
marine dump (ship and stuff)
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- CommanderZ
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Re: Ships for OpenGFX and GFX+
I guess this would vastly increase CPU load. I think a proper ship pathfinder should be made first 

Re: Ships for OpenGFX and GFX+
Barge trains??? Unless things are different in Europe, over here barges are generally lashed together in a raft and pushed from behind by a somewhat misnamed tow boat. This makes the barges and tow boat act like one large ship as far as handling.
http://www.fotosearch.com/DGT074/cb045622/
(quick web search)
Wow! I guess in some places tugboats still actually tug things on the end of a line.
http://www.fotosearch.com/results.asp?k ... chtype=sss
http://www.fotosearch.com/DGT074/cb045622/
(quick web search)
Wow! I guess in some places tugboats still actually tug things on the end of a line.
http://www.fotosearch.com/results.asp?k ... chtype=sss
andythenorth wrote:(Apologies: thread hijack). Theoretically, could ships be articulated? I don't mean now, today; I mean with a reasonable number of changes to the game codebase. Or is there a fundamental architectural limitation (or just too much work for too little benefit)?peter1138 wrote:Hmm, I wonder if we could implement the ship's wake as a container for extra cargo... A bit of a hack but much easier than adding multiple cargo types to a single vehicle.
The application I am thinking of is barge trains. Other people might find other uses. I am just chipping it in as a thought before anyone goes making any elegant hacks or patches to implement mixed cargoes.
cheers,
Andy
Who is John Galt?
- andythenorth
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Re: Ships for OpenGFX and GFX+
Ok, good point. Given that ships are scaled completely differently to other vehicles, barges would work just fine as single sprites.ostlandr wrote:Barge trains??? Unless things are different in Europe, over here barges are generally lashed together in a raft and pushed from behind by a somewhat misnamed tow boat. This makes the barges and tow boat act like one large ship as far as handling.
There are RL examples of strings of barges that would look better in the game with articulated ships, but it's definitely not a big deal.
cheers,
Andy
- lead@inbox
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Re: Ships for OpenGFX and GFX+
small general cargo vessel (project 3.08)
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Re: Ships for OpenGFX and GFX+
Looks awesome! 

Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Re: Ships for OpenGFX and GFX+
I like it 
Looks awesome

Looks awesome
Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
- andythenorth
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Re: Ships for OpenGFX and GFX+
That's nice. I like the proportions - perfect blend of RL and toylike (that's a definite complement btw)lead@inbox wrote:small general cargo vessel (project 3.08)

cheers,
Andy
- lead@inbox
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- lead@inbox
- Transport Coordinator
- Posts: 377
- Joined: 28 Dec 2007 04:35
- Location: Serge, Russia, Vladivostok
- Contact:
- lead@inbox
- Transport Coordinator
- Posts: 377
- Joined: 28 Dec 2007 04:35
- Location: Serge, Russia, Vladivostok
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Re: Ships for OpenGFX and GFX+
without sails

DanMack 
- andythenorth
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Re: Ships for OpenGFX and GFX+
Objects of beautylead@inbox wrote:1878

Re: Ships for OpenGFX and GFX+
Avast there, matey! Looks like yer sailin' fleet will rule the seven seas. I see there ye've added a fine tramp steamer, a handsome paddlewheel steamer, and a proud sailing ship, ready for the China trade. Well done, me bucko. 

Who is John Galt?
Re: Ships for OpenGFX and GFX+



Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
- lead@inbox
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Re: Ships for OpenGFX and GFX+
thanks to everybody. i'll continue 

- lead@inbox
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Re: Ships for OpenGFX and GFX+
Sirs developers. What about ship's wake?peter1138 wrote:Hmm, I wonder if we could implement the ship's wake as a container for extra cargo... A bit of a hack but much easier than adding multiple cargo types to a single vehicle.
Re: Ships for OpenGFX and GFX+
Wow these are some BEAUTIFUL ships! 
How about some Narrowboats for canals?
If they were half the width of a canal tile and always sat on the left (or right), relative to their movement of direction, then they would be able to pass each other like buses do without appearing to travel through each other. Does that make sense?

How about some Narrowboats for canals?
If they were half the width of a canal tile and always sat on the left (or right), relative to their movement of direction, then they would be able to pass each other like buses do without appearing to travel through each other. Does that make sense?
PathZilla - A networking AI - Now with tram support.
Re: Ships for OpenGFX and GFX+
I made a dummy grf of this once to see how well it would work, it doesn't look bad! With some good graphics it could work well...If they were half the width of a canal tile and always sat on the left (or right)...
Re: Ships for OpenGFX and GFX+
I actually thought about this myself, and it would work very well. and you'd only need 8 sprites to do it.
Now how would you add horses to ith though
Now how would you add horses to ith though

Regards,
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site

CN Boxcar drawn by Dave Hersrud
Dan MacKellar
================
Projects in Progress
North American Renewal Train Set Topic,Canadian Train Set Website, Canadian Train Set Development Topic, Finnish Train Set Website,Visit my Train Gifs Site
CN Boxcar drawn by Dave Hersrud
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Re: Ships for OpenGFX and GFX+
Beautiful work!!! i love all of them all!
But (i know its gonna sound noobish..
), when are we going to be able to get a grf file with all of those boats?
and here i another boat you should try to make: http://www.darkroastedblend.com/2006/12 ... art-1.html
It will probably be very big!!!!!!
Also, somebody should try to do a submarine... the idea would be to just have a shadow drwan instead of a boat when its moving and when it stops, it comes out of the water....
But (i know its gonna sound noobish..

and here i another boat you should try to make: http://www.darkroastedblend.com/2006/12 ... art-1.html
It will probably be very big!!!!!!
Also, somebody should try to do a submarine... the idea would be to just have a shadow drwan instead of a boat when its moving and when it stops, it comes out of the water....
- CommanderZ
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Re: Ships for OpenGFX and GFX+
Why? Ships cannot be really bigger then one tile, so...why would you like to have a one tile big floating city?and here i another boat you should try to make: http://www.darkroastedblend.com/2006/12 ... art-1.html
It will probably be very big!!!!!!
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