Large terminus stations
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Large terminus stations
I like my games to have a little realism and in the real world, the central stations of big cities are often terminus stations. Most of the guides on how to make high-capacity stations focus on RORO-stations but I would like to get some suggestions on how to make an efficient terminus with a high capacity.
What are your best terminus-type stations?
What are your best terminus-type stations?
Coders wanted:
DSB Litra E in 2cc -
DSB Litra A in 2cc
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Re: Large terminus stations
Me too.
Here are some examples of my terminus and terminus/through stations.
They're not very different from one another, but with dedicated and busy lines I'd rather have separated platforms.
Here are some examples of my terminus and terminus/through stations.
They're not very different from one another, but with dedicated and busy lines I'd rather have separated platforms.
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- Terminus01.png (150.43 KiB) Viewed 2143 times
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- Terminus02.png (283.79 KiB) Viewed 1917 times
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- Terminus03.png (287.63 KiB) Viewed 1880 times
Retired JapanSet developer and creator of TIAS.
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Re: Large terminus stations
And some more. All from the same (huge) game. How I love YAPP! 

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- Terminus05.png (249.67 KiB) Viewed 1585 times
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- Terminus06.png (215.42 KiB) Viewed 1621 times
Retired JapanSet developer and creator of TIAS.
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Re: Large terminus stations
For this you have to separate the outgoing from the incoming traffic as soon as possible. And even if you are using YAPP, you should do this.Wotan wrote:[...] I would like to get some suggestions on how to make an efficient terminus with a high capacity.
The best way doing so, is to use solutions like the one from openttdcoop or similar
(an example, I found in a game some weeks ago: Pic 1, Pic 2).
CU
KS
Re: Large terminus stations

Indeed, einKarl - that is my mini-3 station or full name - stat_4x7_roro-equivalent_bridge_mini v3.
If anyone wishes, I can post all my roro-eq_mini's as copypaste patch templates...
NewGRF: Oil Wells in Temperate terrain now can Increase production, Better vehicle names, Use-able default aircraft, Oil Rig for Snowland and Desert, Speed for Suspension bridges.
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Patches (OpenTTD): Improved smooth_economy [in trunk], More (diesel) smoke [in trunk], Realistic_acceleration finetune.
Keep 'em rollin'!
Re: Large terminus stations
This is how i do large terminus stations, you could use tunnels instead of bridges, but I find bridges more useful in this situation:
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Re: Large terminus stations
Quite inefficient.. A little bit bigger, and the station would be better..
, just tweaked
Currentyl your conf take 9x8 squares.. this here is 13x8 and flow is much better, especially with realistic acceleration.. And it's basically the same as yours

Re: Large terminus stations
It would also be better if the bridges were on the way into the station rather than the way out of the station. That way the trains leaving the station won't have to slow down and climb a slope to get out, it's better that they leave as quickly as possible. Bridges on the way in isn't as much of a problem because the trains might be waiting at the entry signal anyway.
- Phil
Re: Large terminus stations
I don't find tight corners around a station to be a problem, trains moving slowly around a station doesn't worry me, so long as the main lines are straight it seems to work fine. But yes it can be improved as mentioned, but that is how i normally leave them. I also generally use very short trains (3 or 4 carriages) so the tight corners don't slow them too much.
edit: also in this example we have a single line in and a single line out of the station, with 8 platforms the bottlenecks will not be caused by the tight corners.
edit2: after simulating for a while, at low traffic there is a slight speed improvement with your design at high traffic they're both the same, as bottlenecks form on the exits:
edit: also in this example we have a single line in and a single line out of the station, with 8 platforms the bottlenecks will not be caused by the tight corners.
edit2: after simulating for a while, at low traffic there is a slight speed improvement with your design at high traffic they're both the same, as bottlenecks form on the exits:
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Re: Large terminus stations
Hi,
you won't notice the drawbacks of tight curves with slow steam locos. Use Chimaeras instead and there will be a BIG difference.
cu
Rainer
you won't notice the drawbacks of tight curves with slow steam locos. Use Chimaeras instead and there will be a BIG difference.
cu
Rainer
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Re: Large terminus stations
Chimearas with cargo? aAAAaaaAAAAa





Re: Large terminus stations
Hey, it's a game - not the reality!
cu
Rainer

cu
Rainer
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Re: Large terminus stations
? Whats wrong with Chimeras? 400 mph maglev? Not the mythical lion/serpent/dragon/goat beast.LordAzamath wrote:Chimearas with cargo? aAAAaaaAAAAa![]()
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Though it would be amusing to see one of those delivering goods to your cities instead.
Re: Large terminus stations
These are some great replies. Thank you.
I need a suggestion for a station configuration for a terminus station with four tracks leading away from it instead of two. Do you have any suggestions?
I need a suggestion for a station configuration for a terminus station with four tracks leading away from it instead of two. Do you have any suggestions?
Coders wanted:
DSB Litra E in 2cc -
DSB Litra A in 2cc
Unless stated otherwise all works published by me on these forums is covered by a Creative Commons Attribution Non-commercial share-alike License. Please PM me if you are interested in obtaining a different license.
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Re: Large terminus stations
You mean two in two out?
Re: Large terminus stations
I'll give it a go but I'm not great at these, the best way to do it is to have a load balancer before and after the station, then to just ave two separate terminus stations. I'll try to illustrate it:
The station is shown with two entrances and exits here, on the left is an example of a load balancer, i wouldn't trust it though as that is completely untested, but you will need something similar somewhere between the station and the next junction on the track.
Actually the load balancer isn't terrrible it seems to work fairly well, here is the whole thing together. This is by no means perfect, but is just to make you think of design in a different way and point you in the right direction.
The station is shown with two entrances and exits here, on the left is an example of a load balancer, i wouldn't trust it though as that is completely untested, but you will need something similar somewhere between the station and the next junction on the track.
Actually the load balancer isn't terrrible it seems to work fairly well, here is the whole thing together. This is by no means perfect, but is just to make you think of design in a different way and point you in the right direction.
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Re: Large terminus stations
You would prefer this?`(btw It's a real screenie, today learned how to make articulated vehicles.. and replaced road graphics with rail's)Rainer wrote:Hey, it's a game - not the reality!![]()
cu
Rainer
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Re: Large terminus stations
Good! Now code diagonal roads, replace rail sprites with roads and you will be celebrated!LordAzamath wrote:You would prefer this?`(btw It's a real screenie, today learned how to make articulated vehicles.. and replaced road graphics with rail's)
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