OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Roujin
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Roujin » 20 Jul 2008 21:27

LordAzamath wrote:
Zephyris wrote:... and here is the temperate bank (minus the dome) kinda ready for coding ... it'll need some chopping. I think its ok without a dome, what do other people think?
At start I thought it wad a construction stage until u said it's almost ready.. I'd add something surely..

I second you on that.. it feels like there's something missing for me...
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athanasios
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios » 20 Jul 2008 23:10

And windows need more color.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DanMacK » 20 Jul 2008 23:22

I agree, I'd say add the dome, or a cupola or something, the roof looks too bare. Maybe even a copper coloured peaked roof?

Also, attached are some edits to Zephyris' buses I did awhile back to bring a bit more detail to the RV's (stopped there), but if you can use them, awesome :D

**EDIT**
Also added a preview of some of the trains I'm working on/revising. I like the 30pix (+ coupler) idea and I'm aiming for that goal.
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8BppBuses.png
8BppBuses.png (4.71 KiB) Viewed 3851 times
8BitPreview1.png
8BitPreview1.png (6.11 KiB) Viewed 3805 times

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lead@inbox
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by lead@inbox » 21 Jul 2008 05:09

Zephyris, sprites will be moved in another topic
http://www.tt-forums.net/viewtopic.php?f=36&t=38524
you may take anything you like :)

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 21 Jul 2008 10:56

@ Darkmast49
Those are the latest sprites, enjoy.

@ lead@inbox
Ok!

And for the bank I think a nice coppery coloured sloped roof sounds like a good idea, i'll give it a go. Sorry for the delay on the bridges btw, I am redrawing the wooden ones and playing with some new ideas for supports...

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Timitry » 21 Jul 2008 11:26

Hey Zephyris!

The bridges look good already, however, as you said some of the supports still look a little ugly. And i noticed that the alignment of the rail/erail-track on the bridge looks kinda weird, as it is a lot closer to the one side than to the other one... Dunno if it is possible to fix that though.

I'm starving for a first release :)

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DanMacK » 21 Jul 2008 13:58

I'm thinking of extending all the railcar sprites to 30px, Although passenger cars would look better at 32, and freight wagons at 28 (or 26), I'm not sure what to set everything at, thoughts? Since there's really only one car of each type, I'm inclined to set them all at 30.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Samwise » 21 Jul 2008 18:32

I haven't done that much yet, as I need to get the hang of it again, but is this any better?

EDIT: Comparing it to the original road vehicles, I see mine is pretty bad.. Will try again tomorrow :P
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Bus.PNG
Bus.PNG (4 KiB) Viewed 3356 times
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 21 Jul 2008 23:19

Attached is a pixel tweaked version of the standard TTD boat sprites, based on the non anti-aliased versions of the ships. These are also cross-posted in the boat thread... Would anyone like a coding challenge? There will be quite a lot of offset fiddling...
I need to get the hang of it again, but is this any better?
You may think its bad but you've got the right idea - headlights, better window shading etc. You might also want to look at tweaking the wheels, check out the latest graphics for the generic road vehicle and tram set...
I'm not sure what to set everything at, thoughts?
I would say a consistent 30px, the graphics look amazing though - I really like the styles of each climate.
*edit* actually really amazing, way better than the original graphics!

*edit 2* and hows this for an improved roof for the temperate bank? It fits on the same base tile as the old sprite...
Attachments
newBoats 8bpp pix tweak.png
newBoats 8bpp pix tweak.png (18.45 KiB) Viewed 3194 times
temperate bank 8bpp.png
temperate bank 8bpp.png (2.88 KiB) Viewed 3186 times

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DanMacK » 22 Jul 2008 00:15

Not bad for the bank, but I'd say go green :) Copper doesn't stay natural for long

Will do on the trains

Ships look awesome, great job, both of you :D

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by athanasios » 22 Jul 2008 01:26

I think the bank would look better with a taller roof. Current one looks a bit flat.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 22 Jul 2008 01:34

Hmmm, ok... Green is easy, taller will take some time! And here are the power station sprites; the sparks (the plain blue sprites) have already been made by soeb here: http://www.tt-forums.net/viewtopic.php? ... 37#p667637
Attachments
power station 8bpp.png
power station 8bpp.png (8.81 KiB) Viewed 3124 times
temperate bank 8bpp (green).png
temperate bank 8bpp (green).png (2.85 KiB) Viewed 3111 times
A quick preview, I havn't coded it!
A quick preview, I havn't coded it!
Power station preview.png (32.6 KiB) Viewed 3133 times

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by lead@inbox » 22 Jul 2008 01:41

Zephyris - nice [ships] :) May be we should use combination of aliased sprites and non?

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 22 Jul 2008 01:50

To be honest I think it is not worth the effort for the 8bpp sprites - it is such a pain tweaking pixels. You may have noticed I am a quantity not quality artist! Having said that it is always good to get the sprites as good as possible, I do invite anyone to improve the sprites further using the anti-aliased source .pngs. It would also be great to have 32bpp versions of the sprites too, render them with a transparent background (and at 4x size for the extra zoom levels patch) and people will love it!

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by buttercup » 22 Jul 2008 02:31

Right, I started doing the ships but some of the offsets make even less sense than the other vehicles so I will do them when I have a little more free time.

In the meantime, I have done the bank.
bankgreen.png
bankgreen.png (21.64 KiB) Viewed 3058 times
newbank.grf
(3.88 KiB) Downloaded 92 times
I'm not sure if you were implying that you would code the power station yourself, Zephyris. If not, I'll do that tomorrow too.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Mchl » 22 Jul 2008 07:57

Why not trying a glass roof for the bank? ;)

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Rainer » 22 Jul 2008 09:36

Hi buttercup,
buttercup wrote:In the meantime, I have done the bank.
Looks nice.
A little Enhancement: Most banks in real world have some kind of logo on it. What about this one?
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by cmoiromain » 22 Jul 2008 14:30

Not a good idea IMO... Each currency has its own logo, using a euro sign wouldn't please everyone (most members here are non-EU inhabitants, or at least non-euro zone)
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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 22 Jul 2008 15:24

I'm not sure if you were implying that you would code the power station yourself, Zephyris. If not, I'll do that tomorrow too.
I'm putting together an updated newindustries grf so I can code the power station myself... Thanks again for you coding help though :)

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Zephyris
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 22 Jul 2008 16:00

OpenGFX - newIndustries v0.6

Complete:
- Coal mine
- Iron ore mine
- Copper ore mine
- Sawmill
- Factory
- Fruit plantation
- Rubber plantation
- Temperate forest
- Arctic forest
- Temperate bank
- Paper mill
- Power station

To do:
All others

172 sprites
Attachments
OpenGFX_-_newIndustries_v0.6.grf
(155.07 KiB) Downloaded 686 times

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