interested...
- andythenorth
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Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*
EDIT - post removed while I sort out some permission issues.
Last edited by andythenorth on 20 Aug 2008 17:35, edited 2 times in total.
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Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*
How could he?andythenorth wrote:Cargo sprites for steel/copper/planks/barrels - Permission given by Zimmlock for use in 2CC ship set.
Sprites for steel, copper and plywood (a bit modified) are from my sets?
regards
Michael
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Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*
Ok, I've edited the previous post and removed the sprites.michael blunck wrote:How could he?andythenorth wrote:Cargo sprites for steel/copper/planks/barrels - Permission given by Zimmlock for use in 2CC ship set.
Sprites for steel, copper and plywood (a bit modified) are from my sets?
It's awkward raising this, but you know those sprites are also used in ISR and you're not credited? As Zimmlock is the credited author there, I assumed (hmm, assumptions, troublesome) that Zimmlock would be in a position to give the permissions.
cheers,
Andy
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
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Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*
I've been thinking about how to get a large number of ships into 11 slots. As much as I'm playing open now, I'm not neglecting the TTDP players. Instead of actual ships, base the designs around the hulls instead. That way you've got a standard hull that can be refitted to most types of ship. Hulls would have 3 separate classes depending on what they're refittable to
I'm proposing 3 classes for ships:
-Cargo
-Passenger (includes mail)
-Mixed
Each class would have various subtypes. The basic subtypes would be as follows...
-Narrowboat (Canal Boat) - Mixed - Refittable to everything
-Small Sailing Ship - Mixed - Refittable to everything
-Large Sailing Ship - Mixed - Refittable to everything
-Small Cargo Vessel (steam)- Cargo - Refittable to all except mail, passengers and tourists
-Medium Cargo Vessel (steam) - Cargo - Refittable to all except mail, passengers and tourists
-Large Cargo Vessel (Steam) - Cargo - refittable to all except mail, passengers and tourists
-Small Passenger Vessel (Steam) - Passengers (mail and tourists)
-Large passenger vessel (Steam) - Passengers (mail and tourists)
-Small cargo vessel (Diesel) - Cargo - Refittable to all except mail, passengers and tourists
-medium cargo vessel (Diesel) - Cargo - Refittable to all except mail, passengers and tourists
-Large cargo vessel (Diesel) - Refittable to all except mail, passengers and tourists
-Small passenger vessel (Diesel) - Passengers (mail and tourists)
-Large passenger vessel (Diesel) - Passengers (mail and tourists)
-High speed passenger vessel (Diesel/turbine/Jet) - Passengers (mail and tourists)
=============================
These subtypes would pretty much cover any type of ship out there, high speed for example would be hovercrafts, hydrofoils, etc
This is 14 types, and some may be removed for TTDP players (the sailing ships and possibly the narrow boats), but this will allow the most flexibility in my opinion.
The other ideas (log rafts, etc) can be added into a "tug" or "Special" type.
Thoughts?
I'm proposing 3 classes for ships:
-Cargo
-Passenger (includes mail)
-Mixed
Each class would have various subtypes. The basic subtypes would be as follows...
-Narrowboat (Canal Boat) - Mixed - Refittable to everything
-Small Sailing Ship - Mixed - Refittable to everything
-Large Sailing Ship - Mixed - Refittable to everything
-Small Cargo Vessel (steam)- Cargo - Refittable to all except mail, passengers and tourists
-Medium Cargo Vessel (steam) - Cargo - Refittable to all except mail, passengers and tourists
-Large Cargo Vessel (Steam) - Cargo - refittable to all except mail, passengers and tourists
-Small Passenger Vessel (Steam) - Passengers (mail and tourists)
-Large passenger vessel (Steam) - Passengers (mail and tourists)
-Small cargo vessel (Diesel) - Cargo - Refittable to all except mail, passengers and tourists
-medium cargo vessel (Diesel) - Cargo - Refittable to all except mail, passengers and tourists
-Large cargo vessel (Diesel) - Refittable to all except mail, passengers and tourists
-Small passenger vessel (Diesel) - Passengers (mail and tourists)
-Large passenger vessel (Diesel) - Passengers (mail and tourists)
-High speed passenger vessel (Diesel/turbine/Jet) - Passengers (mail and tourists)
=============================
These subtypes would pretty much cover any type of ship out there, high speed for example would be hovercrafts, hydrofoils, etc
This is 14 types, and some may be removed for TTDP players (the sailing ships and possibly the narrow boats), but this will allow the most flexibility in my opinion.
The other ideas (log rafts, etc) can be added into a "tug" or "Special" type.
Thoughts?
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*
Well, one could make a modern ship and an old ship using the same VehID, with a year-dependant livery. Possibilities with only 11 VehIDs are unlimited, but solutions are often not user-friendly.
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Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*
I haven´t taken a look into ISR, so I´m not aware of the sprites being in there. The only person I gave permission to use all cargo sprites was George for his LV .grfs.andythenorth wrote:It's awkward raising this, but you know those sprites are also used in ISR and you're not credited? As Zimmlock is the credited author there, I assumed (hmm, assumptions, troublesome) that Zimmlock would be in a position to give the permissions.
In NewShipsXL I´m using these classes:DanMacK wrote: I've been thinking about how to get a large number of ships into 11 slots. [...]
class ID / name / cargo
0 tanker [liquid]
- sailing tanker
- oil tanker
- LNG tanker
- chemical products tanker
1 fishing vessel / trawler [FISH]
2 ferry [PASS, MAIL]
- car ferry
3 passenger ship [PASS, TOUR]
- sailing ship
- wheeler
4 inland vessel [all cargo]
- passenger
- tanker
- freighter etc ..
5 reefer [refrigerated]
6 special ship [CMNT, LVST, VEHI]
- powder carrier / cement carrier
- livestock carrier
- car carrier
7 general cargo ship / freighter [all cargo]
- "clipper" (sailing)
- piece goods
8 bulk carrier [bulk]
9 container vessel [GOOD]
10 coastal trading vessel (coaster) [all cargo]
- chemical tanker
There´s a two-fold development inside each class:
- by refitting
- by game time, using CB36 (some properties still missing but probably Lakie will work on it soon again).
regards
Michael
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Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*
Ok, well there's definitely a problem here (unless you agree to the reuse of those sprites). Someone ought to sort this out and I guess I'm going to have to try.michael blunck wrote:I haven´t taken a look into ISR, so I´m not aware of the sprites being in there. The only person I gave permission to use all cargo sprites was George for his LV .grfs.
Step one - can we discuss this somewhere else - publicly in another thread, or privately on email or PM? We ought to involve mart3p as the current coder / release manager of ISR, and Zimmlock as the sprites are attributed to him.
cheers,
Andy
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*
I can't imagine a sailing ship refitted for oil. Oil really wasn't a factor until post-Civil War, and steamships were well established by then.
(searches Wikipedia)
Sonofagun! I stand corrected! http://en.wikipedia.org/wiki/Falls_of_Clyde
Makes sense- the sparks from a coal burning steam plant and crude oil don't mix well.
(searches Wikipedia)
Sonofagun! I stand corrected! http://en.wikipedia.org/wiki/Falls_of_Clyde
Makes sense- the sparks from a coal burning steam plant and crude oil don't mix well.
Who is John Galt?
Re: 2CC Ship Set (Former North American Ship Set) - *Relaunc
What do people reckon: ships cropped to fit or resized to fit the ship purchase GUI?
(Clipper (?) and paddle steamer taken from here)
(Clipper (?) and paddle steamer taken from here)
Last edited by buttercup on 04 Jan 2011 03:28, edited 1 time in total.
Re: 2CC Ship Set (Former North American Ship Set) - *Relaunched*
Agreed. 

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