You can have 65535 types of vehicles to choose since r12924!

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Digitalfox
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Re: You can have 65535 types of vehicles to choose since r12924!

Post by Digitalfox »

DaleStan wrote:
Digitalfox wrote:You can now have for example 10000 ships, 10000 planes, 10000 Road Vehicles, 10000 trains, 10000 Wagons and 10000 trams
No, you can't. At most, you can have 16384 total rail engines+rail wagons. And the same for roadvehicles+trams.
According to peter you may be wrong..

But hey I'm not the expert, just a player so just talk with him :)

Anyway I edited the topic entry so it doesn't confuse anymore :)
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Re: You can have 65535 types of vehicles to choose since r12924!

Post by Startrekkevster »

hey in the last post u mentioned something about editing the csv file. does openttd actually have some because all the 1s ive had so far dont have any csvs with them. sorry to be a nuisance again :oops:
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Re: You can have 65535 types of vehicles to choose since r12924!

Post by Digitalfox »

Startrekkevster wrote:hey in the last post u mentioned something about editing the csv file. does openttd actually have some because all the 1s ive had so far dont have any csvs with them. sorry to be a nuisance again :oops:
Listen you have to start the game and then close the game for it to create a openttd.cfg file..

Then just edit with the notepad the line * dynamic_engines = false * to * dynamic_engines = true *..

And start a new game..

It's just that.. :)
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Re: You can have 65535 types of vehicles to choose since r12924!

Post by peter1138 »

Or just change the setting in the patches window... don't change it mid-game though.
He's like, some kind of OpenTTD developer.
Startrekkevster
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Re: You can have 65535 types of vehicles to choose since r12924!

Post by Startrekkevster »

ive done what uve said and it now has a openttd.csv file but after 20 mins after sifting through it theres no dynamic engine bit :? could some1 perhaps send a copy of csv file. thanks again.
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Roest
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Re: You can have 65535 types of vehicles to choose since r12924!

Post by Roest »

What's it with you and your obsession about a .csv file?
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Digitalfox
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Re: You can have 65535 types of vehicles to choose since r12924!

Post by Digitalfox »

Startrekkevster wrote:ive done what uve said and it now has a openttd.csv file but after 20 mins after sifting through it theres no dynamic engine bit :? could some1 perhaps send a copy of csv file. thanks again.
Are you replacing the build I made with other from some other pack or something?

You have to play with my build or use the nightly now available from here http://www.openttd.org/nightly.php
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Re: You can have 65535 types of vehicles to choose since r12924!

Post by Startrekkevster »

no only adding the files that openttd needs to run

EDIT have now got it working in game. i used the latest nightly version & loaded up the patch screen on main menu & the option was under vehicles. thanks to every1 for your help :) :) :) :)
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Re: You can have 65535 types of vehicles to choose since r12924!

Post by zypa »

wow!
That's really great!

Thanks peter! :bow:
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Re: You can have 65535 types of vehicles to choose since r12924!

Post by PhilSophus »

Digitalfox wrote:
PhilSophus wrote:Is it possible to combine the original vehicles with some from NewGRFs? From a first look, it doesn't seem so, or am I missing something? That would be great for e.g. monorail vehicles, which no train set I know has.

Nevertheless, enginepool is a great improvement :D
If you load one of the original grf, for example original trains it will load by side of other newgrf ;)

So you will have original trains and new newgrf trains ..

Use the attach file made available by peter :)
Thank you! I already had the feeling that it could be possible by a trick like that :wink: I guess the NewGRF pretends to override the vehicles but effectively doesn't change them.
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Re: You can have 65535 types of vehicles to choose since r12924!

Post by tb2571989 »

Yes, but will a computer be aable to handle 16384 trains? It'll crash before you get to 5000.
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Re: You can have 65535 types of vehicles to choose since r12924!

Post by Alberth »

tb2571989 wrote:Yes, but will a computer be aable to handle 16384 trains? It'll crash before you get to 5000.
Train types, not trains
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Re: You can have 65535 types of vehicles to choose since r12924!

Post by Zephyris »

I get the impression this provides support both multiple GRF loading and extended vehIDs, so...

How do sets cross-talk, eg with restricted attachment of wagons?
Which vehIDs are valid for which vehicle type?
How do you use a word for vehID?
How does TTDPatch react to an "invalid" vehID?
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Re: You can have 65535 types of vehicles to choose since r12924!

Post by tb2571989 »

Oh. my bad. I should of read the post properly.
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DeletedUser21
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Re: You can have 65535 types of vehicles to choose since r12924!

Post by DeletedUser21 »

Wow this is cool!

Bring out the insane big sets! :P

*Updated the sticky about guidelines for creating a new set.*
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Re: You can have 65535 types of vehicles to choose since r12924!

Post by Mchl »

I propose a new challenge game type: Don't use same engine more than once! :lol:

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edited: typo
Last edited by Mchl on 01 May 2008 14:36, edited 1 time in total.
tb2571989
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Re: You can have 65535 types of vehicles to choose since r12924!

Post by tb2571989 »

I'd like the DBset XL carriages with the TIM and asiastar please.

With a side order of fries, and a coke! :P
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Digitalfox
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Re: You can have 65535 types of vehicles to choose since r12924!

Post by Digitalfox »

Updated first post for better understanding of how it works :)
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Digitalfox
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Re: You can have 65535 types of vehicles to choose since r12924!

Post by Digitalfox »

tb2571989 wrote:I'd like the DBset XL carriages with the TIM and asiastar please.

With a side order of fries, and a coke! :P
Use the original grf provided in first post ;)
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Re: You can have 65535 types of vehicles to choose since r12924!

Post by watcher99 »

wow, that's just sexy... Didn't know of this recent feature change... Time to do some serious playing again after adding more patches I want to the latest svn. Woohooo :bow:
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