[Univ] GRVTS (v1.4) and [OTTD] eGRVTS (v1.0)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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andythenorth
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Re: Generic Road Vehicle Set [Complete]

Post by andythenorth »

DanMacK wrote:I've drawn model T trucks for a set Pikka and I have been working on, they're just not coded yet. Also on the list of to-do's is horse wagons.
Both sound cool. I've played with the HOVS set which has Model T bus + truck (IIRC), but they are almost impossible to use profitably in my experience.

I like GRTVS, it plays well in game. It's not realistic, but that's not a major failing. If there was a similarly balanced, but realistic set using NA vehicles that would be great - I've seen suggestions about that in other threads, but nothing concrete to indicate anyone is working on one.

If we're talking CanSet companions, something I find intriguing is that Canadians use a lot of truck+pup combinations, which works much better with the articulated vehicle format in OTTD than semi-trucks. I'd also love to see some (slow but fun) Foremost off-road vehicles. But I guess that's going way off topic for this thread. Maybe I'll start a new one on possible NA / Canadian vehicles?

cheers,

Andy
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DanMacK
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Re: Generic Road Vehicle Set [Complete]

Post by DanMacK »

I think I started an NA vehicle thread around somewhere. Maybe not. Hopefully the Canset will also have some earlier locos to take advantage of horses, but I agree we need a NA vehicles thread. Smaller trucks are harder to make a profit with, but bear in mind they diidnt' really go that far, and were mainly for moving goods from a rail terminal to houses and businesses.
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Zephyris
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Re: Generic Road Vehicle Set [Complete]

Post by Zephyris »

I would be very welcome of any graphics contributions for earlier vehicles. I am planning at least 3 new pre 1950s vehicles for each cargo type - a horse-drawn, a "model T" style and a generic petrol-powered but slow model...
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Re: Generic Road Vehicle Set [Complete]

Post by voila1 »

are there already a set of model t vechicles you could borrow? hovs? or are those the ones you were talking about?
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Re: Generic Road Vehicle Set [Complete]

Post by Ameecher »

But then this set wouldn't be generic would it? Hence why Zephyris said Model-T style vehicles, i.e. something which does the same job but isn't actually a model T.
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andythenorth
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Re: Generic Road Vehicle Set [Complete]

Post by andythenorth »

DanMacK wrote:I think I started an NA vehicle thread around somewhere. Maybe not. Hopefully the Canset will also have some earlier locos to take advantage of horses, but I agree we need a NA vehicles thread.
Hmm, I was about to start such a thread, then I thought of something that's more my style - arguing about White vs. Freightliner vs. Peterbilt vs. Kenworth isn't going to set my world on fire :wink: Stay tuned for something...different.
(I'll start a new thread in the TT graphics forum) UPDATE: new thread here http://www.tt-forums.net/viewtopic.php?f=26&t=37912
DanMacK wrote:Smaller trucks are harder to make a profit with, but bear in mind they diidnt' really go that far, and were mainly for moving goods from a rail terminal to houses and businesses.
Yep, that's fine. I use a lot of short-route truck service for feeders, e.g. moving grain from 3 farms to 1 rail terminal, this allows:
  • Larger, more efficient trains by consolidating the output from several industries
  • Better industry ratings from frequent pickup by many small vehicles (not one occasional large train)
Also, trucks get used in town obviously. GRTVS is great because it can make profit on the above, plus long-haul highway service.

cheers,

Andy
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PikkaBird
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Re: Generic Road Vehicle Set [Complete]

Post by PikkaBird »

voila1 wrote:are there already a set of model t vechicles you could borrow? hovs? or are those the ones you were talking about?
Just because I called them "model T" in HOVS doesn't mean that those sprites irrevocably and distinctly represent a model T. :P You're welcome to use them, Zephyris.
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DanMacK
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Re: Generic Road Vehicle Set [Complete]

Post by DanMacK »

Here are all the current early "Model T" trucks and such. The logging truck is designed to be articulated (due to the length of the cargo ;)) These are drawn by a combination of Pikka and Myself.
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EarlyModelTTrucks.png
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Zephyris
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Re: Generic Road Vehicle Set [Complete]

Post by Zephyris »

Wow! Nice sprites!
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DanMacK
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Re: Generic Road Vehicle Set [Complete]

Post by DanMacK »

Thank you :) Feel free to use as you wish.
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Zephyris
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Re: Generic Road Vehicle Set [Complete]

Post by Zephyris »

Hi all, I've had a bit of a version management disaster (i.e. the delete button) could someone post version 1.1 (and preferable 1.0 too) of GRVTS so I can put it back up for download?
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Re: Generic Road Vehicle Set [Complete]

Post by DanMacK »

Here's 1.0 and 1.1
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grvts.grf
GRVTS Ver 1.0
(461.93 KiB) Downloaded 103 times
grvts.grf
GRVTS Ver 1.1
(463.29 KiB) Downloaded 113 times
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Zephyris
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Re: Generic Road Vehicle Set [Complete]

Post by Zephyris »

On the subject of animated horses... I was aiming for a trot (see here) but it looks more like a gallop. I think this'll do for the horse-drawn vehicles, but I'm struggling to get it into perspective...

*edit* one of the colours is the same as the forum background, you may want to download this one...
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horse_trot_LR.gif
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Ameecher
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Re: Generic Road Vehicle Set [Complete]

Post by Ameecher »

Sod the fact it looks like a gallop, that's brilliant! I think you may struggle in the / view though. Great stuff though :D
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DanMacK
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Re: Generic Road Vehicle Set [Complete]

Post by DanMacK »

Good start :D I've got a basic view of a walking horse in 4 views shrunk down from an image found online, they're very basic, but functional. When you're dealing with an animal 12 pixels long, it's hard to get it to look right. I'll post it when I'm at home
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PikkaBird
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Re: Generic Road Vehicle Set [Complete]

Post by PikkaBird »

12px long actually seems rather big for a horse... the one I started work on is half that. :lol:
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And the good thing is it's so tiny that you can't tell that the animation's crap. ;)
And the good thing is it's so tiny that you can't tell that the animation's crap. ;)
horseanim.gif (195 Bytes) Viewed 2650 times
Last edited by PikkaBird on 11 Jun 2008 14:10, edited 1 time in total.
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George
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Re: Generic Road Vehicle Set [Complete]

Post by George »

PikkaBird wrote:12px long actually seems rather big for a horse...
12px is 3.6m long only :lol:
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PikkaBird
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Re: Generic Road Vehicle Set [Complete]

Post by PikkaBird »

George wrote:
PikkaBird wrote:12px long actually seems rather big for a horse...
12px is 3.6m long only :lol:
In your LV scale, perhaps. :roll:
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Zephyris
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Re: Generic Road Vehicle Set [Complete]

Post by Zephyris »

Hmmm, well it comes down to (as always!) realism vs clarity/style... This uses two of the horses, compressed to 10 px vertical height for perspective...
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carriagemockupassembled.gif
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Thief^
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Re: Generic Road Vehicle Set [Complete]

Post by Thief^ »

Would horse-drawn carriages would be articulated vehicles?

Would we get horses as a rail engine? Horse-drawn railways did exist after all.
EDIT: they were mostly horse-drawn passenger trams which died out around 1900. Not rail as such.
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