Do you have problems with ECS vectors? Look here!

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George
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Re: Do you have problems with ECS vectors? Look here!

Post by George »

Swallow wrote:For about 25 game-years I've been playing with the ECS vectors (except construction) now and they work great. It adds a lot of depth and fun to the game. However, I'm having a problem with my chemical plant. For some years I've been transporting refined products to, and dyes away from it. Dye production was about 200 units/month with fertilizer production being zero. As i'm starting to work on the agricultural vector, I need the plant to produce some fertilizer as well. I built a train for it and it is waiting for full load, but even after multiple years the fertilizer production is still zero.
How do i get the plant to produce fertilizer?
a) Deliver some potash or sulphur if represented (then the plant starts to produce fertilizer from refined products and you do not need any potash or sulphur any more)
b) Stop transporting dyes. As soon as no dyes are transported last month (you need to remove the station I suppose), the plant divides refined products between dyes and fertilizer. If then you start to transport both of them at once, the plant will produce both of them in proportions of transportation ratings.
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Re: Do you have problems with ECS vectors? Look here!

Post by George »

Gollum wrote:I tried to play starting in 1920, town + basic + machinery, uk renewal set.
How do you make money with ecs??
I did not test UKRS, but with DB set + DB set ECS adapter + start in 1930 I had no problem to keep industries alive.
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Re: Do you have problems with ECS vectors? Look here!

Post by vanhema »

Hi, I'm new to this forum and hope I'm not out of topic.

I run OTTD 0.6.0 with some ECS's with a lot of fun.

I have a car industry generating vehicles. But limited amount of these vehicles can be shipped to mines, forests,etc ... but not to towns.

I have filled all the mines and forests and now I cannot ship anymore vehicles as no more industry are accepting them.

any clues?
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Re: Do you have problems with ECS vectors? Look here!

Post by Youri219 »

George wrote:a) Deliver some potash or sulphur if represented (then the plant starts to produce fertilizer from refined products and you do not need any potash or sulphur any more)
b) Stop transporting dyes. As soon as no dyes are transported last month (you need to remove the station I suppose), the plant divides refined products between dyes and fertilizer. If then you start to transport both of them at once, the plant will produce both of them in proportions of transportation ratings.
I'm playing OTTD, recent nightly, and even with beta 4 of your industries, there's no sulphur and no potash.
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Re: Do you have problems with ECS vectors? Look here!

Post by hari »

Can anyone tell me whats wrong with my Newgrf. I have ECS Town, Basic and Machinery Vectors.

1. The graphics are not proper. It is not able to render properly.
2. I don't see the vehicles to transfer new cargoes.

Am I doing something wrong?

The screenshot also shows the versions of the ECS Vectors I have.

Thanks
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Re: Do you have problems with ECS vectors? Look here!

Post by belugas »

1) you are using the DOS grf version while your data files are in Windows or just the other way around.
2) Vectors do not come with vehicles. THere are some other grf sets that are compatible, but you have not loaded them.
I don't have the names of those sets.
But search a bit, it is an inofrmation widely available
and maybe even within this topic
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Re: Do you have problems with ECS vectors? Look here!

Post by George »

Youri219 wrote:
George wrote:a) Deliver some potash or sulphur if represented (then the plant starts to produce fertilizer from refined products and you do not need any potash or sulphur any more)
b) Stop transporting dyes. As soon as no dyes are transported last month (you need to remove the station I suppose), the plant divides refined products between dyes and fertilizer. If then you start to transport both of them at once, the plant will produce both of them in proportions of transportation ratings.
I'm playing OTTD, recent nightly, and even with beta 4 of your industries, there's no sulphur and no potash.
For that case you have solution b)
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Re: Do you have problems with ECS vectors? Look here!

Post by Youri219 »

George wrote:
Youri219 wrote:I'm playing OTTD, recent nightly, and even with beta 4 of your industries, there's no sulphur and no potash.
For that case you have solution b)
This post was actually intended as: why do I not have sulphur/potash available?
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Re: Do you have problems with ECS vectors? Look here!

Post by George »

Youri219 wrote:
George wrote:
Youri219 wrote:I'm playing OTTD, recent nightly, and even with beta 4 of your industries, there's no sulphur and no potash.
For that case you have solution b)
This post was actually intended as: why do I not have sulphur/potash available?
You use ECS Chemical vector II, not ECS Chemical vector
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Re: Do you have problems with ECS vectors? Look here!

Post by Youri219 »

George wrote:You use ECS Chemical vector II, not ECS Chemical vector
I just downloaded it, but I still don't have potash or sulphur. Anything else needed?
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Re: Do you have problems with ECS vectors? Look here!

Post by George »

Youri219 wrote:
George wrote:You use ECS Chemical vector II, not ECS Chemical vector
I just downloaded it, but I still don't have potash or sulphur. Anything else needed?
ECS Chemical vector II does not have potash mines. ECS Chemical vector does have potash mines.
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Re: Do you have problems with ECS vectors? Look here!

Post by Youri219 »

George wrote:ECS Chemical vector II does not have potash mines. ECS Chemical vector does have potash mines.
Now I understand it, thanks. Considering verctor II is newer it's better to keep using that one?
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Re: Do you have problems with ECS vectors? Look here!

Post by George »

Youri219 wrote:
George wrote:ECS Chemical vector II does not have potash mines. ECS Chemical vector does have potash mines.
Now I understand it, thanks. Considering verctor II is newer it's better to keep using that one?
It depends on your taste, but the old one will not be updated any more.
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Re: Do you have problems with ECS vectors? Look here!

Post by hari »

belugas wrote:1) you are using the DOS grf version while your data files are in Windows or just the other way around.
2) Vectors do not come with vehicles. THere are some other grf sets that are compatible, but you have not loaded them.
I don't have the names of those sets.
But search a bit, it is an inofrmation widely available
and maybe even within this topic
ohh.thanks. I got it now. I was using the DOS version. Regarding the vehicles I found another grf that enables the current vehicles to be refitted for new cargoes.
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Re: Do you have problems with ECS vectors? Look here!

Post by Vik »

A problem with ecs vectors I have is that oil rigs and mines have too less resources to transport.
A few trains and they are empty. Not worth the effort. I would like to make a whole production line from raw materials to the end products. This is not possible, when the 1. tier of resources is very limited.
Is there a option to make them produce endlessly?

A other problem I have with a fishing ship. It never raises production, although I take the fish away at a very good rating and load it with passengers. Also all other not serviced fishing ships closed and not a single new one has been openend within 50 years.
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Re: Do you have problems with ECS vectors? Look here!

Post by George »

Vik wrote:A problem with ecs vectors I have is that oil rigs and mines have too less resources to transport.
:lol: That means you have low transportation rating (below 75%). As soon as you provide 75% rating the mine/oil wells/oil rig they get a chance to increase the amount of resources available.
Vik wrote:A few trains and they are empty. Not worth the effort. I would like to make a whole production line from raw materials to the end products. This is not possible, when the 1. tier of resources is very limited. Is there a option to make them produce endlessly?
Yes, a parameter for "endless mines".
Vik wrote:A other problem I have with a fishing ship. It never raises production, although I take the fish away at a very good rating and load it with passengers.
Fishing grounds require 75% transportation level for 12 months in a row to increase production.
Vik wrote:Also all other not serviced fishing ships closed and not a single new one has been opened within 50 years.
that sounds strange. Could you provide some information about it at http://bugs.openttd.org/ ?
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Re: Do you have problems with ECS vectors? Look here!

Post by Vik »

Thank you George it worked.
Maybe a bug.
I can't hold 75 % with ships taking away the fish all the time even with a statue.
I need to use a helicopter to take some fish to make it raise over 69 %. Can anyone confirm this that you can't hold 75% and more rating over time with only ships at fishing grounds?

*edit* I have started a new game. No statues.It is impossible to keep a rating of 75 % at a coal mine. I can have a lot trains load simultanly all the time. The raiting and the transportation rate will be under 75 %.
I tried with fifo loading. It will not get above 71 % after some time.

whats the parameter for endless resources and where to set it?
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Re: Do you have problems with ECS vectors? Look here!

Post by Ar4i »

Read this: http://wiki.openttd.org/index.php/Game_ ... ion-rating

Note that line:

Code: Select all

 Max speed of last vehicle entering station 	 Above 85 km/h (52 mph)	 (Speed (km/h) - 85) / 4 	 0% to 17%
and consider the speed of the ships...
Basically it is 67% max rating (w/o statue) for vehicles with max speed < 85km/h and the only way for it to go up is if you have brand new vehicles that would give bonus 4-13% for the first 2 year after it was built which probably explains why you've actually got higher that 67%. Statue gives a bonus of 10%.
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Re: Do you have problems with ECS vectors? Look here!

Post by George »

Vik wrote:*edit* I have started a new game. No statues.It is impossible to keep a rating of 75 % at a coal mine. I can have a lot trains load simultanly all the time. The raiting and the transportation rate will be under 75 %.
I tried with fifo loading. It will not get above 71 % after some time.
whats the parameter for endless resources and where to set it?
it is a parameter for a GRF file. The second one for ECS Basic vector
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Re: Do you have problems with ECS vectors? Look here!

Post by Vik »

Ar4i wrote:Read this: http://wiki.openttd.org/index.php/Game_ ... ion-rating

Note that line:

Code: Select all

 Max speed of last vehicle entering station 	 Above 85 km/h (52 mph)	 (Speed (km/h) - 85) / 4 	 0% to 17%
and consider the speed of the ships...
Basically it is 67% max rating (w/o statue) for vehicles with max speed < 85km/h and the only way for it to go up is if you have brand new vehicles that would give bonus 4-13% for the first 2 year after it was built which probably explains why you've actually got higher that 67%. Statue gives a bonus of 10%.

Is this code new? I am not sure but I can remember playing with ratings around 80 % a lot in the past.
Yeah new vehicles get the rating higher I saw that as i made a test.
But the code ind the quote you show there is complete bulls***, and should be removed imo... *shakes head*
and it could be replaced with something that counts amount of vehicles waiting for cargo, so it will pay the higher runningcosts a little to have more vehicles waiting in station. Players will need to find a balance here and need to decide more profit or very high ratings *g*

Trains will mostly enter stations slowly, because they are slowed down from signals or grf with waggonspeed limit.
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George do you need to adopt ecs to the current conditions?
I hope 0 1 will work as parameter. I could not find it in the wiki, though. I am going to test it now :)
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