[UNIV] ISR - Industrial Stations Renewal

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Kickme93
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Re: Industrial Stations Renewal (v 0.6.3 available!)

Post by Kickme93 »

I dont think so... Mine seems to be working fine, Im using OpenTTD with this set though.

Try that ;)
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ISA
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Re: Industrial Stations Renewal (v 0.6.3 available!)

Post by ISA »

Circeus wrote:Okay, maybe I'm just dense (I've just started using TTDPatch recently), but I can't seem to find anything documenting incompatibilities for this grf. Right now my setup is having trouble because ISR conflicts with both the Dutch and Canadian stations, is that normal?
Patch works fine too!
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Re: Industrial Stations Renewal (v 0.6.3 available!)

Post by Circeus »

Well, I'm not crazy *points at screenshot*. It's probably something really stupid on my part again, but that doesn't make it any less annoying :(
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mart3p
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Re: Industrial Stations Renewal (v 0.6.3 available!)

Post by mart3p »

>Circeus: You are trying to load too many station sets. TTDPatch has 11,483 sprites available in the 'other' (non-vehicle) category. The Canadian station set alone uses 5,240 of these (according to it’s readme). ISR 0.6.3 uses 1,829 sprites. With all those other station sets loaded, there are not enough sprites left for ISR or the Dutch stations.

If you move ISR up the list it will load, but you will then have problems with some of the other sets. If you do as ISA suggests you will probably be able to load everything except the Canadian station set.
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Re: Industrial Stations Renewal (v 0.6.3 available!)

Post by Circeus »

mart3p wrote:>Circeus: You are trying to load too many station sets. TTDPatch has 11,483 sprites available in the 'other' (non-vehicle) category. The Canadian station set alone uses 5,240 of these (according to it’s readme). ISR 0.6.3 uses 1,829 sprites. With all those other station sets loaded, there are not enough sprites left for ISR or the Dutch stations.

If you move ISR up the list it will load, but you will then have problems with some of the other sets. If you do as ISA suggests you will probably be able to load everything except the Canadian station set.
See? Something stupid! I'm annoyed at this, though, because the numbers say there are less than 11,000 "other" sprites, but the sets won't all load up unless there are less than 10,800 (by removing the Dutch and Japanese sets).

Wait, removing the Dutch set alone actually causes the number of sprites to go up (from 10,988 to 11,043). WTF with that??
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Re: Industrial Stations Renewal (v 0.6.3 available!)

Post by ISA »

mart3p wrote:If you do as ISA suggests you will probably be able to load everything except the Canadian station set.
:oops: pad help! But works for me!
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Re: Industrial Stations Renewal (v 0.6.3 available!)

Post by mart3p »

>Ameecher: Sorry I missed your post...
Ameecher wrote:I was just looking at some screenshots and the trainshed whilst very nice looks a little odd with grass inside. Would it be possible to have a concrete style base to that for future editions of the set?
Yes you're right, we will have to change that. :) But then, looking at your train depot in your banner, isn't that grass I see inside? ;)
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Re: Industrial Stations Renewal (v 0.6.3 available!)

Post by Ameecher »

mart3p wrote:>Ameecher: Sorry I missed your post...
Now worries ;)
Ameecher wrote:I was just looking at some screenshots and the trainshed whilst very nice looks a little odd with grass inside. Would it be possible to have a concrete style base to that for future editions of the set?
Yes you're right, we will have to change that. :) But then, looking at your train depot in your banner, isn't that grass I see inside? ;)
[/quote]
Fair point, but I don't use them :P Although, now that you have pointed this out, it will annoy me until I get it changed which will no doubt be a long time.
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Re: Industrial Stations Renewal (v 0.6.3 available!)

Post by PikkaBird »

Circeus wrote:See? Something stupid! I'm annoyed at this, though, because the numbers say there are less than 11,000 "other" sprites, but the sets won't all load up unless there are less than 10,800 (by removing the Dutch and Japanese sets).]
Because in order to load it needs fewer than 11,483 including itself.
Wait, removing the Dutch set alone actually causes the number of sprites to go up (from 10,988 to 11,043). WTF with that??
Presumably because removing the Dutch set makes enough room for another set to load, and that other set has more sprites than the Dutch set?
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Re: Industrial Stations Renewal (v 0.6.3 available!)

Post by Mavromatis »

1337 download number.
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Re: Industrial Stations Renewal (v 0.6.3 available!)

Post by Ameecher »

Mavromatis wrote:1337 download number.
That's very nice for you.
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mart3p
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Re: Industrial Stations Renewal (v 0.6.3 available!)

Post by mart3p »

Hmm..., is there some significance to the number 1337? :?

Edit: There is... :D
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Re: Industrial Stations Renewal (v 0.6.3 available!)

Post by XeryusTC »

Mavromatis wrote:1337 download number.
Actually, it is not, the dos version is downloaded 26 times according to your screenshots, so it would be 1363.
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Re: Industrial Stations Renewal (v 0.6.3 available!)

Post by Tom0004 »

Not including, you'd need to refresh the page, for your download to be added, to the downloaded stats
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Re: Industrial Stations Renewal (v 0.6.3 available!)

Post by cmoiromain »

lol you guys amaze me sometimes ^^ just for the pleasure of ruining someone's pride of having shot a 1337 somewhere on the net =D

BTW, any new screenshots available of v0.7 for us to drool at? Pretty please :bow: !
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mart3p
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Re: Industrial Stations Renewal (v 0.6.3 available!)

Post by mart3p »

Ok, here are the new 'one-click-build' farm stations; the grain loading station and the livestock loading station. The screenshot shows the stations as built with no further modification.
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Re: Industrial Stations Renewal (v 0.6.3 available!)

Post by Beardie »

Nice, i have to say it looks great :D
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Re: Industrial Stations Renewal (v 0.6.3 available!)

Post by krtaylor »

Say, quick question - have these been tested in the Arctic climate, with snow? I know some of the sprites have snowy versions (e.g. the steel mill station) but I'm not sure they all do.
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mart3p
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Re: Industrial Stations Renewal (v 0.6.3 available!)

Post by mart3p »

krtaylor wrote:Say, quick question - have these been tested in the Arctic climate, with snow? I know some of the sprites have snowy versions (e.g. the steel mill station) but I'm not sure they all do.
At the moment, the steel mill station is the only one I have snowy sprites for. I have added these, so the steel mill station with snow will be in v0.7.0. I would eventually like to have snowy versions of other stations, I just need the sprites. ;)

Of course, due to the transparent areas in the ground-level tiles, these stations do have snow on the ground. This has been tested in the artic climate and also with the snow-in-temperate climate.
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