Michael Blunck's new graphics [http://www.ttdpatch.de/]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

michael blunck
Tycoon
Tycoon
Posts: 5954
Joined: 27 Apr 2005 07:09
Contact:

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

uwe wrote: The Br 143 available from 1989? Shouldn't that be 1984?
Yes, that´s right.
The Br 44 is also new, am I right in assuming it replaces the Br 45?
Yes, right.
Are there any other locos that will be replaced?
The BR 112 (ex DR 243) is replaced with the DR 243/DB 143. 8)
DonRazzi wrote: Also it would be nice to have the BR 216 in cream-red livery [...]
Are you sure? There was a single 218 in cream-red but I don´t know of any 216.

regards
Michael
Image
User avatar
zero1000
Transport Coordinator
Transport Coordinator
Posts: 373
Joined: 17 Jul 2003 13:58
Location: Munich area, Bavaria, Germany, Europe, Earth, Solar System, Milky Way

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by zero1000 »

Toni Babelony wrote:IIRC the W 360 (V36) was also used in pairs ...
I also think the V36 would be a nice addition to the set. On small branch lines it would look very nice to see this small engine. And for the weekness, it was used in double traction after WWII, called 'Doppeltes Lottchen'. May be the set can enforce the coupling cab to cab, if the player buys 2 of these.
zero1000
User avatar
Toni Babelony
Tycoon
Tycoon
Posts: 1389
Joined: 07 Jul 2006 09:34
Skype: toni_babelony
Location: Sagamihara-shi, Japan
Contact:

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Toni Babelony »

zero1000 wrote:May be the set can enforce the coupling cab to cab, if the player buys 2 of these.
Agh! No! What about players who would want to use it as a shunting (shortline) diesel?
Retired JapanSet developer and creator of TIAS.
User avatar
zero1000
Transport Coordinator
Transport Coordinator
Posts: 373
Joined: 17 Jul 2003 13:58
Location: Munich area, Bavaria, Germany, Europe, Earth, Solar System, Milky Way

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by zero1000 »

Toni Babelony wrote:
zero1000 wrote:May be the set can enforce the coupling cab to cab, if the player buys 2 of these.
Agh! No! What about players who would want to use it as a shunting (shortline) diesel?
of course a single engine should not be coupled automatically to 2nd one :?
zero1000
User avatar
Toni Babelony
Tycoon
Tycoon
Posts: 1389
Joined: 07 Jul 2006 09:34
Skype: toni_babelony
Location: Sagamihara-shi, Japan
Contact:

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Toni Babelony »

zero1000 wrote:
Toni Babelony wrote:
zero1000 wrote:May be the set can enforce the coupling cab to cab, if the player buys 2 of these.
Agh! No! What about players who would want to use it as a shunting (shortline) diesel?
of course a single engine should not be coupled anyway to another one :?
Oha... Misread your post. Anyway, the player could decide for him/herself with clicking on the engine with the CRTL button, right? Maybe it's a nice idea to have a raised cab (at random?) after a few years with passenger traffic.
Retired JapanSet developer and creator of TIAS.
User avatar
zero1000
Transport Coordinator
Transport Coordinator
Posts: 373
Joined: 17 Jul 2003 13:58
Location: Munich area, Bavaria, Germany, Europe, Earth, Solar System, Milky Way

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by zero1000 »

Toni Babelony wrote: Maybe it's a nice idea to have a raised cab (at random?) after a few years with passenger traffic.
do you talk about this raised cab? or better: on top pulpit (<-- right word? don't know)
Image
zero1000
User avatar
Toni Babelony
Tycoon
Tycoon
Posts: 1389
Joined: 07 Jul 2006 09:34
Skype: toni_babelony
Location: Sagamihara-shi, Japan
Contact:

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Toni Babelony »

Yup. That one. (IIRC that was a post-war rebuild)
Retired JapanSet developer and creator of TIAS.
michael blunck
Tycoon
Tycoon
Posts: 5954
Joined: 27 Apr 2005 07:09
Contact:

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

Well, to have the V36 wouldn´t be that uninteresting, but o/c mainly for the "hyper realistic" players. 8)

Most interestingly, it was used in push-pull services (together with VS 145). Most of them had the usual green livery but there were some in the Nuremberg area which were painted in "old red" (like diesel rail cars). O/c, this could be modeled in TTDPatch.

But IMO, it´s very special.

regards
Michael
Image
User avatar
Ameecher
Tycoon
Tycoon
Posts: 11919
Joined: 12 Aug 2006 15:39
Contact:

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Ameecher »

zero1000 wrote:
Toni Babelony wrote: Maybe it's a nice idea to have a raised cab (at random?) after a few years with passenger traffic.
do you talk about this raised cab? or better: on top pulpit (<-- right word? don't know)
Image
Worst botch job I think I have ever seen! Wouldn't suprise me if that was just balanced there. It looks terrible.
Image
michael blunck
Tycoon
Tycoon
Posts: 5954
Joined: 27 Apr 2005 07:09
Contact:

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

Ameecher wrote:Worst botch job I think I have ever seen!
Well, it was added in DB times for security reasons when shunting. Maybe this does explain it? 8)


While being slightly off-topic with those diesels, here´s another one. It´s the WR 550 D14, another KML ("war diesel locomotive"). It was a four-axle engine with 550 hp, mainly used during the war in Northern Africa. The (rare!) picture shows unloading one of them in Tobruk:
WR550D14_deutz_27307_51.jpg
WR550D14_deutz_27307_51.jpg (53.29 KiB) Viewed 11564 times
regards
Michael
Image
User avatar
zero1000
Transport Coordinator
Transport Coordinator
Posts: 373
Joined: 17 Jul 2003 13:58
Location: Munich area, Bavaria, Germany, Europe, Earth, Solar System, Milky Way

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by zero1000 »

michael blunck wrote:Well, to have the V36 wouldn´t be that uninteresting, but o/c mainly for the "hyper realistic" players. 8)

Most interestingly, it was used in push-pull services (together with VS 145). Most of them had the usual green livery but there were some in the Nuremberg area which were painted in "old red" (like diesel rail cars). O/c, this could be modeled in TTDPatch.
Sorry for being obtrusive, but i found this short video of a model of the V36 + VS145's:
http://www.myvideo.de/watch/4080771/V_36_mit_Wendezug

This combination would look really good and also a V36 + 'Donnerbüchsen' would look good as well on small branch lines. And not only for the "hyper realistic" players, because actually there is a gap in the diesels, even this gap is based on the reality. (thats my last vote for the V36 :wink: ).
zero1000
michael blunck
Tycoon
Tycoon
Posts: 5954
Joined: 27 Apr 2005 07:09
Contact:

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

Nagyzee wrote:Is there a place from where I could get michael blunk's AlpineClimate grf?
Here it is:
alpinew.zip
(293.02 KiB) Downloaded 960 times
regards
Michael
Image
User avatar
DanMacK
Tycoon
Tycoon
Posts: 3906
Joined: 27 Feb 2004 20:03
Location: Ontario, Canada
Contact:

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by DanMacK »

So any word on when we'll see the site back up Michael?
michael blunck
Tycoon
Tycoon
Posts: 5954
Joined: 27 Apr 2005 07:09
Contact:

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

DanMacK wrote:So any word on when we'll see the site back up Michael?
Umh, yes. I was planning to host the site again by the provider of my ttdpatch.de domain, but recently I learned that ATM they don´t offer space w/o traffic budget anymore. And because I can´t assess how much traffic the site would need, and because any exceeding traffic would be unproportionally expensive with most providers, I´m now thinking about moving my domains to a different provider with no traffic limitation. Now, this is a little bit complicated ATM, especially because I don´t want to mix TTD, private and business any more.

In addition, I had begun with a fundamental rework of the site but o/c, ATM I´m short of time as well. So ... :?

regards
Michael
Image
User avatar
orudge
Administrator
Administrator
Posts: 25223
Joined: 26 Jan 2001 20:18
Skype: orudge
Location: Banchory, UK
Contact:

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by orudge »

If you need hosting, Michael, you're very welcome to have a users.tt-forums.net account for free. There's no set traffic limit as such, and I can be flexible with disk space allocations and so on. Send me a PM if you're interested. :)
Niek
Transport Coordinator
Transport Coordinator
Posts: 364
Joined: 16 Dec 2007 12:52

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Niek »

I could help you out as well. I have so much bandwith and space left that it's practically unlimited. Just need to change your nameserver.
User avatar
andythenorth
Tycoon
Tycoon
Posts: 5705
Joined: 31 Mar 2007 14:23
Location: Lost in Music

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by andythenorth »

michael blunck wrote:And because I can´t assess how much traffic the site would need, and because any exceeding traffic would be unproportionally expensive with most providers, I´m now thinking about moving my domains to a different provider with no traffic limitation.
Looks like others have offered help, but a couple of thoughts here (in my day job, on a typical day we'll have >30,000 downloads of ~0.5MB files, i.e. 4-500GB / month; also we need good, robust performance).

We host large files separately from the rest of the site/application, using both: Don't know if that's helpful, just a couple of suggestions.

Something different: NewShips is indispensable. Any chance of ships coming in a bit earlier on the timeline? CanSet goes back to 1903 now, and it looks like NARS will go back further. Of course I know you're a busy chap...

(There's a whole other discussion that could be had about getting more ships / riverboats / barges into OTTD's extra vehicle slots, but that's best left for another time and place).

cheers,

Andy
BillBluescreen
Engineer
Engineer
Posts: 1
Joined: 09 Jun 2008 22:32

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by BillBluescreen »

Well, i'm willing to help too ;-)

I've a very fast server located in Germany and atm it doesn't do much more than beeing idle and waiting for challenging tasks ;-)

I think, if there's really such a run on these files, we could do some mirroring and balance the load, couldn't we?!? But i also have very much free traffic and bandwith to offer and would be very proud to help MB with his great work!

Tobi
Nagyzee
Transport Coordinator
Transport Coordinator
Posts: 261
Joined: 05 Jun 2008 16:45
Location: Hungary

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by Nagyzee »

michael blunck wrote:
Raichase wrote:I an pondering the ever present problem of beer transport.
NewCargo.grf is quite old, meanwhile. Indeed it was put together to demonstrate Csabas newcargo feature in the first place. Since then, George and me had revised the ECS scheme and "beer" turned into "food(beer)", i.e. the chance for acception should be higher now.
Do you mean the ECS agricultural vector?


My current plan is to create a mountainous scenario with variable snow level, rivers and small towns. I'd also like to get the food industry working (food processing plants, fishing grounds and breweries, but no other additional new industry if possible - just like in your Newcargo GRF - though it would probably help a lot if beer was simply food, too). And I'm running into problems. Basically I have two options. Either to use your AlpineClimate GRF or to use a GRF that implements variable snow level to temperate climate (that would be the Canadian Stations Set in my case).

In the Alpine climate both TTRS buildings and original ones are snow aware, which is great. But if I'm not mistaken somehow the original buildings don't accept neither food, nor beer (stadiums). Or maybe offices do accept food based on the ttdpatch.cfg file's settings, and it's just not shown? TTRS buildings here accept food (but not beer). Also the Rivers GRF is unfortunately not working under Alpine climate.

In the temperate original houses accept food, and stadiums and some offices accept beer. However here TTRS buildings don't accept neither food nor beer (according to their info shown). Also here original buildings are not snow-aware. The Rivers GRF is working though.

I have tried moving around the grf files in the newgrf.cfg, but to no avail. Maybe I overlooked something. Is there an easy way out of this? Rivers are not that important, I'd just like to get either TTRS buildings accepting food in temperate (and maybe a GRF that makes original buildings snow-aware in temperate if there is such one) or either original buildings accepting food and beer on Alpine. If anybody could help that would be greatly appreciated. :)


PS: I use the latest version of TTRS, and I think I mentioned all the GRF files that could be conflicting here. TTRS, Newcargoes (V0.12) and Canadian Stations in temperate and TTRS, Newcargoes and AlpineClimate in arctic.
michael blunck
Tycoon
Tycoon
Posts: 5954
Joined: 27 Apr 2005 07:09
Contact:

Re: Michael Blunck's new graphics [http://www.ttdpatch.de/]

Post by michael blunck »

[beer ./. food(beer)]
Nagyzee wrote: Do you mean the ECS agricultural vector?
Yes.


[incompatibilities between NewCargo and AlpineClimate]
My current plan is to create a mountainous scenario with variable snow level, rivers and small towns. I'd also like to get the food industry working (food processing plants, fishing grounds and breweries, but no other additional new industry if possible - just like in your Newcargo GRF - though it would probably help a lot if beer was simply food, too). And I'm running into problems. Basically I have two options. Either to use your AlpineClimate GRF or to use a GRF that implements variable snow level to temperate climate (that would be the Canadian Stations Set in my case).
Problem is that you can´t really have more than one .grf modifying the same resources. I.e., in scenario1 you´ll have both AlpineClimate and NewCargo specifying the food industry - which just won´t work. And I think it´s the same with TTRS (scenario2).
In the Alpine climate both TTRS buildings and original ones are snow aware, which is great. But if I'm not mistaken somehow the original buildings don't accept neither food, nor beer (stadiums). Or maybe offices do accept food based on the ttdpatch.cfg file's settings, and it's just not shown? TTRS buildings here accept food (but not beer).
I don´t know anything about the inner mechanisms of TTRS.
Also the Rivers GRF is unfortunately not working under Alpine climate.
Yes, that´s right. Rivers only works in temperate but AlpineClimate is essentially arctic (only looks like temperate with snow). ATM, there´s no possibility to use rivers.grf in any other climate than temperate.
In the temperate original houses accept food, and stadiums and some offices accept beer.
Only because (and when) NewCargo is loaded ...

[...]
I have tried moving around the grf files in the newgrf.cfg, but to no avail. Maybe I overlooked something. Is there an easy way out of this?
Unfortunately not, see above. It´s a "catch-22" situation. I.e., only if AlpineClimate won´t define any new industries (which is has to because it needs to carry over all temperate industries to arctic) or if NewCargo won´t (which it has to because w/o new industries its new cargoes won´t work). Only when loaded separately, both .grfs will work as intended, but not together. This may be the same with TTRS instead of AlpineClimate, and any other combination of .grfs which are defining (resp overriding) the same buildings or industries.
Rivers are not that important, I'd just like to get either TTRS buildings accepting food in temperate (and maybe a GRF that makes original buildings snow-aware in temperate if there is such one) or either original buildings accepting food and beer on Alpine. If anybody could help that would be greatly appreciated.
Well, whenever NewCargo will be replaced by a better ECS-conforming industries/cargo set, I´ll (try to) make it compatible with AlpineClimate.

HTH
regards
Michael
Image
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Ahrefs [Bot], Amazon [Bot] and 4 guests