
It's only a warning and will have no other effect. If you save the game again, when you reload the new savegame the warning will be gone.

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Unfortunately although I have tried, I have not found a way to do this. The action 3 that selects the cargo type to show, can only select one cargo at a time.cmoiromain wrote:when I have both a coal mine and an iron ore mine next to my station, only the coal piles appear on the station. Would it be possible to display both minerals depending on the proportion of each waiting in the station?
Why not to request a new feature? May be some developer could do it.mart3p wrote:Unfortunately although I have tried, I have not found a way to do this. The action 3 that selects the cargo type to show, can only select one cargo at a time.
Mine actually does that already. I have the newest version of this patch and a nighly from the beginning of this month and it does that. If Iron ore is higher, iron ore shows, if coal is lower, coal shows.mart3p wrote:Of course it would be possible to code each mineral type as a separate station, but I’m reluctant to do this due to the number of extra station IDs it would require.
While on the subject of feature requests; it would be useful if Action 3 selected the cargo that has the largest amount waiting. At the moment it selects the first cargo in the list that has any amount waiting.
Also, I would like to have some way of finding the amount of cargo waiting for all cargo types. Currently station variable 60 only works with the specific cargo that is passed as a parameter. It would be good to be able to set the parameter to FF and have variable 60 return the sum of all cargo types waiting at the station.
Neither of these changes would solve the problem of displaying multiple cargos of course, but it would certainly simplify my code for some stations.
I presume you mean if coal is higher, coal is shown.Packer wrote:If Iron ore is higher, iron ore shows, if coal is lower, coal shows.
OTTD, Nightly 12935. I had around 400 tons of ore, and 200 tons of coal (industry capacity cheat, I lke long trains). When my ore train showed up (380 tons), the loads went blank, then to coal. Doubt using the NARS set has anything to do with it.mart3p wrote:I presume you mean if coal is higher, coal is shown.Packer wrote:If Iron ore is higher, iron ore shows, if coal is lower, coal shows.
That's interesting, I'm sure the last time I tried this I had only a few tons of coal waiting and 200 tons of iron ore. The platforms remained empty until the level of the coal went to zero, then the iron ore was displayed.
Are you using TTDPatch or OpenTTD? I can't remember which I was using at the time. I'll have to do some more testing.
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